void Talk(int id, bool isNpc) { int questTalkIndex = 0; string talkData = ""; if (talk.isAnim) { talk.setMsg(""); return; } else { questTalkIndex = questManager.GetQuestTalkIndex(id); talkData = talkManager.GetTalk(id + questTalkIndex, talkIndex); } //END TALK if (talkData == null) { isAction = false; talkIndex = 0; Debug.Log(questManager.checkQuest(id)); questText.text = questManager.checkQuest(id); return; } //NPC와 Object를 나눈 이유? //NPC와 대화할떄 초상화가 나오도록 출력! if (isNpc) { //talkText.text = talkData.Split(':')[0]; talk.setMsg(talkData.Split(':')[0]); npcImage.sprite = talkManager.GetPortrait(id, int.Parse(talkData.Split(':')[1])); npcImage.color = new Color(1, 1, 1, 1); //과거에 바꾼 sprite와 다른 sprite가 들어왔을때 if (prevPortrait != npcImage.sprite) { portraitAnim.SetTrigger("doEffect"); prevPortrait = npcImage.sprite; } } else { talk.setMsg(talkData); npcImage.color = new Color(1, 1, 1, 0);//투명도를 0으로 하여 안보이게 하면된다 } isAction = true; talkIndex++; }