// Use this for initialization public virtual void Awake() { // Establish a link to global statistics. pGlobal = GameObject.Find("MiniGame2").GetComponent <TwoGlobal> (); //StatMini.GetMiniContainer(transform).GetComponent<PlatGlobal> (); // Set the layer mask we're using. layerMask = 1 << pGlobal.LAYER; pos = new Vector2(transform.position.x, transform.position.y); }
// Use this for initialization void Awake() { pCommon = GetComponent <TwoCommon> (); tCol = GetComponent <TwoColSquare> (); tColPhys = GetComponent <TwoColPhysics> (); pGravity = GetComponent <PlatGravity> (); pRamp = GetComponent <PlatPhysRamp> (); pGlobal = StatMini.GetMiniContainer(transform).GetComponent <TwoGlobal> (); input = StatMini.GetMiniContainer(transform).GetComponent <MiniInput> (); }