// Called by the Play button on the title screen public void PlayStory() { if (_beginStory != null) { return; } uiTextPlayer.Clear(); Cursor.visible = false; this.story.Reset(); uiTitleScreen.SetTrigger("play"); _beginStory = StartCoroutine(BeginStory()); }
// Called by the Play button on the title screen public void PlayStory() { if (_beginStory != null) { return; } uiTextPlayer.Clear(); uiTitleScreen.SetTrigger("play"); _beginStory = StartCoroutine(BeginStory()); }