Example #1
0
        }// End UpdateGUI

        private void DealButton_Click(object sender, EventArgs e)
        {
            // Set up a new game
            TwentyOne_Game.SetUpGame();

            // Deal cards and then display them
            for (int i = 0; i < 2; i++)
            {
                TwentyOne_Game.DealOneCardTo(0);    // Deal two cards to player
                TwentyOne_Game.DealOneCardTo(1);    // Deal two cards to dealer
            }
            DisplayGuiHand(TwentyOne_Game.GetHand(0), playerTable);
            DisplayGuiHand(TwentyOne_Game.GetHand(1), dealerTable);

            // Update labels
            AceCountOne.Text     = TwentyOne_Game.GetNumOfUserAcesWithValueOne().ToString();
            BustedDealer.Visible = false;
            BustedPlayer.Visible = false;
            PointsPlayer.Text    = TwentyOne_Game.CalculateHandTotal(0).ToString();
            PointsPlayer.Visible = true;
            PointsDealer.Text    = TwentyOne_Game.CalculateHandTotal(1).ToString();
            PointsDealer.Visible = true;

            // Enable and disable buttons
            StandBtn.Enabled = true;
            HitBtn.Enabled   = true;
            DealBtn.Enabled  = false;
        }
Example #2
0
        }// End DisplayGuiHand

        /// <summary>
        /// Updates the GUI labels and displays the hands onto the tables
        /// </summary>
        private void UpdateGUI()
        {
            // Update games won count labels
            WonGamePlayer.Text  = TwentyOne_Game.GetNumOfGamesWon(0).ToString();
            WonGamesDealer.Text = TwentyOne_Game.GetNumOfGamesWon(1).ToString();

            // Display hands onto GUI
            DisplayGuiHand(TwentyOne_Game.GetHand(0), playerTable);
            DisplayGuiHand(TwentyOne_Game.GetHand(1), dealerTable);

            // Update dealer and player points label
            PointsPlayer.Text = TwentyOne_Game.GetTotalPoints(0).ToString();
            PointsDealer.Text = TwentyOne_Game.GetTotalPoints(1).ToString();

            // Update ace count label
            AceCountOne.Text = TwentyOne_Game.GetNumOfUserAcesWithValueOne().ToString();
        }// End UpdateGUI