Example #1
0
        public override void CrossFadeColor(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha, bool useRGB)
        {
            //if (EditorApplication.isPlayingOrWillChangePlaymode) return;

            if (_sc == null || (!useRGB && !useAlpha))
            {
                return;
            }

            Color currentColor = _sc.TintColor;

            if (currentColor.Equals(targetColor))
            {
                m_ColorTweenRunner.StopTween();
                return;
            }

            ColorTween.ColorTweenMode mode = (useRGB && useAlpha ?
                                              ColorTween.ColorTweenMode.All :
                                              (useRGB ? ColorTween.ColorTweenMode.RGB : ColorTween.ColorTweenMode.Alpha));

            var colorTween = new ColorTween {
                duration = duration, startColor = _sc.TintColor, targetColor = targetColor
            };

            colorTween.AddOnChangedCallback((c) => _sc.TintColor = c);
            colorTween.ignoreTimeScale = ignoreTimeScale;
            colorTween.tweenMode       = mode;
            m_ColorTweenRunner.StartTween(colorTween);
        }
Example #2
0
        private void CrossFadeColor(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha, bool useRGB)
        {
            if (canvasRenderer == null || (!useRGB && !useAlpha))
            {
                return;
            }

            Color currentColor = canvasRenderer.GetColor();

            if (currentColor.Equals(targetColor))
            {
                return;
            }

            ColorTween.ColorTweenMode mode = (useRGB && useAlpha ?
                                              ColorTween.ColorTweenMode.All :
                                              (useRGB ? ColorTween.ColorTweenMode.RGB : ColorTween.ColorTweenMode.Alpha));

            var colorTween = new ColorTween {
                duration = duration, startColor = canvasRenderer.GetColor(), targetColor = targetColor
            };

            colorTween.AddOnChangedCallback(canvasRenderer.SetColor);
            colorTween.ignoreTimeScale = ignoreTimeScale;
            colorTween.tweenMode       = mode;
            m_ColorTweenRunner.StartTween(colorTween);
        }
Example #3
0
    public void RegisterTweenValueType()
    {
        var runner = new TweenRunner();

        // Register a test type
        TweenDataRegistry.RegisterTweenDataType <TestType>(GetValueTestType);

        // Make sure a tween of that type can be started and updated
        var startValue  = (TestType)1f;
        var tweenParams = new TweenParams
        {
            TweenSecs = 10f,
            Ease      = EaseType.Linear,
            Loop      = LoopType.PingPong
        };
        var tweenRef = runner.StartTween <TestType>(
            startValue,
            10f,
            tweenParams,
            null
            );

        // Make sure the starting value is correct
        var value = runner.GetTweenValue <TestType>(tweenRef);

        Assert.IsTrue(value == startValue, $"TestType pre update, got value {value} should be {startValue}");

        runner.Update(1f / 60f);

        // Make sure the value has changed after updating
        value = runner.GetTweenValue <TestType>(tweenRef);
        Assert.IsTrue(value != startValue, $"TestType post update, got value {value} should be different from start value {startValue}");

        runner.StopTween(tweenRef);
    }
Example #4
0
    //自身动画 color值变
    private void CrossFadeColor(Color startColor, Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha, bool useRGB, UnityAction <Color> callback)
    {
        //if (startColor == null || (!useRGB && !useAlpha))
        //    return;

        if (!useRGB && !useAlpha)
        {
            return;
        }

        Color currentColor = startColor;

        if (currentColor.Equals(targetColor))
        {
            return;
        }

        ColorTween.ColorTweenMode mode = (useRGB && useAlpha ?
                                          ColorTween.ColorTweenMode.All :
                                          (useRGB ? ColorTween.ColorTweenMode.RGB : ColorTween.ColorTweenMode.Alpha));
        var colorTween = new ColorTween {
            duration = duration, startColor = startColor, targetColor = targetColor
        };

        colorTween.AddOnChangedCallback(callback);

        colorTween.ignoreTimeScale = ignoreTimeScale;
        colorTween.tweenMode       = mode;

        m_ColorTweenRunner.StartTween(colorTween);
    }
        protected void StartTween(float startFloat, float targetFloat)
        {
            float      duration   = ((!(m_Accordion != null)) ? 0.3f : m_Accordion.transitionDuration);
            FloatTween floatTween = default(FloatTween);

            floatTween.duration    = duration;
            floatTween.startFloat  = startFloat;
            floatTween.targetFloat = targetFloat;
            FloatTween info = floatTween;

            info.AddOnChangedCallback(SetHeight);
            info.ignoreTimeScale = true;
            m_FloatTweenRunner.StartTween(info);
        }
Example #6
0
        private void AlphaFadeList(float duration, float start, float end)
        {
            if (end.Equals(start))
            {
                return;
            }

            FloatTween tween = new FloatTween {
                duration = duration, startValue = start, targetValue = end
            };

            tween.AddOnChangedCallback(SetAlpha);
            tween.ignoreTimeScale = true;
            m_AlphaTweenRunner.StartTween(tween);
        }
Example #7
0
    public void CrossFadeFloat(TweenRunner <FloatTween> tweenRunner, float duration, float start, float end, UnityAction <float> callback, UnityAction endCallback)
    {
        var floatTween = new FloatTween {
            duration = duration, startValue = start, targetValue = end
        };

        floatTween.AddOnChangedCallback(callback);
        if (endCallback != null)
        {
            floatTween.AddOnEndCallback(endCallback);
        }

        floatTween.ignoreTimeScale = true;
        tweenRunner.StartTween(floatTween);
    }
Example #8
0
    public void CrossFadeVector(TweenRunner <VectorTween> tweenRunner, float duration, Vector3 start, Vector3 end, UnityAction <Vector3> callback, UnityAction endCallback)
    {
        var vectorTween = new VectorTween {
            duration = duration, startValue = start, targetValue = end
        };

        vectorTween.AddOnChangedCallback(callback);
        if (endCallback != null)
        {
            vectorTween.AddOnEndCallback(endCallback);
        }

        vectorTween.ignoreTimeScale = true;
        tweenRunner.StartTween(vectorTween);
    }
Example #9
0
    void StartTween(float targetFloat, float duration)
    {
        if (_bar == null)
        {
            return;
        }

        var floatTween = new FloatTween {
            duration = duration, startFloat = _bar.fillAmount, targetFloat = targetFloat
        };

        floatTween.AddOnChangedCallback(SetFillAmount);
        floatTween.AddOnFinishCallback(OnTweenFinished);
        floatTween.ignoreTimeScale = true;
        floatTween.easing          = _easing;
        m_FloatTweenRunner.StartTween(floatTween);
        _isTweening = true;
    }
Example #10
0
    public void StartAndStopTween()
    {
        const int numTweens = 50;

        var runner    = new TweenRunner();
        var tweenRefs = new List <TweenRef>(numTweens);

        // Start a bunch of tweens running
        var tweenParams = new TweenParams
        {
            TweenSecs = 10f,
            Ease      = EaseType.Linear,
            Loop      = LoopType.PingPong
        };

        for (var i = 0; i < numTweens; ++i)
        {
            var tweenRef = runner.StartTween(
                0f,
                10f,
                tweenParams,
                null
                );
            tweenRefs.Add(tweenRef);
        }

        // Make sure the correct amount started
        var numRunningTweens = runner.GetNumberOfRunningTweens();

        Assert.IsTrue(numRunningTweens == numTweens, $"Only {numRunningTweens} tweens running. We should have started {numTweens}");

        // Stop all tweens
        for (var i = 0; i < tweenRefs.Count; ++i)
        {
            runner.StopTween(tweenRefs[i]);
        }

        // Make sure they all stopped
        numRunningTweens = runner.GetNumberOfRunningTweens();
        Assert.IsTrue(numRunningTweens == 0, $"There are still {numRunningTweens} tweens running. All should have been stopped");
    }