public void OnStatusButtonClick() { if (UIisShowing) { if (Status.transform.position.x == 0) { Status.GetComponent <TweenPosition>().PlayReverse(); UIisShowing = false; } else { Inventroy.GetComponent <TweenPosition>().PlayReverse(); Skill.GetComponent <TweenPosition>().PlayReverse(); Equipment.GetComponent <TweenPosition>().PlayReverse(); Setting.GetComponent <TweenPosition>().PlayReverse(); QuestTween.PlayReverse(); Status.GetComponent <TweenPosition>().PlayForward(); DrugTween.PlayReverse(); WeaponTween.PlayReverse(); UIisShowing = true; } } else { Status.GetComponent <TweenPosition>().PlayForward(); UIisShowing = true; } }
public void RestartGame() { ADS.HideAd(); PanelTween_Gameplay_NonGameover.PlayReverse(); shapes_TweenPos.PlayReverse(); shapes_TweenScale.PlayReverse(); score_TweenPos.PlayReverse(); gameoverText_TweenPos.PlayReverse(); twitterBtn_TweenPos.PlayReverse(); score_TweenAlpha.PlayReverse(); highscore_TweenAlpha.PlayReverse(); PanelTween_Darklayer.PlayReverse(); PanelTween_Gameover.PlayReverse(); ClearGameoverShapeText(); ResetTimer(); currentDifficulty = 0; score = 0; UpdateScore(); StartGame(); }
public void OnAddRole(Role role) { //创建角色成功,返回角色信息 playershowselectTween.PlayReverse(); StartCoroutine(HidePanel(playershowselectTween.gameObject)); playerselectTween.gameObject.SetActive(true); playerselectTween.PlayForward(); }
public void CheckClick() { if (Btn_Type == true) { Btn_Type = false; m_TweenPos.PlayReverse(); MainCollider.enabled = false; } }
// Update is called once per frame void Update() { if (PlayerPrefs.HasKey("isPlayerPrefSet") && !resetSetting) { speedOxygenmeterPos.PlayReverse(); TimerPos.PlayReverse(); HeatMeterPos.PlayReverse(); speedOxygenMeterScale.PlayReverse(); TimerScale.PlayReverse(); HeatMeterScale.PlayReverse(); speedOxygenMeterColor.PlayReverse(); TimerColor.PlayReverse(); HeatMeterColor.PlayReverse(); OverlayColor.enabled = false; OverlaySprite.color = new Color(255f, 255f, 255f); iTween.StopByName("shaker"); OverlayPos.delay = 3f; EventDelegate.Set(OverlayPos.onFinished, TweenStats); OverlayPos.PlayReverse(); } if ((SpeedOmeter.valueCurrent >= zoomSpeed) && !(playedOnceForward) && Overlay.activeSelf) { speedOxygenmeterPos.PlayForward(); TimerPos.PlayForward(); HeatMeterPos.PlayForward(); speedOxygenMeterScale.PlayForward(); TimerScale.PlayForward(); HeatMeterScale.PlayForward(); speedOxygenMeterColor.PlayForward(); TimerColor.PlayForward(); HeatMeterColor.PlayForward(); OverlayColor.enabled = true; iTween.ShakePosition(CameraObject, iTween.Hash("name", "shaker", "x", Shakingfactor, "y", Shakingfactor, "time", .1f, "looptype", "loop")); playedOnceForward = true; playedOnceReverse = false; } if ((SpeedOmeter.valueCurrent <= zoomSpeed) && playedOnceForward && !playedOnceReverse) { speedOxygenmeterPos.PlayReverse(); TimerPos.PlayReverse(); HeatMeterPos.PlayReverse(); speedOxygenMeterScale.PlayReverse(); TimerScale.PlayReverse(); HeatMeterScale.PlayReverse(); speedOxygenMeterColor.PlayReverse(); TimerColor.PlayReverse(); HeatMeterColor.PlayReverse(); OverlayColor.enabled = false; OverlaySprite.color = new Color(255f, 255f, 255f); iTween.StopByName("shaker"); playedOnceForward = false; playedOnceReverse = true; } }
public void TransformState() { if (isShow == false) { tween.PlayForward(); isShow = true; } else { tween.PlayReverse(); isShow = false; } }
public void TransformState() { if (isShowing == false) { tween.PlayForward(); isShowing = true; UpdateShow(); } else { tween.PlayReverse(); isShowing = false; } }
public void Show() { if (isShow == false) { isShow = true; this.gameObject.SetActive(true); tween.PlayForward(); } else { tween.PlayReverse(); isShow = false; } }
public void OnRegisterSubmittButtonClick() { for (int i = 0; i < inputs.Length; i++) { if (inputs[i].value == "") { PlayAnimation(i); return; } } //实现register逻辑 accounts.Add(inputs[0].value, inputs[1].value); //跳转到登陆界面 registerVIewTweenPosition.PlayReverse(); loginViewTweenPosition.PlayReverse(); /*if (nickNameInput.value == "") * { * PlayAnimation(AnimationType.NICKNAME); * isCanRegister = false; * } * if (ageInput.value == "") * { * isCanRegister = false; * PlayAnimation(AnimationType.AGE); * } else * { * int intValue = int.Parse(ageInput.value); * if (intValue < AgeInputLimit.minAge || intValue > AgeInputLimit.maxAge || ageInput == null) * { * PlayAnimation(AnimationType.AGE); * } * * } */ foreach (UIInput input in inputs) { input.value = ""; } }
void ClickBet() { if (NowButton != ButtonStatus.Bet) { //如果其他按鈕有出現 進行互斥 並更新目前狀態 if (NowButton != ButtonStatus.Idle) { StatusChange(NowButton); } NowButton = ButtonStatus.Bet; BetPosition.PlayForward(); //彈出設定欄位 //圖片變押金(大) BetBackground.spriteName = "btn_moneyback_1"; BetValue.depth = BetBackground.depth - 1; } else { NowButton = ButtonStatus.Idle; BetPosition.PlayReverse(); //縮回設定欄位 BetUpSprite.depth = ButtonAreakground.depth - 1; BetDownSprite.depth = ButtonAreakground.depth - 1; BetSetUp.isEnabled = false; //關閉按鈕 BetSetDown.isEnabled = false; BetSetMax.isEnabled = false; //圖片變押金(小)+文字 BetBackground.spriteName = "btn_moneyback_2"; BetValue.depth = BetBackground.depth + 1; } }
void ClickAuto() { if (NowButton != ButtonStatus.Auto) { //如果其他按鈕有出現 進行互斥 並更新目前狀態 if (NowButton != ButtonStatus.Idle) { StatusChange(NowButton); } NowButton = ButtonStatus.Auto; //彈出設定欄位 AutoPosition.PlayForward(); if (IceAgeGameMain.Inst.GameStatus == IceAgeGameMain.Game_Status.FreeGame) { AutoUpButton.isEnabled = false; AutoDownButton.isEnabled = false; AutoInfinityButton.isEnabled = false; } else { AutoUpButton.isEnabled = true; AutoDownButton.isEnabled = true; AutoInfinityButton.isEnabled = true; } //圖片變自動(大) AutoBackground.spriteName = "btn_automatic_1"; AutoValueLabel.enabled = false; } else { NowButton = ButtonStatus.Idle; //縮回設定欄位 AutoPosition.PlayReverse(); AutoUpSprite.depth = ButtonAreakground.depth - 1; AutoDownSprite.depth = ButtonAreakground.depth - 1; AutoUpButton.isEnabled = false; AutoDownButton.isEnabled = false; AutoInfinityButton.isEnabled = false; if (AutoTimes == 0) { AutoBackground.spriteName = "btn_automatic_1"; AutoValueLabel.enabled = false; } else { //圖片變自動(小)+文字 AutoBackground.spriteName = "btn_automatic_2"; if (AutoTimes == 1000) { AutoValueLabel.enabled = false; AutoValueLabel.text = "無限"; } else { AutoValueLabel.enabled = true; AutoValueLabel.text = AutoTimes + ""; } } } }
public void PressExit() { IsPressExit = true; _Title_TweenPos.gameObject.SetActive(true); _Title_TweenPos.PlayReverse(); _GameScene_TweenPos.PlayReverse(); }
public void On_select_return_Click() { playerselectTween.PlayReverse(); StartCoroutine(HidePanel(playerselectTween.gameObject)); startpanelTween1.gameObject.SetActive(true); startpanelTween1.PlayReverse(); }
public void OnCompleteSettingButtonClik() //返回 //返回界面 数组重新初始化 { GameObject what = GameObject.Find("chessRENJI"); what.transform.localPosition = new Vector3(8888, 8888, 0); board.start = true; startPanelTween.PlayReverse(); optionPanelTween.PlayReverse(); //ChessChongzhi chess = new ChessChongzhi (); for (int c = ChessChongzhi.Count; c > 1; c--) { chess.IloveHUIQI(); } for (int i = 1; i <= 90; i++) { GameObject game = GameObject.Find("item" + i.ToString()); GameObject Clear = GameObject.Find("prefabs" + i.ToString()); Destroy(game); Destroy(Clear); } what = GameObject.Find("Musiccup"); Destroy(what); }
public void OnBtnClose() { tween.PlayReverse(); buy1001.text = "1"; buy1002.text = "1"; buy1003.text = "1"; }
public void OnClickMenu( ) { // Toggle the current menu buttons TweenPosition tp_return = _returnbutton.GetComponent <TweenPosition>( ); TweenPosition tp_reset = _resetbutton.GetComponent <TweenPosition>( ); if (menu_active) { // Then hide the menu //tp_return.AddOnFinished( on_return_del ); tp_return.PlayReverse( ); //tp_reset.AddOnFinished( on_reset_del ); tp_reset.PlayReverse( ); } else { _returnbutton.SetActive(true); _resetbutton.SetActive(true); tp_return.PlayForward( ); tp_reset.PlayForward( ); } menu_active = !menu_active; }
void HideBtm() { MenuTPsB.duration = tpsDuration[1]; MenuTAsB.duration = tasDuration[1]; MenuTPsB.PlayReverse(); MenuTAsB.PlayReverse(); }
public void End() { GetComponent <Animator>().enabled = false; if (preselectedItem != null) { selectedItem = preselectedItem; } else { foreach (GameObject item in visibleQ) { if (Mathf.Abs(item.transform.localPosition.y) <= itemHeight / 2) { selectedItem = item; break; } } } //align if (NGUITools.GetActive(selectedItem) && selectedItem.transform.localPosition.y < 0f && selectedItem.transform.localPosition.y > -itemHeight / 2) { foreach (GameObject item in visibleQ) { TweenPosition tween = item.GetComponent <TweenPosition>(); tween.PlayReverse(); } } inAligning = true; }
void Update() { if (isTweenPositionComplete && !isVehicleCreated) { Vehicle.SetActive(true); isVehicleCreated = true; //UIRoot.SetActive (true); //Vehicle.SetActive (true); //Enable vehicle compnent one by one } if (isVehicleCreated && !isAllTweenComplete && isWaitComplete) { ps.Stop(); tw.duration = 1f; tw.PlayReverse(); isAllTweenComplete = true; } if (Vehicle.activeSelf && isAllTweenComplete && !isEverythingActivated) { Debug.Log("Vehicle is Active"); Ship.GetComponent <PlayerMovement>().enabled = true; Ship.GetComponent <DeathndGoal>().enabled = true; Overlay.SetActive(true); LevelStats.SetActive(true); InfoDisplayBox.SetActive(true); portableSettings.SetActive(true); Settings.SetActive(true); isEverythingActivated = true; colliderIdentifier.SetActive(true); //Destroy(this.gameObject); Debug.Log("All Set"); } }
protected void UI_dir(bool Forward, bool hidden, GameObject go, ref TweenPosition TP, float duration, Vector3 TargetPos) { go.SetActive(true); if (Forward) { if (TP == null) { TP = TweenPosition.Begin(go, duration, TargetPos); } else { TP.PlayForward(); } TP.delay = 0; } else { TP.PlayReverse(); //結束後隱藏 if (hidden) { EventDelegate eventDelegate = new EventDelegate(this, "hidden"); eventDelegate.parameters [0] = new EventDelegate.Parameter(TP); EventDelegate.Add(TP.onFinished, eventDelegate, true); //oneshot=true } } }
private void updateHud() { //if (globals.isInGamePlay() == false) return; if (GameGlobals.Instance.controller.playerIsRunning == true && hudTimeEplased > hudScoreUpdateDelay) { hudTimeEplased = 0; increaseScore(1); } else { hudTimeEplased += Time.deltaTime; } // High Score ---- if (scoresLock == false) { if (currentScore > (highScore - 450)) { if (highScoreOpenPanelTrig == false) { highScoreOpenPanelTrig = true; if (highScoreHudPanel != null) { highScoreHudPanel.SetActive(true); } if (highScoreHudTween != null) { highScoreHudTween.PlayForward(); } } if (currentScore < highScore) { lblHudHighScoreCountert.text = (highScore - currentScore).ToString(); } } if (highScoreRecordedPanelTrig == false && currentScore > highScore) { highScoreRecordedPanelTrig = true; GameGlobals.Instance.audioController.playSound("PowerupLetterComplete", false); GameGlobals.Instance.isHighScoreRecorded = true; lblHudHighScoreCountert.text = "0"; if (highScoreHudTween != null) { highScoreHudTween.PlayReverse(); } } } //---------------- lblHudCoins.text = currentCoins.ToString(); lblHudScore.text = currentScore.ToString(); lblScorePanelCollectedCoins.text = currentCoins.ToString(); lblScorePanelCollectedScore.text = currentScore.ToString(); }
void Awake() { _instance = this; tween = this.GetComponent <TweenPosition>(); tween.PlayReverse(); //this.gameObject.SetActive(false); }
void ClickInfo() { if (NowButton != ButtonStatus.Info) { //如果其他按鈕有出現 進行互斥 並更新目前狀態 if (NowButton != ButtonStatus.Idle) { StatusChange(NowButton); } NowButton = ButtonStatus.Info; InfoPosition.PlayForward(); //彈出設定欄位 //開啟Collider InfoPosition.transform.GetChild(1).GetComponent <BoxCollider>().enabled = true; InfoPosition.transform.GetChild(2).GetComponent <BoxCollider>().enabled = true; InfoPosition.transform.GetChild(3).GetComponent <BoxCollider>().enabled = true; } else { NowButton = ButtonStatus.Idle; InfoPosition.PlayReverse(); //縮回設定欄位 //關閉Collider InfoPosition.transform.GetChild(1).GetComponent <BoxCollider>().enabled = false; InfoPosition.transform.GetChild(2).GetComponent <BoxCollider>().enabled = false; InfoPosition.transform.GetChild(3).GetComponent <BoxCollider>().enabled = false; } }
private void OnEvent_OnLoadSceneOver(IEvent ievent) { if (IsSceneType() == true) { MainUpUITween.gameObject.transform.localPosition = MainUpUITween.to; FunctionUITween.gameObject.transform.localPosition = FunctionUITween.from; FubenCloseUITween.gameObject.transform.localPosition = FubenCloseUITween.to; FunctionUITween.PlayReverse(); } else { MainUpUITween.gameObject.transform.localPosition = MainUpUITween.from; FunctionUITween.gameObject.transform.localPosition = FunctionUITween.to; FubenCloseUITween.gameObject.transform.localPosition = FubenCloseUITween.to; } var scene = GameLogic.Instance.Scene; if (null != scene) { if (null != scene.TableScene) { if (1 == scene.TableScene.IsShowMainUI) { ShowUpButton(false, true); } else { ShowUpButton(false, true); } } } }
/// <summary> 上下往中 </summary> private void TopAndDownToSlide(PanelBase go, bool isTop, bool isOpen) { TweenPosition tp = go.gameObject.GetComponent <TweenPosition>(); if (tp == null) { tp = go.gameObject.AddComponent <TweenPosition>(); } // tp.from = isTop == true ? new Vector3(0, 1000, 0) : new Vector3(0, -1000, 0); tp.to = Vector3.zero; tp.duration = go.OpenDuration; tp.ease = Ease.InOutSine; tp.onFinished = () => { if (isOpen) { go.OnShowed(); } else { DestroyPanel(go.type); } }; go.gameObject.SetActive(true); if (isOpen) { tp.Reset(); tp.PlayForward(); } else { tp.PlayReverse(); } }
public override void Show(object data = null) { base.Show(data); iconImg.spriteName = ((TrophyData)data).iconID; TweenPosition tween = alertImg.gameObject.AddComponent <TweenPosition>(); tween.to = new Vector3(0, (Screen.height - alertImg.height) / 2, 0); tween.from = alertImg.transform.localPosition; tween.steeperCurves = true; tween.style = UITweener.Style.Once; tween.delay = 0f; tween.duration = 0.5f; tween.ignoreTimeScale = false; EventDelegate.Add(tween.onFinished, () => { EventDelegate.Add(tween.onFinished, () => { Action callback = data as Action; if (callback != null) { callback(); } LayerManager.GetInstance().RemovePopUpView(this); }, true); tween.delay = 2f; tween.PlayReverse(); }, true); tween.PlayForward(); }
/// <summary> /// signcharacter /// </summary> public void OnsigncharacterBackClick() { signCharacterPosTween.PlayReverse(); StartCoroutine(HidePanel(signCharacterPosTween.gameObject)); signPanelTween.gameObject.SetActive(true); signPanelTween.PlayForward(); }
/*void Update() * { * if (Input.GetKeyUp(KeyCode.A)) * { * StartCoroutine("Play"); * } * }*/ IEnumerator Play() { //yield return new WaitForEndOfFrame(); FingerMove.PlayForward(); FingerAlpha.PlayForward(); EventDelegate del_2 = new EventDelegate(() => { FingerMove.PlayReverse(); FingerAlpha.PlayReverse(); }); EventDelegate del_1 = new EventDelegate(() => { ArrowsMove.PlayForward(); ArrowsMove.SetOnFinished(del_2); }); FingerMove.SetOnFinished(del_1); yield return(new WaitForSeconds(2.0f)); ArrowsMove.ResetToBeginning(); //FingerMove.ResetToBeginning(); //FingerAlpha.ResetToBeginning(); FingerMove.RemoveOnFinished(del_1); ArrowsMove.RemoveOnFinished(del_2); }
void ClickInfo() { if (NowButton != ButtonStatus.Info) { //如果其他按鈕有出現 進行互斥 並更新目前狀態 if (NowButton != ButtonStatus.Idle) { StatusChange(NowButton); } NowButton = ButtonStatus.Info; InfoPosition.PlayForward(); //彈出設定欄位 //開啟Collider m_InstructionsCollider.enabled = true; m_RecentHundredCollider.enabled = true; m_LotteryRecordCollider.enabled = true; } else { NowButton = ButtonStatus.Idle; InfoPosition.PlayReverse(); //縮回設定欄位 //關閉Collider m_InstructionsCollider.enabled = false; m_RecentHundredCollider.enabled = false; m_LotteryRecordCollider.enabled = false; } }
/// <summary> /// change player panel btn close /// </summary> public void OnChangePlayerCloseClick() { ChangePlayerTweenPos.PlayReverse(); StartCoroutine(HidePanel(ChangePlayerTweenPos.gameObject)); SelectPlayerTweenPos.gameObject.SetActive(true); SelectPlayerTweenPos.PlayForward(); }