//creates a new tween with given arguments that moves along the path private void CreateTween() { //prepare DOTween's parameters, you can look them up here //http://dotween.demigiant.com/documentation.php TweenParams parms = new TweenParams(); //differ between speed or time based tweening if (timeValue == TimeValue.speed) { parms.SetSpeedBased(); } if (loopType == LoopType.yoyo) { parms.SetLoops(-1, DG.Tweening.LoopType.Yoyo); } //apply ease type or animation curve if (easeType == DG.Tweening.Ease.INTERNAL_Custom) { parms.SetEase(animEaseType); } else { parms.SetEase(easeType); } if (moveToPath) { parms.OnWaypointChange(OnWaypointReached); } else { if (loopType == LoopType.yoyo) { parms.OnStepComplete(ReachedEnd); } transform.position = wpPos[0]; parms.OnWaypointChange(OnWaypointChange); parms.OnComplete(ReachedEnd); } tween = transform.DOPath(wpPos, originSpeed, pathType, pathMode, 1) .SetAs(parms) .SetOptions(false, lockPosition, lockRotation) .SetLookAt(lookAhead); if (!moveToPath && startPoint > 0) { GoToWaypoint(startPoint); startPoint = 0; } //continue new tween with adjusted speed if it was changed before if (originSpeed != speed) { ChangeSpeed(speed); } }
public void ApplyTo(TweenParams tweenParams) { if (UseCustomCurve) { tweenParams.SetEase(curve); } else { tweenParams.SetEase(ease); } }
private static int SetEase(IntPtr L) { int result; try { int num = LuaDLL.lua_gettop(L); if (num == 2 && TypeChecker.CheckTypes(L, 1, typeof(TweenParams), typeof(EaseFunction))) { TweenParams tweenParams = (TweenParams)ToLua.ToObject(L, 1); LuaTypes luaTypes = LuaDLL.lua_type(L, 2); EaseFunction ease; if (luaTypes != LuaTypes.LUA_TFUNCTION) { ease = (EaseFunction)ToLua.ToObject(L, 2); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); ease = (DelegateFactory.CreateDelegate(typeof(EaseFunction), func) as EaseFunction); } TweenParams o = tweenParams.SetEase(ease); ToLua.PushObject(L, o); result = 1; } else if (num == 2 && TypeChecker.CheckTypes(L, 1, typeof(TweenParams), typeof(AnimationCurve))) { TweenParams tweenParams2 = (TweenParams)ToLua.ToObject(L, 1); AnimationCurve ease2 = (AnimationCurve)ToLua.ToObject(L, 2); TweenParams o2 = tweenParams2.SetEase(ease2); ToLua.PushObject(L, o2); result = 1; } else if (num == 4 && TypeChecker.CheckTypes(L, 1, typeof(TweenParams), typeof(Ease), typeof(float?), typeof(float?))) { TweenParams tweenParams3 = (TweenParams)ToLua.ToObject(L, 1); Ease ease3 = (Ease)((int)ToLua.ToObject(L, 2)); float? overshootOrAmplitude = (float?)ToLua.ToObject(L, 3); float? period = (float?)ToLua.ToObject(L, 4); TweenParams o3 = tweenParams3.SetEase(ease3, overshootOrAmplitude, period); ToLua.PushObject(L, o3); result = 1; } else { result = LuaDLL.luaL_throw(L, "invalid arguments to method: DG.Tweening.TweenParams.SetEase"); } } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
public override void OnEnter() { var _target = Fsm.GetOwnerDefaultTarget(gameObject); if (loopDontFinish.Value == true) { settingLoops = -1; } else { settingLoops = loopsQuantity.Value; } setFinal = new TweenParams().SetDelay(setDelay.Value).SetAutoKill(setAutoKill.Value).SetRecyclable(setRecycle.Value).SetSpeedBased(isSpeedBased.Value).SetRelative(setRelative.Value).OnComplete(MyCallback); switch (loopTypeSelect) { case loopType.None: if (settingLoops > 0 || settingLoops < 0) { Debug.LogWarning("<b>[DotweenCameraRectTo]</b><color=#FF9900ff>!!! Loop Time is set but no 'Loop Type' is selected !!! </color>\",this.Owner"); } break; case loopType.Yoyo: setFinal.SetLoops(settingLoops, LoopType.Yoyo); break; case loopType.Restart: setFinal.SetLoops(settingLoops, LoopType.Restart); break; case loopType.Incremental: setFinal.SetLoops(settingLoops, LoopType.Incremental); break; } if (!tag.IsNone) { setFinal.SetId(tag.Value); } bool _isNullOrEmpty = orInputID.IsNone || orInputID == null || string.IsNullOrEmpty(orInputID.Value); if (_isNullOrEmpty == false) { setFinal.SetId(orInputID.Value); } bool obj_isNullOrEmpty = gameObjectId.IsNone || gameObjectId.Value == false; if (obj_isNullOrEmpty == false) { setFinal.SetId(Fsm.GetOwnerDefaultTarget(gameObject)); } switch (easeTypeSelect) { case setEaseType.none: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.Linear); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.Linear)); } break; case setEaseType.InSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InSine)); } break; case setEaseType.OutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InOutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuad)); } break; case setEaseType.OutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuad)); } break; case setEaseType.InOutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuad)); } break; case setEaseType.InCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCubic)); } break; case setEaseType.OutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCubic)); } break; case setEaseType.InOutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCubic)); } break; case setEaseType.InQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuart)); } break; case setEaseType.OutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuart)); } break; case setEaseType.InOutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuart)); } break; case setEaseType.InQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuint)); } break; case setEaseType.OutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuint)); } break; case setEaseType.InOutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuint)); } break; case setEaseType.InExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InExpo)); } break; case setEaseType.OutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutExpo)); } break; case setEaseType.InOutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutExpo)); } break; case setEaseType.InCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCirc)); } break; case setEaseType.OutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCirc)); } break; case setEaseType.InOutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCirc)); } break; case setEaseType.InElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InElastic)); } break; case setEaseType.OutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutElastic)); } break; case setEaseType.InOutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutElastic)); } break; case setEaseType.InBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBack)); } break; case setEaseType.OutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBack)); } break; case setEaseType.InOutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBack)); } break; case setEaseType.InBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBounce)); } break; case setEaseType.OutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBounce)); } break; case setEaseType.InOutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBounce)); } break; case setEaseType.Flash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.Flash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.Flash)); } break; case setEaseType.InFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InFlash)); } break; case setEaseType.OutFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutFlash)); } break; case setEaseType.InOutFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutFlash)); } break; case setEaseType.AnimationCurve: setFinal.SetEase(animationCurve.curve); break; } // Update + TimeScale switch (updateTypeSelect) { case updateType.Normal: setFinal.SetUpdate(UpdateType.Normal, isTimeIndependent.Value); break; case updateType.Fixed: setFinal.SetUpdate(UpdateType.Fixed, isTimeIndependent.Value); break; case updateType.Late: setFinal.SetUpdate(UpdateType.Late, isTimeIndependent.Value); break; } // Easy part to edit for other DotTween actions ---> switch (dotweenTypeSelect) { case doTweenType.pixelRect: _target.GetComponent <Camera>().DOPixelRect(to.Value, duration.Value).SetAs(setFinal); break; case doTweenType.rect: _target.GetComponent <Camera>().DORect(to.Value, duration.Value).SetAs(setFinal); break; } // <--- if (startEvent != null) { Fsm.Event(startEvent); Finish(); } }
//creates a new tween with given arguments that moves along the path private void CreateTween() { //prepare DOTween's parameters, you can look them up here //http://dotween.demigiant.com/documentation.php TweenParams parms = new TweenParams(); //differ between speed or time based tweening if (timeValue == TimeValue.speed) { parms.SetSpeedBased(); } if (loopType == LoopType.yoyo) { parms.SetLoops(-1, DG.Tweening.LoopType.Yoyo); } //apply ease type or animation curve if (easeType == DG.Tweening.Ease.Unset) { parms.SetEase(animEaseType); } else { parms.SetEase(easeType); } if (moveToPath) { parms.OnWaypointChange(OnWaypointReached); } else { //on looptype random initialize random order of waypoints if (loopType == LoopType.random) { RandomizeWaypoints(); } else if (loopType == LoopType.yoyo) { parms.OnStepComplete(ReachedEnd); } Vector3 startPos = wpPos[0]; if (local) { startPos = pathContainer.transform.TransformPoint(startPos); } transform.position = startPos; parms.OnWaypointChange(OnWaypointChange); parms.OnComplete(ReachedEnd); } if (pathMode == DG.Tweening.PathMode.Ignore && waypointRotation != RotationType.none) { if (rotationTarget == null) { rotationTarget = transform; } parms.OnUpdate(OnWaypointRotation); } if (local) { tween = transform.DOLocalPath(wpPos, originSpeed, pathType, pathMode) .SetAs(parms) .SetOptions(closeLoop, lockPosition, lockRotation) .SetLookAt(lookAhead); } else { tween = transform.DOPath(wpPos, originSpeed, pathType, pathMode) .SetAs(parms) .SetOptions(closeLoop, lockPosition, lockRotation) .SetLookAt(lookAhead); } if (!moveToPath && startPoint > 0) { GoToWaypoint(startPoint); startPoint = 0; } //continue new tween with adjusted speed if it was changed before if (originSpeed != speed) { ChangeSpeed(speed); } }
void Start() { DOTween.logBehaviour = LogBehaviour.ErrorsOnly; txtInfo.text = txtInfo.text.Replace("#N", loops.ToString("N0")); // Set RectOffset since it can't be set before rectOffsetToTween = new RectOffset(0, 0, 0, 0); TweenParams tp = new TweenParams(); tp.SetLoops(loops, loopType).SetAutoKill(false); if (ease == Ease.INTERNAL_Custom) { tp.SetEase(easeCurve); } else { tp.SetEase(ease); } // Transform tweens tweens = new Tween[targets.Length - 1]; for (int i = 0; i < targets.Length; ++i) { Transform t = targets[i]; switch (i) { case 0: tweens[i] = DOTween.To(() => t.position, x => t.position = x, new Vector3(0, 5f, 0), 1.5f).SetAs(tp).SetRelative().SetUpdate(true).SetAutoKill(true); break; case 1: // Red cube (rotation) tweens[i] = DOTween.To(() => t.rotation, x => t.rotation = x, toRotation, 1.5f).SetAs(tp).SetRelative(); break; case 2: tweens[i] = DOTween.To(() => t.position, x => t.position = x, new Vector3(0, 5f, 0), 1.5f).SetAs(tp).SetOptions(true).SetRelative().SetAutoKill(true); break; case 3: // Vector3Array (not stored) Vector3[] path = new[] { new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(1, 0, 0), new Vector3(0, -1, 0) }; float[] durations = new[] { 0.5f, 0.5f, 0.5f, 0.5f }; DOTween.ToArray(() => t.position, x => t.position = x, path, durations) .SetAs(tp).SetRelative().Pause(); continue; } Tween tween = tweens[i]; tween.OnStart(() => Debug.Log("OnStart: " + t.name)) .OnPlay(() => Debug.Log("OnPlay: " + t.name)) .OnPause(() => Debug.Log("OnPause: " + t.name)) .OnComplete(() => Debug.Log("OnComplete: " + t.name)) .Pause(); switch (i) { case 0: tween.SetId(intId); // tween.OnStart(()=>tweens[2].Kill()); break; case 1: tween.SetId(stringId); break; case 2: tween.SetId(this); break; } } // Additional tweens ////////////////////////// // Float DOTween.To(() => floatToTween, x => floatToTween = x, 100, 1.5f).SetAs(tp).Pause(); // Double DOTween.To(() => doubleToTween, x => doubleToTween = x, 100, 1.5f).SetAs(tp).Pause(); // Int DOTween.To(() => intToTween, x => intToTween = x, 100, 1.5f).SetAs(tp).Pause(); // Uint DOTween.To(() => uintToTween, x => uintToTween = x, 50, 1.5f).SetAs(tp).Pause(); // Long DOTween.To(() => longToTween, x => longToTween = x, 9223372036854775807L, 1.5f).SetAs(tp).Pause(); // Ulong DOTween.To(() => ulongToTween, x => ulongToTween = x, 18446744073709551615UL, 1.5f).SetAs(tp).Pause(); // Vector2 DOTween.To(() => vector2toTween, x => vector2toTween = x, new Vector2(50, 100), 1.5f).SetAs(tp).Pause(); // Vector4 DOTween.To(() => vector4toTween, x => vector4toTween = x, new Vector4(50, 100, 150, 200), 1.5f).SetAs(tp).Pause(); // Rect DOTween.To(() => rectToTween, x => rectToTween = x, new Rect(10, 20, 50, 100), 1.5f).SetAs(tp).Pause(); // RectOffset DOTween.To(() => rectOffsetToTween, x => rectOffsetToTween = x, new RectOffset(10, 20, 50, 100), 1.5f).SetAs(tp).Pause(); // Color DOTween.To(() => guiTexColor.color, x => guiTexColor.color = x, Color.green, 1.5f).SetAs(tp).Pause(); // Alpha DOTween.ToAlpha(() => guiTexAlpha.color, x => guiTexAlpha.color = x, 0f, 1.5f).SetAs(tp).Pause(); // String DOTween.To(() => stringToTween0, x => stringToTween0 = x, "Hello I'm a new string!", 1.5f).SetAs(tp).Pause(); // String DOTween.To(() => stringToTween1, x => stringToTween1 = x, "Hello I'm a new string!", 1.5f).SetAs(tp).Pause(); // String (relative) DOTween.To(() => stringToTween2, x => stringToTween2 = x, "Hello I'm a new string!", 1.5f).SetAs(tp).SetRelative().Pause(); if (tweenLightAndCam) { // Camera Camera.main.DOColor(toCamColor, 1.5f).SetAs(tp).Pause(); // Light mainLight.DOColor(toLightColor, 1.5f).SetAs(tp).Pause(); mainLight.DOIntensity(4, 1.5f).SetAs(tp).Pause(); } // SpriteRenderer spriteRenderer.DOColor(toSpriteColor, 1.5f).SetAs(tp).Pause(); // Specular material tween specularSphere.GetComponent <Renderer>().material.DOColor(Color.green, "_SpecColor", 1.5f).SetAs(tp).Pause(); // Rotate towards targetToDoLookAt.DOLookAt(specularSphere.transform.position, 1.5f).SetAs(tp).Pause(); targetToDoLookFrom.DOLookAt(specularSphere.transform.position, 1.5f).From().SetAs(tp).Pause(); }
public override void OnEnter() { if (duration.Value == 0) { Debug.LogWarning("<b>[DotweenShakeTransformTo]</b><color=#E9E581ff>!!! Duration cannot be 0 !!! </color>", this.Owner); Finish(); } var _target = Fsm.GetOwnerDefaultTarget(gameObject); if (_target != null) { Vector3 Vector3setup = to.IsNone ? new Vector3(x.Value, y.Value, z.Value) : to.Value; if (!x.IsNone) { Vector3setup.x = x.Value; } if (!y.IsNone) { Vector3setup.y = y.Value; } if (!z.IsNone) { Vector3setup.z = z.Value; } to.Value = Vector3setup; } if (elasticity.Value > 180f) { elasticity.Value = 180f; } if (elasticity.Value < 0f) { elasticity.Value = 0f; } if (loopDontFinish.Value == true) { settingLoops = -1; } else { settingLoops = loopsQuantity.Value; } if (toObject.Value != null) { var go = toObject.Value; to.Value = go.transform.position; } setFinal = new TweenParams().SetDelay(setDelay.Value).SetAutoKill(setAutoKill.Value).SetSpeedBased(isSpeedBased.Value).SetRelative(setRelative.Value).OnComplete(MyCallback); switch (loopTypeSelect) { case loopType.None: if (settingLoops > 0 || settingLoops < 0) { Debug.LogWarning("<b>[DotweenShakeTransformTo]</b><color=#FF9900ff>!!! Loop Time is set but no 'Loop Type' is selected !!! </color>", this.Owner); } break; case loopType.Yoyo: setFinal.SetLoops(settingLoops, LoopType.Yoyo); break; case loopType.Restart: setFinal.SetLoops(settingLoops, LoopType.Restart); break; case loopType.Incremental: setFinal.SetLoops(settingLoops, LoopType.Incremental); break; } if (!tag.IsNone) { setFinal.SetId(tag.Value); } bool _isNullOrEmpty = orInputID.IsNone || orInputID == null || string.IsNullOrEmpty(orInputID.Value); if (_isNullOrEmpty == false) { setFinal.SetId(orInputID.Value); } bool obj_isNullOrEmpty = gameObjectId.IsNone || gameObjectId.Value == false; if (obj_isNullOrEmpty == false) { setFinal.SetId(Fsm.GetOwnerDefaultTarget(gameObject)); } switch (easeTypeSelect) { case setEaseType.none: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.Linear); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.Linear)); } break; case setEaseType.InSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InSine)); } break; case setEaseType.OutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InOutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuad)); } break; case setEaseType.OutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuad)); } break; case setEaseType.InOutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuad)); } break; case setEaseType.InCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCubic)); } break; case setEaseType.OutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCubic)); } break; case setEaseType.InOutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCubic)); } break; case setEaseType.InQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuart)); } break; case setEaseType.OutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuart)); } break; case setEaseType.InOutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuart)); } break; case setEaseType.InQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuint)); } break; case setEaseType.OutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuint)); } break; case setEaseType.InOutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuint)); } break; case setEaseType.InExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InExpo)); } break; case setEaseType.OutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutExpo)); } break; case setEaseType.InOutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutExpo)); } break; case setEaseType.InCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCirc)); } break; case setEaseType.OutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCirc)); } break; case setEaseType.InOutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCirc)); } break; case setEaseType.InElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InElastic)); } break; case setEaseType.OutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutElastic)); } break; case setEaseType.InOutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutElastic)); } break; case setEaseType.InBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBack)); } break; case setEaseType.OutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBack)); } break; case setEaseType.InOutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBack)); } break; case setEaseType.InBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBounce)); } break; case setEaseType.OutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBounce)); } break; case setEaseType.InOutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBounce)); } break; case setEaseType.AnimationCurve: setFinal.SetEase(animationCurve.curve); break; } // Update + TimeScale switch (updateTypeSelect) { case updateType.Normal: setFinal.SetUpdate(UpdateType.Normal, isTimeIndependent.Value); break; case updateType.Fixed: setFinal.SetUpdate(UpdateType.Fixed, isTimeIndependent.Value); break; case updateType.Late: setFinal.SetUpdate(UpdateType.Late, isTimeIndependent.Value); break; } // Easy part to edit for other DotTween actions ---> switch (dotweenTypeSelect) { case doTweenType.DoShakePosition: if (shakeBy.IsNone) { _target.transform.DOShakePosition(duration.Value, to.Value, vibrato.Value, elasticity.Value, snapping.Value, fadeOut.Value).SetAs(setFinal); } else { _target.transform.DOShakePosition(duration.Value, shakeBy.Value, vibrato.Value, elasticity.Value, snapping.Value, fadeOut.Value).SetAs(setFinal); } break; case doTweenType.DoShakeRotation: if (shakeBy.IsNone) { _target.transform.DOShakeRotation(duration.Value, to.Value, vibrato.Value, elasticity.Value, fadeOut.Value).SetAs(setFinal); } else { _target.transform.DOShakeRotation(duration.Value, shakeBy.Value, vibrato.Value, elasticity.Value, fadeOut.Value).SetAs(setFinal); } break; case doTweenType.DoShakeScale: if (shakeBy.IsNone) { _target.transform.DOShakeScale(duration.Value, to.Value, vibrato.Value, elasticity.Value, fadeOut.Value).SetAs(setFinal); } else { _target.transform.DOShakeScale(duration.Value, shakeBy.Value, vibrato.Value, elasticity.Value, fadeOut.Value).SetAs(setFinal); } break; } // <--- if (startEvent != null) { Fsm.Event(startEvent); Finish(); } }
protected virtual void Start() { if (_started) { return; } if (HasScaleAnimation) { _defaultScale = _transform.localScale; if (MultiplyOriginal) { _unselectedScale = _defaultScale * UnselectedScaleMultiplier; _selectedScale = _defaultScale * SelectedScaleMultiplier; _disabledScale = _defaultScale * DisabledScaleMultiplier; } else { _unselectedScale = UnselectedTargetScale; _selectedScale = SelectedTargetScale; _disabledScale = DisabledTargetScale; } } if (HasColorAnimation) { var tempWidgets = GetComponentsInChildren <UIWidget>(true); for (byte i = 0; i < tempWidgets.Length; i++) { if (HasHighlightAnimation) { if (tempWidgets[i] == (UIWidget)HighlightSprite) { continue; } } _childWidgets.Add(tempWidgets[i]); } _defaultColor = new Color[_childWidgets.Count]; for (byte i = 0; i < _defaultColor.Length; i++) { _defaultColor[i] = _childWidgets[i].color; } _unselectedColor = new Color[_defaultColor.Length]; for (byte i = 0; i < _unselectedColor.Length; i++) { if (OverrideColors) { _unselectedColor[i] = UnselectedColor; } else { _unselectedColor[i] = _defaultColor[i] * (UnselectedColor * 2); _unselectedColor[i].a = _defaultColor[i].a; } } _selectedColor = new Color[_defaultColor.Length]; for (byte i = 0; i < _selectedColor.Length; i++) { if (OverrideColors) { _selectedColor[i] = SelectedColor; } else { _selectedColor[i] = _defaultColor[i] * (SelectedColor * 2); _selectedColor[i].a = _defaultColor[i].a; } } _disabledColor = new Color[_defaultColor.Length]; for (byte i = 0; i < _disabledColor.Length; i++) { if (OverrideColors) { _disabledColor[i] = DisabledColor; } else { _disabledColor[i] = _defaultColor[i] * (DisabledColor * 2); _disabledColor[i].a = _defaultColor[i].a; } } _tweenColor = new Tweener[_defaultColor.Length]; } if (HasHighlightAnimation) { HighlightSprite.alpha = 0; } _tweenParams = new TweenParams(); _tweenParams.SetEase(Ease.InOutSine).SetUpdate(true); _started = true; }
public override void OnEnter() { if (loopDontFinish.Value == true) { settingLoops = -1; } else { settingLoops = loopsQuantity.Value; } setFinal = new TweenParams().SetDelay(setDelay.Value).SetAutoKill(setAutoKill.Value).SetRecyclable(setRecycle.Value).SetSpeedBased(isSpeedBased.Value).SetRelative(setRelative.Value).OnComplete(MyCallback); if (scrambleTypeSelect != scrambleType.None && scrambleChars.Value.Length > 0 && scrambleChars.Value.Length < 10) { Debug.LogWarning("<b>[DotweenEaseString]</b><color=#FF9900ff!!! Use as many characters as possible (minimum 10) in 'Scramble Chars' because DOTween uses a fast scramble mode which gives better results with more characters. !!! </color>", this.Owner); } switch (loopTypeSelect) { case loopType.None: if (settingLoops > 0 || settingLoops < 0) { Debug.LogWarning("<b>[DotweenEaseString]</b><color=#FF9900ff>!!! Loop Time is set but no 'Loop Type' is selected !!! </color>", this.Owner); } break; case loopType.Yoyo: setFinal.SetLoops(settingLoops, LoopType.Yoyo); break; case loopType.Restart: setFinal.SetLoops(settingLoops, LoopType.Restart); break; case loopType.Incremental: setFinal.SetLoops(settingLoops, LoopType.Incremental); break; } if (!tag.IsNone) { setFinal.SetId(tag.Value); } bool _isNullOrEmpty = orInputID.IsNone || orInputID == null || string.IsNullOrEmpty(orInputID.Value); if (_isNullOrEmpty == false) { setFinal.SetId(orInputID.Value); } bool obj_isNullOrEmpty = gameObjectId.IsNone || gameObjectId.Value == false; if (obj_isNullOrEmpty == false) { setFinal.SetId(this.Owner); } switch (easeTypeSelect) { case setEaseType.none: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.Linear); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.Linear)); } break; case setEaseType.InSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InSine)); } break; case setEaseType.OutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InOutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuad)); } break; case setEaseType.OutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuad)); } break; case setEaseType.InOutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuad)); } break; case setEaseType.InCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCubic)); } break; case setEaseType.OutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCubic)); } break; case setEaseType.InOutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCubic)); } break; case setEaseType.InQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuart)); } break; case setEaseType.OutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuart)); } break; case setEaseType.InOutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuart)); } break; case setEaseType.InQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuint)); } break; case setEaseType.OutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuint)); } break; case setEaseType.InOutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuint)); } break; case setEaseType.InExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InExpo)); } break; case setEaseType.OutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutExpo)); } break; case setEaseType.InOutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutExpo)); } break; case setEaseType.InCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCirc)); } break; case setEaseType.OutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCirc)); } break; case setEaseType.InOutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCirc)); } break; case setEaseType.InElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InElastic)); } break; case setEaseType.OutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutElastic)); } break; case setEaseType.InOutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutElastic)); } break; case setEaseType.InBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBack)); } break; case setEaseType.OutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBack)); } break; case setEaseType.InOutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBack)); } break; case setEaseType.InBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBounce)); } break; case setEaseType.OutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBounce)); } break; case setEaseType.InOutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBounce)); } break; case setEaseType.Flash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.Flash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.Flash)); } break; case setEaseType.InFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InFlash)); } break; case setEaseType.OutFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutFlash)); } break; case setEaseType.InOutFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutFlash)); } break; case setEaseType.AnimationCurve: setFinal.SetEase(animationCurve.curve); break; } // Update + TimeScale switch (updateTypeSelect) { case updateType.Normal: setFinal.SetUpdate(UpdateType.Normal, isTimeIndependent.Value); break; case updateType.Fixed: setFinal.SetUpdate(UpdateType.Fixed, isTimeIndependent.Value); break; case updateType.Late: setFinal.SetUpdate(UpdateType.Late, isTimeIndependent.Value); break; } switch (scrambleTypeSelect) { case scrambleType.None: scrambleTypeSelected = ScrambleMode.None; break; case scrambleType.All: scrambleTypeSelected = ScrambleMode.All; break; case scrambleType.Custom: scrambleTypeSelected = ScrambleMode.Custom; break; case scrambleType.Lowercase: scrambleTypeSelected = ScrambleMode.Lowercase; break; case scrambleType.Numerals: scrambleTypeSelected = ScrambleMode.Numerals; break; case scrambleType.Uppercase: scrambleTypeSelected = ScrambleMode.Uppercase; break; } // Easy part fromValue edit for other DotTween actions ---> DOTween.To(() => fromValue.Value, x => resultValue.Value = x, toValue.Value, duration.Value).SetOptions(richTextOn.Value, scrambleTypeSelected, scrambleChars.Value).SetAs(setFinal); // <--- if (startEvent != null) { Fsm.Event(startEvent); Finish(); } }
public override void OnEnter() { var _target = Fsm.GetOwnerDefaultTarget(gameObject); if (_target != null) { Vector2 Vector2setup = to.IsNone ? new Vector2(x.Value, y.Value) : to.Value; if (!x.IsNone) { Vector2setup.x = x.Value; } if (!y.IsNone) { Vector2setup.y = y.Value; } to.Value = Vector2setup; } rigidBody = _target.GetComponent <Rigidbody2D>(); if (rigidBody == null) { Debug.LogWarning("<b>[DotweenJumpRigidbody2dTo]</b><color=#FF9900ff>Missing Rigidbody component</color>", this.Owner); return; } setFinal = new TweenParams().SetDelay(setDelay.Value).SetAutoKill(setAutoKill.Value).SetSpeedBased(isSpeedBased.Value).SetRelative(setRelative.Value).OnComplete(MyCallback); switch (loopTypeSelect) { case loopType.None: if (settingLoops > 0 || settingLoops < 0) { Debug.LogWarning("<b>[DotweenCamera]</b><color=#FF9900ff>!!! Loop Time is set but no 'Loop Type' is selected !!! </color>", this.Owner); } break; case loopType.Yoyo: setFinal.SetLoops(settingLoops, LoopType.Yoyo); break; case loopType.Restart: setFinal.SetLoops(settingLoops, LoopType.Restart); break; case loopType.Incremental: setFinal.SetLoops(settingLoops, LoopType.Incremental); break; } if (!tag.IsNone) { setFinal.SetId(tag.Value); } bool _isNullOrEmpty = orInputID.IsNone || orInputID == null || string.IsNullOrEmpty(orInputID.Value); if (_isNullOrEmpty == false) { setFinal.SetId(orInputID.Value); } bool obj_isNullOrEmpty = gameObjectId.IsNone || gameObjectId.Value == false; if (obj_isNullOrEmpty == false) { setFinal.SetId(Fsm.GetOwnerDefaultTarget(gameObject)); } switch (easeTypeSelect) { case setEaseType.none: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.Linear); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.Linear)); } break; case setEaseType.InSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InSine)); } break; case setEaseType.OutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InOutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuad)); } break; case setEaseType.OutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuad)); } break; case setEaseType.InOutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuad)); } break; case setEaseType.InCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCubic)); } break; case setEaseType.OutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCubic)); } break; case setEaseType.InOutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCubic)); } break; case setEaseType.InQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuart)); } break; case setEaseType.OutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuart)); } break; case setEaseType.InOutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuart)); } break; case setEaseType.InQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuint)); } break; case setEaseType.OutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuint)); } break; case setEaseType.InOutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuint)); } break; case setEaseType.InExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InExpo)); } break; case setEaseType.OutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutExpo)); } break; case setEaseType.InOutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutExpo)); } break; case setEaseType.InCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCirc)); } break; case setEaseType.OutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCirc)); } break; case setEaseType.InOutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCirc)); } break; case setEaseType.InElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InElastic)); } break; case setEaseType.OutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutElastic)); } break; case setEaseType.InOutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutElastic)); } break; case setEaseType.InBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBack)); } break; case setEaseType.OutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBack)); } break; case setEaseType.InOutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBack)); } break; case setEaseType.InBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBounce)); } break; case setEaseType.OutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBounce)); } break; case setEaseType.InOutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBounce)); } break; case setEaseType.Flash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.Flash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.Flash)); } break; case setEaseType.InFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InFlash)); } break; case setEaseType.OutFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutFlash)); } break; case setEaseType.InOutFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutFlash)); } break; case setEaseType.AnimationCurve: setFinal.SetEase(animationCurve.curve); break; } // Update + TimeScale switch (updateTypeSelect) { case updateType.Normal: setFinal.SetUpdate(UpdateType.Normal, isTimeIndependent.Value); break; case updateType.Fixed: setFinal.SetUpdate(UpdateType.Fixed, isTimeIndependent.Value); break; case updateType.Late: setFinal.SetUpdate(UpdateType.Late, isTimeIndependent.Value); break; } // Easy part to edit for other DotTween actions ---> switch (dotweenTypeSelect) { case doTweenType.DoMove: rigidBody.DOMove(to.Value, duration.Value, snapping.Value).SetAs(setFinal); break; case doTweenType.DoMoveX: float x = to.Value.x; rigidBody.DOMoveX(x, duration.Value, snapping.Value).SetAs(setFinal); break; case doTweenType.DoMoveY: float y = to.Value.y; rigidBody.DOMoveY(y, duration.Value, snapping.Value).SetAs(setFinal); break; } // <--- if (startEvent != null) { Fsm.Event(startEvent); Finish(); } }
public override void OnEnter() { var _target = Fsm.GetOwnerDefaultTarget(gameObject); if (_target != null) { Vector3 Vector3setup = to.IsNone ? new Vector3(x.Value, y.Value, z.Value) : to.Value; if (!x.IsNone) { Vector3setup.x = x.Value; } if (!y.IsNone) { Vector3setup.y = y.Value; } if (!z.IsNone) { Vector3setup.z = z.Value; } to.Value = Vector3setup; } if (loopDontFinish.Value == true) { settingLoops = -1; } else { settingLoops = loopsQuantity.Value; } if (lookat.Value != null) { var go = lookat.Value; to.Value = go.transform.position; } if (UpDirection.IsNone == true) { UpDirection.Value = new Vector3(0, 1, 0); } setFinal = new TweenParams().SetDelay(setDelay.Value).SetAutoKill(setAutoKill.Value).SetSpeedBased(isSpeedBased.Value).SetRelative(setRelative.Value).OnComplete(MyCallback); switch (loopTypeSelect) { case loopType.None: if (settingLoops > 0 || settingLoops < 0) { Debug.LogWarning("<b>[DotweenRotateLookAtTransformTo]</b><color=#FF9900ff>!!! Loop Time is set but no 'Loop Type' is selected !!! </color>", this.Owner); } break; case loopType.Yoyo: setFinal.SetLoops(settingLoops, LoopType.Yoyo); break; case loopType.Restart: setFinal.SetLoops(settingLoops, LoopType.Restart); break; case loopType.Incremental: setFinal.SetLoops(settingLoops, LoopType.Incremental); break; } if (!tag.IsNone) { setFinal.SetId(tag.Value); } bool _isNullOrEmpty = orInputID.IsNone || orInputID == null || string.IsNullOrEmpty(orInputID.Value); if (_isNullOrEmpty == false) { setFinal.SetId(orInputID.Value); } bool obj_isNullOrEmpty = gameObjectId.IsNone || gameObjectId.Value == false; if (obj_isNullOrEmpty == false) { setFinal.SetId(Fsm.GetOwnerDefaultTarget(gameObject)); } switch (easeTypeSelect) { case setEaseType.none: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.Linear); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.Linear)); } break; case setEaseType.InSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InSine)); } break; case setEaseType.OutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InOutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuad)); } break; case setEaseType.OutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuad)); } break; case setEaseType.InOutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuad)); } break; case setEaseType.InCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCubic)); } break; case setEaseType.OutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCubic)); } break; case setEaseType.InOutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCubic)); } break; case setEaseType.InQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuart)); } break; case setEaseType.OutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuart)); } break; case setEaseType.InOutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuart)); } break; case setEaseType.InQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuint)); } break; case setEaseType.OutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuint)); } break; case setEaseType.InOutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuint)); } break; case setEaseType.InExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InExpo)); } break; case setEaseType.OutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutExpo)); } break; case setEaseType.InOutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutExpo)); } break; case setEaseType.InCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCirc)); } break; case setEaseType.OutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCirc)); } break; case setEaseType.InOutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCirc)); } break; case setEaseType.InElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InElastic)); } break; case setEaseType.OutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutElastic)); } break; case setEaseType.InOutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutElastic)); } break; case setEaseType.InBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBack)); } break; case setEaseType.OutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBack)); } break; case setEaseType.InOutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBack)); } break; case setEaseType.InBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBounce)); } break; case setEaseType.OutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBounce)); } break; case setEaseType.InOutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBounce)); } break; case setEaseType.Flash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.Flash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.Flash)); } break; case setEaseType.InFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InFlash)); } break; case setEaseType.OutFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutFlash)); } break; case setEaseType.InOutFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutFlash)); } break; case setEaseType.AnimationCurve: setFinal.SetEase(animationCurve.curve); break; } // Update + TimeScale switch (updateTypeSelect) { case updateType.Normal: setFinal.SetUpdate(UpdateType.Normal, isTimeIndependent.Value); break; case updateType.Fixed: setFinal.SetUpdate(UpdateType.Fixed, isTimeIndependent.Value); break; case updateType.Late: setFinal.SetUpdate(UpdateType.Late, isTimeIndependent.Value); break; } switch (axisConstraintSelect) { case AxisConstraintSelect.None: axisData = AxisConstraint.None; break; case AxisConstraintSelect.X: axisData = AxisConstraint.X; break; case AxisConstraintSelect.Y: axisData = AxisConstraint.Y; break; case AxisConstraintSelect.Z: axisData = AxisConstraint.Z; break; case AxisConstraintSelect.W: axisData = AxisConstraint.W; break; } // Easy part to edit for other DotTween actions ---> _target.transform.DOLookAt(to.Value, duration.Value, axisData, UpDirection.Value).SetAs(setFinal); // <--- if (startEvent != null) { Fsm.Event(startEvent); Finish(); } }
void PlayAnimation(bool isEnter = true, Action callback = null) { if (m_CurrentTweener != null && m_CurrentTweener.IsPlaying()) { m_CurrentTweener.Kill(); } float overDisRatio = 1.2f; float aniTime = isEnter ? 1f : 0.5f; Vector2 endPos = m_StartAnchorePos; TweenParams aniParams = new TweenParams(); aniParams.SetEase(isEnter ? Ease.OutBack : Ease.OutCubic); aniParams.SetDelay(isEnter ? 0.1f * m_Priority : 0); aniParams.OnComplete(() => { if (null != callback) { callback(); } }); if (!isEnter) { m_MainObjRectTrans.anchoredPosition = m_StartAnchorePos; } switch (m_DirType) { case SideButtonDirType.Left_Top: case SideButtonDirType.Left_Bottom: Vector2 tempLeftPos = new Vector2(-m_ContentRect.anchoredPosition.x - m_MainObjRectTrans.rect.width, m_StartAnchorePos.y); if (isEnter) { m_MainObjRectTrans.anchoredPosition = tempLeftPos; } else { endPos = tempLeftPos; } break; case SideButtonDirType.Right: Vector2 tempRightPos = new Vector2(m_StartAnchorePos.x + m_ContentRect.rect.width * overDisRatio, m_StartAnchorePos.y); if (isEnter) { m_MainObjRectTrans.anchoredPosition = tempRightPos; } else { endPos = tempRightPos; } break; case SideButtonDirType.Bottom: Vector2 tempBottomPos = new Vector2(m_StartAnchorePos.x, m_StartAnchorePos.y - m_ContentRect.rect.width * overDisRatio); if (isEnter) { m_MainObjRectTrans.anchoredPosition = tempBottomPos; } else { endPos = tempBottomPos; } break; } m_CurrentTweener = m_MainObjRectTrans.DOAnchorPos(endPos, aniTime).SetAs(aniParams); }
public override void OnEnter() { if (loopDontFinish.Value == true) { settingLoops = -1; } else { settingLoops = loopsQuantity.Value; } setFinal = new TweenParams().SetDelay(setDelay.Value).SetAutoKill(setAutoKill.Value).SetRecyclable(setRecycle.Value).SetSpeedBased(isSpeedBased.Value).SetRelative(setRelative.Value).OnComplete(MyCallback); switch (loopTypeSelect) { case loopType.None: if (settingLoops > 0 || settingLoops < 0) { Debug.LogWarning("<b>[DotweenEaseVector2]</b><color=#FF9900ff>!!! Loop Time is set but no 'Loop Type' is selected !!! </color>", this.Owner); } break; case loopType.Yoyo: setFinal.SetLoops(settingLoops, LoopType.Yoyo); break; case loopType.Restart: setFinal.SetLoops(settingLoops, LoopType.Restart); break; case loopType.Incremental: setFinal.SetLoops(settingLoops, LoopType.Incremental); break; } if (!tag.IsNone) { setFinal.SetId(tag.Value); } bool _isNullOrEmpty = orInputID.IsNone || orInputID == null || string.IsNullOrEmpty(orInputID.Value); if (_isNullOrEmpty == false) { setFinal.SetId(orInputID.Value); } bool obj_isNullOrEmpty = gameObjectId.IsNone || gameObjectId.Value == false; if (obj_isNullOrEmpty == false) { setFinal.SetId(this.Owner); } switch (easeTypeSelect) { case setEaseType.none: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.Linear); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.Linear)); } break; case setEaseType.InSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InSine)); } break; case setEaseType.OutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InOutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuad)); } break; case setEaseType.OutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuad)); } break; case setEaseType.InOutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuad)); } break; case setEaseType.InCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCubic)); } break; case setEaseType.OutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCubic)); } break; case setEaseType.InOutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCubic)); } break; case setEaseType.InQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuart)); } break; case setEaseType.OutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuart)); } break; case setEaseType.InOutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuart)); } break; case setEaseType.InQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuint)); } break; case setEaseType.OutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuint)); } break; case setEaseType.InOutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuint)); } break; case setEaseType.InExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InExpo)); } break; case setEaseType.OutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutExpo)); } break; case setEaseType.InOutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutExpo)); } break; case setEaseType.InCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCirc)); } break; case setEaseType.OutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCirc)); } break; case setEaseType.InOutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCirc)); } break; case setEaseType.InElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InElastic)); } break; case setEaseType.OutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutElastic)); } break; case setEaseType.InOutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutElastic)); } break; case setEaseType.InBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBack)); } break; case setEaseType.OutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBack)); } break; case setEaseType.InOutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBack)); } break; case setEaseType.InBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBounce)); } break; case setEaseType.OutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBounce)); } break; case setEaseType.InOutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBounce)); } break; case setEaseType.Flash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.Flash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.Flash)); } break; case setEaseType.InFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InFlash)); } break; case setEaseType.OutFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutFlash)); } break; case setEaseType.InOutFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutFlash)); } break; case setEaseType.AnimationCurve: setFinal.SetEase(animationCurve.curve); break; } // Update + TimeScale switch (updateTypeSelect) { case updateType.Normal: setFinal.SetUpdate(UpdateType.Normal, isTimeIndependent.Value); break; case updateType.Fixed: setFinal.SetUpdate(UpdateType.Fixed, isTimeIndependent.Value); break; case updateType.Late: setFinal.SetUpdate(UpdateType.Late, isTimeIndependent.Value); break; } switch (constraint) { case Constraint.None: axisSetup = AxisConstraint.None; break; case Constraint.AxisConstraintX: axisSetup = AxisConstraint.X; break; case Constraint.AxisConstraintY: axisSetup = AxisConstraint.Y; break; } // Easy part fromValue edit for other DotTween actions ---> DOTween.To(() => fromValue.Value, x => resultValue.Value = x, toValue.Value, duration.Value).SetOptions(axisSetup, snapping.Value).SetAs(setFinal); // <--- if (startEvent != null) { Fsm.Event(startEvent); Finish(); } }
public void BeginMoveByPos( Vector3 fromPosition, bool isUIPos, Vector3 targetPos, int easeType, float speed, Action onEnd ) { this.mEnd = onEnd; var parent = this.transform.parent as RectTransform; Vector3 fromScreenPosition; if (isUIPos) { fromScreenPosition = RectTransformUtility.WorldToScreenPoint(null, fromPosition); } else { fromScreenPosition = Camera.main.WorldToScreenPoint(fromPosition); } // var cameraViewPostion = Camera.main.WorldToViewportPoint(fromPosition); mFromLocalPosition = Vector2.zero; RectTransformUtility.ScreenPointToLocalPointInRectangle(parent, fromScreenPosition, null, out mFromLocalPosition); // Debug.LogError("cameraViewPostion" + cameraViewPostion+ "cameraFromPostion" + cameraFromPostion + "fromPosition" + fromPosition + "fromScreenPostion " + fromScreenPostion + " fromLocalPosition: "+ fromLocalPosition); var toScreenPostion = RectTransformUtility.WorldToScreenPoint(null, targetPos); var cameraToPosition = Camera.main.WorldToScreenPoint(targetPos); mToLocalPosition = Vector2.zero; RectTransformUtility.ScreenPointToLocalPointInRectangle(parent, toScreenPostion, null, out mToLocalPosition); //Debug.LogError("cameraToPosition"+ cameraToPosition+" toScreenPostion " + toScreenPostion + " toLocalPosition: " + toLocalPosition); List <Vector3> listBoPint = new List <Vector3>(); // Vector2 range = UnityEngine.Random.insideUnitCircle; int factor = -1;// UnityEngine.Random.Range(0, 1) > 0.5f?1:-1; var length = (mFromLocalPosition + mToLocalPosition).magnitude; listBoPint.Add(mFromLocalPosition); // listBoPint.Add(fromLocalPosition+ new Vector2(factor* length * 0.05f, factor* length * 0.05f)); var temp = (mFromLocalPosition - mToLocalPosition).normalized; var normal = new Vector2(temp.y, -temp.x) * factor; listBoPint.Add(mFromLocalPosition + (mToLocalPosition - mFromLocalPosition) * 0.25f + normal * length * 0.05f); listBoPint.Add((mFromLocalPosition + mToLocalPosition) * 0.5f + normal * length * 0.075f); listBoPint.Add(mFromLocalPosition + (mToLocalPosition - mFromLocalPosition) * 0.75f + normal * length * 0.05f); // listBoPint.Add((fromPosition + ToPosition) / 3f + new Vector3(range.x * 50, range.y * 50, 0)); // listBoPint.Add((fromPosition + ToPosition) * 2 / 3f + new Vector3(range.x * 50, range.y * 50, 0)); listBoPint.Add(mToLocalPosition); Vector3[] path = GeneralPath(listBoPint); TweenParams parms = new TweenParams(); parms.SetSpeedBased(); parms.SetEase((Ease)easeType); parms.OnStepComplete(OnReachEnd); parms.OnUpdate(onMoveUpdate); transform.localPosition = mFromLocalPosition; mTween = transform.DOLocalPath(path, speed, DG.Tweening.PathType.CatmullRom, DG.Tweening.PathMode.Ignore) .SetAs(parms); // .SetOptions(false, DG.Tweening.AxisConstraint.None, DG.Tweening.AxisConstraint.None) // .SetLookAt(0, Vector3.forward, Vector3.up); transform.localScale = Vector3.one; mTotalLength = (mFromLocalPosition - mToLocalPosition).magnitude; mTween.Play(); }
// Token: 0x06000749 RID: 1865 RVA: 0x00030738 File Offset: 0x0002EB38 private void CreateTween() { TweenParams tweenParams = new TweenParams(); if (this.timeValue == splineMove.TimeValue.speed) { tweenParams.SetSpeedBased(true); } if (this.loopType == splineMove.LoopType.yoyo) { tweenParams.SetLoops(-1, new DG.Tweening.LoopType?(DG.Tweening.LoopType.Yoyo)); } if (this.easeType == Ease.INTERNAL_Custom) { tweenParams.SetEase(this.animEaseType); } else { tweenParams.SetEase(this.easeType, null, null); } if (this.moveToPath) { tweenParams.OnWaypointChange(new TweenCallback <int>(this.OnWaypointReached)); } else { if (this.loopType == splineMove.LoopType.random) { this.RandomizeWaypoints(); } else if (this.loopType == splineMove.LoopType.yoyo) { tweenParams.OnStepComplete(new TweenCallback(this.ReachedEnd)); } Vector3 position = this.wpPos[0]; if (this.local) { position = this.pathContainer.transform.TransformPoint(position); } base.transform.position = position; tweenParams.OnWaypointChange(new TweenCallback <int>(this.OnWaypointChange)); tweenParams.OnComplete(new TweenCallback(this.ReachedEnd)); } if (this.local) { this.tween = base.transform.DOLocalPath(this.wpPos, this.originSpeed, this.pathType, this.pathMode, 10, null).SetAs(tweenParams).SetOptions(this.closeLoop, this.lockPosition, this.lockRotation).SetLookAt(this.lookAhead, null, null); } else { this.tween = base.transform.DOPath(this.wpPos, this.originSpeed, this.pathType, this.pathMode, 10, null).SetAs(tweenParams).SetOptions(this.closeLoop, this.lockPosition, this.lockRotation).SetLookAt(this.lookAhead, null, null); } if (!this.moveToPath && this.startPoint > 0) { this.GoToWaypoint(this.startPoint); this.startPoint = 0; } if (this.originSpeed != this.speed) { this.ChangeSpeed(this.speed); } }
public override void OnEnter() { var _target = Fsm.GetOwnerDefaultTarget(gameObject); if (_target != null) { if (transforms.Length >= 2) { waypoints = new Vector3[transforms.Length]; for (int i = 0; i < transforms.Length; i++) { if (transforms[i].IsNone) { waypoints[waypoints.Length - 1 - i] = vectors[i].IsNone ? Vector3.zero : vectors[i].Value; } else { if (transforms[i].Value == null) { waypoints[waypoints.Length - 1 - i] = vectors[i].IsNone ? Vector3.zero : vectors[i].Value; } else { waypoints[waypoints.Length - 1 - i] = (dotweenTypeSelect == doTweenType.DoPath ? transforms[i].Value.transform.position : transforms[i].Value.transform.localPosition) + (vectors[i].IsNone ? Vector3.zero : vectors[i].Value); } } } } } if (loopDontFinish.Value == true) { settingLoops = -1; } else { settingLoops = loopsQuantity.Value; } setFinal = new TweenParams().SetDelay(setDelay.Value).SetAutoKill(setAutoKill.Value).SetSpeedBased(isSpeedBased.Value).SetRelative(setRelative.Value).OnComplete(MyCallback); switch (loopTypeSelect) { case loopType.None: if (settingLoops > 0 || settingLoops < 0) { Debug.LogWarning("<b>[DotweenPathTransformTo]</b><color=#FF9900ff>!!! Loop Time is set but no 'Loop Type' is selected !!! </color>", this.Owner); } break; case loopType.Yoyo: setFinal.SetLoops(settingLoops, LoopType.Yoyo); break; case loopType.Restart: setFinal.SetLoops(settingLoops, LoopType.Restart); break; case loopType.Incremental: setFinal.SetLoops(settingLoops, LoopType.Incremental); break; } if (!tag.IsNone) { setFinal.SetId(tag.Value); } bool _isNullOrEmpty = orInputID.IsNone || orInputID == null || string.IsNullOrEmpty(orInputID.Value); if (_isNullOrEmpty == false) { setFinal.SetId(orInputID.Value); } bool obj_isNullOrEmpty = gameObjectId.IsNone || gameObjectId.Value == false; if (obj_isNullOrEmpty == false) { setFinal.SetId(Fsm.GetOwnerDefaultTarget(gameObject)); } switch (easeTypeSelect) { case setEaseType.none: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.Linear); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.Linear)); } break; case setEaseType.InSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InSine)); } break; case setEaseType.OutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InOutSine: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutSine); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutSine)); } break; case setEaseType.InQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuad)); } break; case setEaseType.OutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuad)); } break; case setEaseType.InOutQuad: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuad); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuad)); } break; case setEaseType.InCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCubic)); } break; case setEaseType.OutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCubic)); } break; case setEaseType.InOutCubic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCubic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCubic)); } break; case setEaseType.InQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuart)); } break; case setEaseType.OutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuart)); } break; case setEaseType.InOutQuart: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuart); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuart)); } break; case setEaseType.InQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InQuint)); } break; case setEaseType.OutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutQuint)); } break; case setEaseType.InOutQuint: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutQuint); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutQuint)); } break; case setEaseType.InExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InExpo)); } break; case setEaseType.OutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutExpo)); } break; case setEaseType.InOutExpo: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutExpo); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutExpo)); } break; case setEaseType.InCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InCirc)); } break; case setEaseType.OutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutCirc)); } break; case setEaseType.InOutCirc: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutCirc); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutCirc)); } break; case setEaseType.InElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InElastic)); } break; case setEaseType.OutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutElastic)); } break; case setEaseType.InOutElastic: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutElastic); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutElastic)); } break; case setEaseType.InBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBack)); } break; case setEaseType.OutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBack)); } break; case setEaseType.InOutBack: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBack); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBack)); } break; case setEaseType.InBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InBounce)); } break; case setEaseType.OutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutBounce)); } break; case setEaseType.InOutBounce: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutBounce); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutBounce)); } break; case setEaseType.Flash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.Flash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.Flash)); } break; case setEaseType.InFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InFlash)); } break; case setEaseType.OutFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.OutFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.OutFlash)); } break; case setEaseType.InOutFlash: if (enableEaseFactory.Value == false) { setFinal.SetEase(Ease.InOutFlash); } if (enableEaseFactory.Value == true) { setFinal.SetEase(EaseFactory.StopMotion(easeFactoryFps.Value, Ease.InOutFlash)); } break; case setEaseType.AnimationCurve: setFinal.SetEase(animationCurve.curve); break; } // Update + TimeScale switch (updateTypeSelect) { case updateType.Normal: setFinal.SetUpdate(UpdateType.Normal, isTimeIndependent.Value); break; case updateType.Fixed: setFinal.SetUpdate(UpdateType.Fixed, isTimeIndependent.Value); break; case updateType.Late: setFinal.SetUpdate(UpdateType.Late, isTimeIndependent.Value); break; } switch (pathTypeSelect) { case doPathType.CatmullRom: pathTypeSelected = PathType.CatmullRom; break; case doPathType.Linear: pathTypeSelected = PathType.Linear; break; } switch (pathModeSelect) { case doPathMode.Full3D: pathModeSelected = PathMode.Full3D; break; case doPathMode.Ignore: pathModeSelected = PathMode.Ignore; break; case doPathMode.Sidescroller2D: pathModeSelected = PathMode.Sidescroller2D; break; case doPathMode.TopDown2D: pathModeSelected = PathMode.TopDown2D; break; } // Easy part to edit for other DotTween actions ---> switch (dotweenTypeSelect) { case doTweenType.DoPath: if (gizmoOff.Value == true) { _target.transform.DOPath(waypoints, duration.Value, pathTypeSelected, pathModeSelected, resolution.Value).SetAs(setFinal); } else { _target.transform.DOPath(waypoints, duration.Value, pathTypeSelected, pathModeSelected, resolution.Value, gizmoColor.Value).SetAs(setFinal); } break; case doTweenType.DoLocalPath: if (gizmoOff.Value == true) { _target.transform.DOLocalPath(waypoints, duration.Value, pathTypeSelected, pathModeSelected, resolution.Value).SetAs(setFinal); } else { _target.transform.DOLocalPath(waypoints, duration.Value, pathTypeSelected, pathModeSelected, resolution.Value, gizmoColor.Value).SetAs(setFinal); } break; } // <--- if (startEvent != null) { Fsm.Event(startEvent); Finish(); } }