public void FindAll() { this.mask = this.cdRoot.Find("Mask1").gameObject; this.mask1 = this.cdRoot.Find("Mask2").gameObject; this.mask2 = this.cdRoot.Find("Mask3").gameObject; this.tweener = this.mask.GetComponent <TweenFill>(); this.tweener1 = this.mask1.GetComponent <TweenFill>(); this.tweener2 = this.mask2.GetComponent <TweenFill>(); }
static public int get_to(IntPtr l) { try { TweenFill self = (TweenFill)checkSelf(l); pushValue(l, true); pushValue(l, self.to); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetEndToCurrentValue(IntPtr l) { try { TweenFill self = (TweenFill)checkSelf(l); self.SetEndToCurrentValue(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
//TODO почистить public override void Subscribe() { UIEventListener.Get(UIButtonBack.gameObject).onClick += GoToCategoryScreen; UIEventListener.Get(UIButtonSettings.gameObject).onClick += GoToSettingsScreen; UIEventListener.Get(UIScrollUpButton.gameObject).onClick += OnPressButtonScrollUpHandler; UIEventListener.Get(UIScrollDownButton.gameObject).onClick += OnPressButtonScrollDownHandler; uiSpriteLoaderTweenFill = UISpriteLoader.GetComponent <TweenFill>(); uiSpriteLoaderTweenFill.onFinished.Add(new EventDelegate(LoadColoringScene)); selectedPageItemIndex = 0; }
static public int constructor(IntPtr l) { try { TweenFill o; o = new TweenFill(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
// Token: 0x060005CF RID: 1487 RVA: 0x00034A9C File Offset: 0x00032C9C public static TweenFill Begin(GameObject go, float duration, float fill) { TweenFill tweenFill = UITweener.Begin <TweenFill>(go, duration, 0f); tweenFill.from = tweenFill.value; tweenFill.to = fill; if (duration <= 0f) { tweenFill.Sample(1f, true); tweenFill.enabled = false; } return(tweenFill); }
/// <summary> /// Start the tweening operation. /// </summary> static public TweenFill Begin(GameObject go, float duration, float fill) { TweenFill comp = UITweener.Begin <TweenFill>(go, duration); comp.from = comp.value; comp.to = fill; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
static public int set_from(IntPtr l) { try { TweenFill self = (TweenFill)checkSelf(l); System.Single v; checkType(l, 2, out v); self.from = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_value(IntPtr l) { try { TweenFill self = (TweenFill)checkSelf(l); float v; checkType(l, 2, out v); self.value = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public static TweenFill Begin(GameObject go, float duration, float fillAmount, float initValue) { TweenFill comp = Begin <TweenFill>(go, duration); comp.from = comp.fill; comp.initValue = initValue; comp.to = fillAmount; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } return(comp); }
/// <summary> /// Start the tweening operation. /// </summary> static public TweenFill Begin(GameObject go, float duration) { TweenFill comp = UITweener.Begin <TweenFill>(go, duration); comp.Fill = comp.from; if (duration <= 0f) { comp.Sample(1f, true); comp.enabled = false; } else { comp.enabled = true; } return(comp); }
static public int Begin_s(IntPtr l) { try { UnityEngine.GameObject a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); var ret = TweenFill.Begin(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }