Example #1
0
    IEnumerator TransitionCoroutine(RoomScript targetRoom, Vector3 localPosition)
    {
        foreach (Renderer renderer in targetRoom.GetComponentsInChildren <Renderer>())
        {
            renderer.enabled = true;
        }

        CameraBehaviour camera = GameObject.Find("Camera").GetComponent <CameraBehaviour>();

        camera.target             = null;
        camera.transform.position = new Vector3(-9999999, -99999, -999999);

        RoomScript oldRoom = player.GetComponentInParent <RoomScript>();

        player.GetComponent <PlayerMovement>().enabled     = false;
        player.GetComponent <PlayerInteractions>().enabled = false;

        for (float i = 0.0f; i <= 1.0f; i += 0.01f)
        {
            main_camera.FOV += i * 2.5f;
            tweenBehaviour.SetAlpha(i);
            yield return(null);
        }

        player.transform.SetParent(targetRoom.transform);
        player.transform.localPosition = localPosition;
        player.GetComponent <PlayerMovement>().Update();

        for (float i = 1.0f; i >= 0.0f; i -= 0.01f)
        {
            main_camera.FOV -= i * 2.5f;
            tweenBehaviour.SetAlpha(i);
            yield return(null);
        }

        yield return(null);

        player.GetComponent <PlayerMovement>().enabled     = true;
        player.GetComponent <PlayerInteractions>().enabled = true;


        if (oldRoom != targetRoom)
        {
            foreach (Renderer renderer in oldRoom.GetComponentsInChildren <Renderer>())
            {
                renderer.enabled = false;
            }
        }
    }
Example #2
0
    IEnumerator BlendOut()
    {
        CameraBehaviour camera = GameObject.Find("Camera").GetComponent <CameraBehaviour>();

        camera.target             = null;
        camera.transform.position = new Vector3(-999999, -99999, -99999);

        TweenBehaviour tween = GameObject.Find("Main Camera").GetComponent <TweenBehaviour> ();

        for (float i = 0.0f; i <= 1.0f; i += 0.01f)
        {
            tween.SetAlpha(i);
            yield return(null);
        }

        SceneManager.LoadScene("GameOver");
    }
Example #3
0
    IEnumerator Tweening(DoorBehaviour front, DoorBehaviour back)
    {
        camera.GetComponent <CameraBehaviour>().target      = back.gameObject;
        main_camera.GetComponent <CameraBehaviour>().target = front.gameObject;

        RoomScript frontRoom = front.GetComponentInParent <RoomScript>();

        player.GetComponent <PlayerMovement>().enabled     = false;
        player.GetComponent <PlayerInteractions>().enabled = false;

        float alpha  = 0.0f;
        float offset = 0.0f;

        for (float i = 0.0f; i <= 1.0f; i += 0.025f)
        {
            alpha = i;

            if (!frontDoor)
            {
                alpha = 1 - i;
            }

            offset = alpha * frontRoom.depth;

            main_camera.GetComponent <CameraBehaviour>().ZOffset = offset;
            camera.GetComponent <CameraBehaviour>().ZOffset      = offset - frontRoom.depth;

            tweenBehaviour.SetAlpha(alpha);

            yield return(null);
        }

        main_camera.GetComponent <CameraBehaviour>().target  = player;
        main_camera.GetComponent <CameraBehaviour>().ZOffset = 0.0f;

        yield return(null);

        tweenBehaviour.SetAlpha(0.0f);

        player.GetComponent <PlayerMovement>().enabled     = true;
        player.GetComponent <PlayerInteractions>().enabled = true;

        RoomScript oldRoom;
        RoomScript newRoom;

        if (frontDoor)
        {
            oldRoom = frontRoom;
            newRoom = back.GetComponentInParent <RoomScript>();
        }
        else
        {
            oldRoom = back.GetComponentInParent <RoomScript>();
            newRoom = frontRoom;
        }

        if (newRoom != GetComponentInParent <RoomScript>())
        {
            foreach (Renderer renderer in oldRoom.GetComponentsInChildren <Renderer>())
            {
                renderer.enabled = false;
            }
        }
    }