Example #1
0
        public void TweenToPos(Vector2 pos, int duration)
        {
            TweenAnchoredPos tween = TweenManager.GetInstance().Create <TweenAnchoredPos>();

            tween.SetParas(_itemGo, 0, duration, ePlayMode.Once);
            tween.SetParas(pos, InterpolationMode.EaseOutQuad);
            TweenManager.GetInstance().AddTween(tween);
        }
Example #2
0
    /// <summary>
    /// 设置主界面当前选中的选项
    /// </summary>
    /// <param name="index"></param>
    private void SetSelectIndex(int index, bool playAni)
    {
        ReplayItem item;

        if (_selectIndex != -1)
        {
            item = _itemList[_selectIndex];
            item.ShowDetails(false);
        }
        _selectIndex = index;
        if (!playAni)
        {
            float posY = 0;
            for (int i = 0; i < MaxInfoCount; i++)
            {
                item = _itemList[i];
                item.SetAnchoredPos(new Vector2(0, posY));
                if (i == _selectIndex)
                {
                    _selectedImgTf.anchoredPosition = new Vector2(0, posY);
                    item.ShowDetails(true);
                    posY -= DetailsHeight;
                }
                else
                {
                    posY -= InfoHeight;
                }
            }
            _viewState = eViewState.Wait;
            _stateTime = 0;
        }
        else
        {
            float posY = 0;
            for (int i = 0; i < MaxInfoCount; i++)
            {
                item = _itemList[i];
                Vector2 endPos = new Vector2(0, posY);
                item.TweenToPos(endPos, TweenDuration);
                if (i == _selectIndex)
                {
                    TweenAnchoredPos tween = TweenManager.GetInstance().Create <TweenAnchoredPos>();
                    tween.SetParas(_selectedImgTf.gameObject, 0, TweenDuration, ePlayMode.Once);
                    tween.SetParas(endPos, InterpolationMode.EaseOutQuad);
                    tween.SetFinishCallBack(SelItemTweenCallback);
                    TweenManager.GetInstance().AddTween(tween);
                    _viewState = eViewState.SelectNextAni;

                    posY -= DetailsHeight;
                }
                else
                {
                    posY -= InfoHeight;
                }
            }
        }
    }
Example #3
0
    private void InitItemsOnShow()
    {
        _availableBit       = 0;
        _availableBit      |= 1 << 0;
        _availableBit      |= 1 << 3;
        _availableBit      |= 1 << 6;
        _availableIndexList = new List <int>();
        for (int i = 0; i < _itemCount; i++)
        {
            if ((_availableBit & (1 << i)) != 0)
            {
                _availableIndexList.Add(i);
            }
        }
        TitleItem item;

        for (int i = 0; i < _itemCount; i++)
        {
            item = _itemList[i];
            item.tf.anchoredPosition = item.start;
            // 起始状态
            if ((_availableBit & (1 << i)) != 0)
            {
                item.img.sprite = ResourceManager.GetInstance().GetSprite("MainViewAtlas", _titleItemDataList[i].spName + "_1");
                item.img.color  = new Color(1, 1, 1, 1);
            }
            else
            {
                item.img.sprite = ResourceManager.GetInstance().GetSprite("MainViewAtlas", _titleItemDataList[i].spName + "_0");
                item.img.color  = new Color(0.25f, 0.25f, 0.25f, 1);
            }
            // 添加缓动动画
            TweenAnchoredPos tween = TweenManager.GetInstance().Create <TweenAnchoredPos>();
            tween.SetParas(item.go, 10 * i, 15, ePlayMode.Once);
            tween.SetParas(item.end, InterpolationMode.EaseInQuad);
            if (i == _itemCount - 1)
            {
                tween.SetFinishCallBack(OnAppearAniFinish);
            }
            TweenManager.GetInstance().AddTween(tween);
        }
        _isAniFinish = false;
        _state       = eMainViewState.AppearAni;
    }
Example #4
0
    private void Quit()
    {
        TitleItem item;

        for (int i = 0; i < _itemCount; i++)
        {
            item = _itemList[i];
            // 添加缓动动画
            TweenAnchoredPos tween = TweenManager.GetInstance().Create <TweenAnchoredPos>();
            tween.SetParas(item.go, 5 * i, 10, ePlayMode.Once);
            tween.SetParas(item.start, InterpolationMode.EaseOutQuad);
            if (i == _itemCount - 1)
            {
                tween.SetFinishCallBack(OnQuitAniFinish);
            }
            TweenManager.GetInstance().AddTween(tween);
        }
        _isAniFinish = false;
        _state       = eMainViewState.QuitAni;
    }
Example #5
0
    /// <summary>
    /// 设置主界面当前选中的选项
    /// </summary>
    /// <param name="index"></param>
    private void SetSelectIndex(int index, int appearDir)
    {
        _selectIndex = index;
        SelCharacterData data = _charDatas[_selectIndex];

        _charCGImg.sprite  = ResourceManager.GetInstance().GetSprite("SelCharView", data.spName);
        _charDesImg.sprite = ResourceManager.GetInstance().GetSprite("SelCharView", data.desSp);

        if (appearDir == Consts.DIR_NULL)
        {
            _viewState = eViewState.Wait;
            _stateTime = 0;
        }
        else
        {
            TweenRotation tween0 = TweenManager.GetInstance().Create <TweenRotation>();
            tween0.SetParas(_charDesTf.gameObject, 0, 30, ePlayMode.Once);

            TweenAnchoredPos tween1 = TweenManager.GetInstance().Create <TweenAnchoredPos>();
            tween1.SetParas(_charCGTf.gameObject, 0, 30, ePlayMode.Once);

            if (appearDir == Consts.DIR_LEFT)
            {
                _charDesTf.localEulerAngles = new Vector3(0, 270, 0);
                tween0.SetParas(new Vector3(0, 360, 0), InterpolationMode.Linear);
                _charCGTf.anchoredPosition = CGLeftAppearPos;
            }
            else
            {
                _charDesTf.localEulerAngles = new Vector3(0, 90, 0);
                tween0.SetParas(Vector3.zero, InterpolationMode.Linear);
                _charCGTf.anchoredPosition = CGRightAppearPos;
            }
            tween1.SetParas(CGDefaultPos, InterpolationMode.EaseInQuad);
            tween1.SetFinishCallBack(SelCharTweenCallback);
            TweenManager.GetInstance().AddTween(tween0);
            TweenManager.GetInstance().AddTween(tween1);
            _viewState = eViewState.ChangeCharAni;
        }
    }