public void HideSettings() { TweenX.Add(gameSettingsMenu, 0.5f, -2000f).EaseOutBackWith(2); TweenA.Add(mainMenuOverlay.gameObject, 0.5f, 0).EaseInOutExpo().Then(HideOverlay); //settingsButton.SetActive (true); gameTitle.SetActive(true); tapToStartButton.SetActive(true); }
void Start() { levelNotFound.SetActive(false); TweenA.Add(titleLogo, 0.6f, 1); Cursor.lockState = CursorLockMode.None; Cursor.visible = true; }
public void ShowSettings() { TweenX.Add(gameSettingsMenu, 0.5f, 0f).EaseOutBackWith(2); mainMenuOverlay.color = new Color(0, 0, 0, 0); mainMenuOverlay.gameObject.SetActive(true); TweenA.Add(mainMenuOverlay.gameObject, 0.5f, 0.5f).EaseInOutExpo(); //settingsButton.SetActive (false); gameTitle.SetActive(false); tapToStartButton.SetActive(false); }
private void ShowGameMenu() { //Spawn the introductory pattern that shows up on the main menu SpawnIntroductoryPattern(); SetupCamera(); //Camera.main.transform.position = new Vector3(0,18,0); TweenY.Add(gameTitle, 0.65f, 250f).EaseInBackWith(2).Delay(0.125f); TweenA.Add(mainMenuOverlay.gameObject, 1f, 0).EaseInOutExpo().Then(HideOverlay); StartCoroutine(FadeSoundIn(0.65f)); }
public void PlayerDead() { individualHearts [0].enabled = false; individualHearts [1].enabled = false; individualHearts [2].enabled = false; //Set current score textCurrentFloor.text = floor.ToString(); //Get highscore textBestFloor.text = GetHighScore(floor).ToString(); //Show game over menu TweenX.Add(gameOverMenu, 0.5f, 0f).EaseOutBackWith(2); mainMenuOverlay.color = new Color(0, 0, 0, 0); mainMenuOverlay.gameObject.SetActive(true); TweenA.Add(mainMenuOverlay.gameObject, 0.5f, 0.5f).EaseInOutExpo(); }
public void Fadeout() { fadeOut.SetActive(true); TweenA.Add(fadeOut, 0.4f, 1); TweenY.Add(gameObject, 0.25f, -50).EaseInOutSine(); }
public void FlashLevelName() { levelNameBG.color = Color.red; TweenC.Add(levelNameBG.gameObject, 1.5f, levelNameBGDefault); TweenA.Add(levelNameBG.gameObject, 1f, levelNameBGDefault.a); }