public override void OnStart() { this.status = 2; this.stopTimer = true; GameObject gameObject = new GameObject("Tutorial"); this.tutorial = gameObject.AddComponent<Tutorial_StartScene>(); this.tutorial.GuideMove(); if (GameCache.Data.EnableAI) { GameCache.Data.EnableAI = false; GameCache.UpdateNow = true; } }
public override void Destroy() { base.Destroy(); this.tutorial = null; if (this.playerSocket != null) { this.playerSocket.EquipFashion(this.fashionID); } }