Example #1
0
 void Start()
 {
     eventSystem = GameObject.Find("EventSystem");
     Level_1.SetActive(false);
     Level_2.SetActive(false);
     Tutorial_Level.SetActive(false);
 }
Example #2
0
 void OnTriggerExit2D(Collider2D other)
 {
     Level_1.SetActive(false);
     Level_2.SetActive(false);
     Tutorial_Level.SetActive(false);
 }