public void GoBack() { LevelConfigPanel.SetActive(false); CreditsPanel.SetActive(false); ExitConfirmationPanel.SetActive(false); TutorialPanel.SetActive(false); MainMenuPanel.SetActive(true); }
// Start is called before the first frame update // Update is called once per frame  void MenuConsole() { MenuPanel.SetActive(true); if (TutorialPanel != null) { TutorialPanel.SetActive(false); } IntroManager.phase = Phase.Menu; }
void Start() { //PlayerPrefs.DeleteAll(); MainMenuPanel.SetActive(true); LevelConfigPanel.SetActive(false); CreditsPanel.SetActive(false); TutorialPanel.SetActive(false); //GlowColor = PlayerPrefs.GetString("GlowColor"); Sound = PlayerPrefs.GetInt("Sound"); Level = PlayerPrefs.GetInt("Level"); CheckSound(); //CheckColor(); CheckLevel(); }
public void OpenTutorial() { TutorialPanel.SetActive(true); MainMenuPanel.SetActive(false); }