Example #1
0
    protected void loadPanel(TutorialManager.STATES st)
    {
        if (_panel != null)
        {
            GameObject.Destroy(_panel);
        }

        GameObject panelTemplate = Resources.Load("Prefabs/Tutorial/" + st.ToString()) as GameObject;

        _panel = GameObject.Instantiate(panelTemplate);
        _panel.GetComponent <RectTransform>().SetParent(GameObject.Find("UICanvas").GetComponent <RectTransform>(), false);
    }
Example #2
0
 protected void changeToState(TutorialManager.STATES st)
 {
     Debug.Log("Tutorial : changeToState " + st.ToString());
     _state = st;
     cleanPanel();
     if (st <= endState)
     {
         loadPanel(st);
     }
     else
     {
         endTutorial();
     }
 }