public static TutorialInfo getTutorialByTutorialID(TutorialInfo _tutorial) { SqlConnection con = ConnectionHelper.GetConnection(); string sp = "USP_getTutorial_ByTutorialID"; SqlCommand cmd = new SqlCommand(sp, con); cmd.Parameters.Add(new SqlParameter("@TutorialID", _tutorial.TutorialID)); cmd.CommandType = CommandType.StoredProcedure; try { SqlDataReader _Reader = cmd.ExecuteReader(); _Reader.Read(); TutorialInfo _tutorials = new TutorialInfo(); _tutorials.TutorialID = int.Parse(_Reader["TutorialID"].ToString()); _tutorials.FacultyID = int.Parse(_Reader["FacultyID"].ToString()); _tutorials.BatchID = int.Parse(_Reader["BatchID"].ToString()); _tutorials.Reference = _Reader["Reference"].ToString(); _tutorials.FileName = _Reader["FileName"].ToString(); _tutorials.PostedOn = Convert.ToDateTime(_Reader["@PostedOn"].ToString()); _tutorials.PostedBy = int.Parse(_Reader["@PostedBy"].ToString()); _tutorials.Deadline = Convert.ToDateTime(_Reader["TutorialID"].ToString()); return _tutorials; } catch (Exception ex) { throw ex; } }
public bool CheckTutorialActive(int triggerType, bool isActiveNext = false, UITutorial.UITutorialCloseCB completeCB = null) { TutorialInfo curInfo = null; Dictionary <int, TutorialInfo> curTable = null; if (CheckTutorialCodeType(m_curTutorialStep) == false && WorldManager.instance.m_dataManager.m_tutorialData.GetTutorialList(m_curTutorialStep, triggerType, out curInfo, out curTable)) { Debug.Log(curInfo.index); TutorialType = TUTORIAL_TYPE.TYPE_BASIC; m_curTutorialStep = curInfo.step; m_curTutorialInfo = curInfo; m_curTutorialCode = curInfo.index; m_curTutorialTable = curTable; bool isEnable = CheckTutorialEnable; if (isEnable) { ActiveTutorialSequence(isActiveNext, completeCB); } return(isEnable); } return(false); }
public void Check() { if (CurrentInfo == null) { CurrentInfo = TutorialInfoManager.Instance.GetNextTutorial(PlayerInfo.tutorial_state); } if (CurrentInfo != null && Completed == false) { if (CurrentInfo.AfterNetworking == true) { AfterNetworking(); } else { if (CurrentInfo.Condition != null && GameMain.Instance.CurrentGameMenu != GameMenu.Battle) { SetConditionOK(); } showTime = Time.realtimeSinceStartup + CurrentInfo.delay; bShowed = false; gameObject.SetActive(true); if (CurrentInfo.IDN < 100) { MetapsAnalyticsScript.TrackEvent("Tutorial", "Begin"); } } } }
public bool CheckCutScene(eSceneType type) { if (Network.BattleStageInfo == null || Network.BattleStageInfo.Difficulty == pe_Difficulty.Hard) { return(false); } if (type != eSceneType.Post) { var clear_data = MapClearDataManager.Instance.GetData(Network.BattleStageInfo); if (clear_data != null && clear_data.clear_rate > 0) { return(false); } } else { if (first_clear == false) { return(false); } } TutorialInfo _CutsceneInfo = TutorialInfoManager.Instance.GetCutScene(type, Network.BattleStageInfo); if (_CutsceneInfo != null && _CutsceneInfo.Targets.Count > 0) { CutsceneInfo = _CutsceneInfo; return(true); } return(false); }
public override void OpenUI(TutorialInfo info, UITutorialCloseCB completeCB = null) { m_uiTutorialCompleteCB = completeCB; SetActive(true); StartCoroutine("StartDelayTime", info.delayTime); }
public override void OpenUI(TutorialInfo info, UITutorialCloseCB completeCB = null) { m_curTutorialInfo = info; m_uiTutorialCompleteCB = completeCB; SetActive(true); m_uiAnchor.side = info.attachAnchorType; m_objTransform.gameObject.SetActive(true); m_objTransform.localPosition = GetPosition(info.highlightPos); m_targetSprite.width = GetSizeValue((int)info.highlighSize.x); m_targetSprite.height = GetSizeValue((int)info.highlighSize.y); switch (info.TriggerType) { case TUTORIAL_TRIGGER_TYPE.TYPE_TOUCH_VIEW: m_targetSprite.GetComponent <Collider>().enabled = true; m_targetEventListener.onTutorialClick = OnTouchViewClick; break; case TUTORIAL_TRIGGER_TYPE.TYPE_TOUCH_CALLBACK: m_targetSprite.GetComponent <Collider>().enabled = true; m_targetEventListener.onTutorialClick = OnTouchCallbackClick; break; default: m_targetSprite.GetComponent <Collider>().enabled = false; m_targetEventListener.onTutorialClick = null; break; } OnOffSprite(true); }
////////////////////////////////////////////////////////////////////////////////// //CutScene public void ShowCutScene(eSceneType type) { if (Network.BattleStageInfo == null || Network.BattleStageInfo.Difficulty == pe_Difficulty.Hard) { return; } if (CutsceneInfo != null) { CurrentMenu = GameMenu.Battle; // 삭제하면 튜토 1-3에서 클릭안되는 버그생김 if (CutsceneInfo.CutSceneInfo.SceneType == type && CutsceneInfo.Targets.Count > 0) { TimeManager.Instance.SetPause(true); bShowed = true; TutorialDialog obj = NGUITools.AddChild(contents.gameObject, DialogPrefab).GetComponent <TutorialDialog>(); obj.Init(CutsceneInfo.Targets[0]); CutsceneInfo.Targets.RemoveAt(0); m_Prefabs.Add(obj.gameObject); gameObject.SetActive(true); return; } else { CutsceneInfo = null; } return; } if ((type == eSceneType.PreAll || type == eSceneType.PreAll_Wave3) && CheckBattleStart() == true) { SetConditionOK(); } }
public void OpenTutorialWindow(TutorialInfo info) { if (m_transform == null) { CreateWindow(); } ReleaseWindow(); UpdateWindow(info); }
public void OpenTutorialAnotherWindow(TutorialInfo info) { if (info.chatType.Equals(TUTORIAL_CHAT_TYPE.TYPE_SMALL)) { m_uiTutorial[(int)TUTORIAL_UI_TYPE.TYPE_MINI_TALK].OpenUI(info); } if (info.fingerPos.Equals(Vector3.zero) == false) { m_uiTutorial[(int)TUTORIAL_UI_TYPE.TYPE_FINGER].OpenUI(info); } }
public void loadTutorial(int tutorialIndex) { TutorialInfo tut = tutorials[tutorialIndex]; Transform baseTrans = tut.baseTrans; while (baseTrans.localPosition != Vector3.zero) { baseTrans.localPosition = Vector3.SmoothDamp(baseTrans.localPosition, Vector3.zero, ref velocity, smoothTime); } loadRoom(tutorialIndex); }
private void RefreshUIChoice() { UIPageNumber.text = ((currentPage + 1) + "/" + (maxPages + 1)); TutorialInfo temp = videoInfo[currentPage]; blurb.text = temp.blurb; details.text = temp.description; player.targetTexture = temp.texture; videoImage.texture = temp.texture; player.clip = temp.clip; }
public static DataTable getTutorialByBatchIDAndFacultyID(TutorialInfo _tutorial) { SqlConnection con = ConnectionHelper.GetConnection(); string sp = "USP_getTutorial_ByBatchIDandFacultyID"; SqlCommand cmd = new SqlCommand(sp, con); cmd.CommandType = CommandType.StoredProcedure; DataTable dt = new DataTable(); SqlDataAdapter da = new SqlDataAdapter(cmd); da.Fill(dt); return dt; }
public bool CheckTutorialButtonActive(List <EventDelegate> evList) { if (CheckTutorialEnable == false && CheckTutorialBuildingEnable == false) { return(false); } bool isEnable = CheckTutorialType(new TUTORIAL_TRIGGER_TYPE[] { TUTORIAL_TRIGGER_TYPE.TYPE_TOUCH, TUTORIAL_TRIGGER_TYPE.TYPE_WAIT, TUTORIAL_TRIGGER_TYPE.TYPE_NONSERVER_WAIT, TUTORIAL_TRIGGER_TYPE.TYPE_DRAG_DROP }); TutorialInfo curTutInfo = null; switch (Tutorial.instance.TutorialType) { case TUTORIAL_TYPE.TYPE_BASIC: curTutInfo = m_curTutorialInfo; break; case TUTORIAL_TYPE.TYPE_BUILDING: curTutInfo = m_curTutorialBuildingInfo; break; } if (isEnable) { if (CheckMethodListEqualsName(curTutInfo, evList)) { EventDelegate.Execute(evList); if (CheckTutorialType(TUTORIAL_TRIGGER_TYPE.TYPE_TOUCH)) { switch (Tutorial.instance.TutorialType) { case TUTORIAL_TYPE.TYPE_BASIC: EndCurrentTutorialCode(true); break; case TUTORIAL_TYPE.TYPE_BUILDING: EndSeqBuildingTrigger(true); break; } } } } else { switch (StateManager.instance.m_curStateType) { case STATE_TYPE.STATE_TITLE: case STATE_TYPE.STATE_INTRO: return(false); default: return(!CheckCommonMethodListEqualsName(evList)); } } return(isEnable); }
public bool CheckTutorialType(TUTORIAL_TRIGGER_TYPE type) { TutorialInfo curTutInfo = null; switch (Tutorial.instance.TutorialType) { case TUTORIAL_TYPE.TYPE_BASIC: curTutInfo = m_curTutorialInfo; break; case TUTORIAL_TYPE.TYPE_BUILDING: curTutInfo = m_curTutorialBuildingInfo; break; } return(curTutInfo != null?curTutInfo.TriggerType.Equals(type) : false); }
public void ReleaseTutorialState(bool isStepRelease = true) { if (isStepRelease) { m_curTutorialStep = 0; } m_curTutorialCode = 0; m_curTutorialInfo = null; m_curTutorialTable = null; ReleaseWindow(); }
public override void OpenUI(TutorialInfo info, UITutorial.UITutorialCloseCB completeCB = null) { UpdateInfo(info.cliendRewardInfo); SetActive(true); Hashtable hash = new Hashtable(); hash.Add("amount", new Vector3(0.05f, 0.05f, 0f)); hash.Add("time", 1f); hash.Add("ignoretimescale", true); iTween.PunchScale(m_window.gameObject, hash); SoundManager.instance.PlayAudioClip("UI_PopupOpen"); }
void OnTutorialEndHandler(C2G.TutorialState packet, C2G.TutorialStateAck ack) { Network.PlayerInfo.tutorial_state = TutorialInfoManager.Instance.CompletedState; Network.Instance.ProcessReward3Ack(ack.rewards_ack); TutorialInfo info = TutorialInfoManager.Instance.GetInfoByIdn(TutorialInfoManager.Instance.CompletedState) as TutorialInfo; Popup.Instance.Show(ePopupMode.Reward, info.rewards, Localization.Get("TutorialRewardTitle"), Localization.Get("GetThisRewards"), ack.rewards_ack); MetapsAnalyticsScript.TrackEvent("Tutorial", "Finish"); #if SH_DEV || UNITY_EDITOR BtnSkip.SetActive(Completed == false); #endif }
public override void OpenUI(TutorialInfo info, UITutorialCloseCB completeCB = null) { m_uiTutorialCompleteCB = completeCB; SetActive(true); m_uiAnchor.side = info.attachAnchorType; m_objTransform.localPosition = new Vector3(3000.0f, 3000.0f, 0); m_objTransform.gameObject.SetActive(true); m_objTransform.localPosition = info.fingerPos; m_icon.localRotation = Quaternion.Euler(info.fingerAngle * Vector3.forward); }
public override void OpenUI(TutorialInfo info, UITutorialCloseCB completeCB = null) { m_uiTutorialCompleteCB = completeCB; SetActive(true); for (int i = 0; i < m_uiScenarioNpcGroup.Length; i++) { m_uiScenarioNpcGroup[i].ResetToBeginning(); } PlayScenario(info); OnOffSkipButton(info.isSkipEnable, !info.isSkipEnable); }
// 튜토리얼 선행 조건 체크 static public bool CheckCondition(TutorialInfo info) { ETutorialCondition conditionType = (ETutorialCondition)info.GetStartData().GetCONDITION_TYPE(); string conditionValue = info.GetStartData().GetCONDITION_VALUE(); switch (conditionType) { case ETutorialCondition.EnterDungeon: // 던전 입장시 DataDungeon enterData = DataDungeon.GetByEnumID(conditionValue); if (enterData != null && BattleInfo != null) { return(enterData == BattleInfo.DataDungeon); } break; case ETutorialCondition.ClearDungeon: // 던전 클리어 DataDungeon clearData = DataDungeon.GetByEnumID(conditionValue); if (clearData != null) { return(DungeonHelper.GetDungeonRating(clearData) > 0); } break; case ETutorialCondition.ClearTutorial: // 튜토리얼 클리어 DataTutorial tutorialData = DataTutorial.GetByEnumID(conditionValue); if (tutorialData != null) { ETutorialGroup group = (ETutorialGroup)tutorialData.GetGROUP_TYPE(); return(IsClearByGroup(group)); } break; case ETutorialCondition.ClearCompletion: // 컴플리션 클리어 DataCompletion completionData = DataCompletion.GetByEnumID(conditionValue); if (completionData != null) { CompletionInfo completeInfo = CompletionHelper.GetMyCompletion(completionData.GetID()); if (completeInfo != null) { return(CompletionHelper.IsComplete(completeInfo)); } } break; case ETutorialCondition.None: return(true); } return(false); }
private bool CheckMethodListEqualsName(TutorialInfo info, List <EventDelegate> evList) { if (evList != null) { for (int i = 0; i < evList.Count; i++) { if (info.CheckMethodNameExists(evList[i].methodName)) { return(true); } } } return(false); }
public ITutorialPopup SetTutorialInfo(TutorialInfo info, bool showWelcomeMessage) { _tutorialInfo = info; _showWelcomeMessage = showWelcomeMessage; _currentStepIndex = FirstStepIndex; if (IsTutorialInfoValid) { startButton.Text = _tutorialInfo.tutorialSteps[0].nextButtonText; cancelButton.Text = _tutorialInfo.tutorialSteps[0].prevButtonText; } RefreshTutorial(); return(this); }
public void OnEvent(GAME_EVENT_ID eventId, List <string> vParam) { //特殊判断 if (eventId == GAME_EVENT_ID.GE_QUEST_EVENTLIST) { if (!CUIDataPool.Instance.IsHadScriptEvent()) { return; } } Tutorial tutorial = GetTutorialList(eventId); if (tutorial == null) { if (IsTutorialEnd()) { RemoveAllEventHandle(); } return; } CurrentTutorial = tutorial.GetCurTutorial(); if (CurrentTutorial.nData != -1 && vParam.Count != 0) { int data = int.Parse(vParam[0]); //if (info.nData != data) if (CurrentTutorial.nData != data) { return; } } //LogManager.LogError("npc对话后显示的引导: " + CurrentTutorial.tipText); //GameObject go = GameObject.Find(info.target); GameObject go = GameObject.Find(CurrentTutorial.target); if (go == null) { LogManager.LogError("找不到引导指向的目标" + CurrentTutorial.target + CurrentTutorial.tipText); } curTutorial = tutorial; //SetTutorialText(info.tipText); SetTutorialText(CurrentTutorial.tipText); SetParent(go); }
private void UpdateWindow(TutorialInfo info) { SetActive(true); m_uiAnchor.side = info.attachAnchorType; m_talkWindow.transform.localPosition = info.npcPopupPos; m_talkWindow.gameObject.SetActive(true); Hashtable hash = new Hashtable(); hash.Add("amount", new Vector3(0.05f, 0.05f, 0f)); hash.Add("time", 1f); hash.Add("ignoretimescale", true); iTween.PunchScale(m_talkWindow.gameObject, hash); #region NPC string spriteName = ""; for (int i = 0; i < info.npcGroup.Length; i++) { if (info.npcGroup[i].npcBody.Equals("0") == false) { spriteName = info.npcGroup[i].npcBody; } else if (info.npcGroup[i].npcFace.Equals("0") == false) { spriteName = info.npcGroup[i].npcFace; } else { continue; } break; } m_npcSprite.spriteName = spriteName; m_npcSprite.MakePixelPerfect(); #endregion #region Text m_textLabel.text = info.GetNpcScriptString(); #endregion SoundManager.instance.PlayAudioClip("UI_PopupOpen"); }
// 이전 튜토리얼 체크 static public bool CheckPrev(TutorialInfo info) { string condition = info.GetStartData().GetPREV_TUTORIAL(); if (string.IsNullOrEmpty(condition) == false) { DataTutorial tutorialData = DataTutorial.GetByEnumID(condition); if (tutorialData != null) { ETutorialGroup group = (ETutorialGroup)tutorialData.GetGROUP_TYPE(); if (dicTutorialInfo.ContainsKey(group)) { return(dicTutorialInfo[group].IsComplete); } } } return(true); }
public void InitTutorialCode(int code) { TutorialType = TUTORIAL_TYPE.TYPE_NONE; m_curTutorialInfo = null; m_curTutorialTable = null; m_curTutorialCode = code; if (CheckTutorialCodeType(code) == false && GetCurrentTutorialTable) { TutorialType = TUTORIAL_TYPE.TYPE_BASIC; m_curTutorialInfo = m_curTutorialTable[code]; m_curTutorialStep = m_curTutorialInfo.step; Debug.Log("Tutorial.Basic.InitTutorialCode : " + m_curTutorialInfo.index); } }
void Start() { laserDamage = 1; flashing = false; tripleShoot = false; hp = DataBase.ins.XmlDataBase.playerDB.hp; velocity = DataBase.ins.XmlDataBase.playerDB.velocity; Controls = new PlayerControls(KeyCode.UpArrow, KeyCode.DownArrow, KeyCode.RightArrow, KeyCode.LeftArrow, KeyCode.Space, KeyCode.Escape, KeyCode.P); if (DataBase.ins.XmlDataBase.gameDB.status == 0) { isInTutorial = true; tutorialInfo = new TutorialInfo(Controls); tutorialInfo.obstacleSpawner = GameObject.Find("ObstacleSpawner"); tutorialInfo.obstacleSpawner.gameObject.SetActive(false); tutorialInfo.powerupSpawner = GameObject.Find("PowerUpSpawner"); tutorialInfo.powerupSpawner.gameObject.SetActive(false); tutorialText.text = tutorialInfo.getCurrentMessage(); TutorialRect.gameObject.SetActive(true); SkipTutorialRect.gameObject.SetActive(true); } else { isInTutorial = false; } laserDelay = 0.3f; /* * Sprite playerSprite = Resources.Load<Sprite>("Sprites/"+DataBase.ins.XmlDataBase.playerDB.texture); * GetComponent<SpriteRenderer>().sprite = playerSprite; * * Destroy(GetComponent<PolygonCollider2D>()); * gameObject.AddComponent<PolygonCollider2D>(); * gameObject.transform.localScale *= DataBase.ins.XmlDataBase.playerDB.dimensions.width / playerSprite.rect.width; */ rb2d = GetComponent <Rigidbody2D>(); one.volume = PlayerPrefs.GetFloat("SfxVolume", 0.75f); two.volume = PlayerPrefs.GetFloat("SfxVolume", 0.75f); paused = false; }
private void SetNextTutorial() { PlayerInfo.tutorial_state = (short)CurrentInfo.IDN; CurrentInfo = TutorialInfoManager.Instance.GetNextTutorial(CurrentState); if (CurrentInfo == null) { TutorialComplete(); return; } //Debug.LogFormat("Current info : {0} : {1}", CurrentInfo.IDN, CurrentMenu); // CurrentInfo.Targets.ForEach(e => Debug.LogFormat("{0}", e.Menu)); MetapsAnalyticsScript.TrackEvent("Tutorial", CurrentMenu.ToString(), CurrentInfo.IDN); if (CurrentInfo.Condition != null && CurrentInfo.Condition.Type == eConditionType.BattleEndPopup) { gameObject.SetActive(false); } else { if (CurrentInfo.Condition == null) { showTime = Time.realtimeSinceStartup + CurrentInfo.delay; bShowed = false; } gameObject.SetActive(true); } if (GameMain.Instance.gameObject.activeSelf == false && (CurrentInfo.Condition == null || CurrentInfo.Condition.IsConditionOK == false)) { TimeManager.Instance.SetPause(false); } BtnSkip.SetActive(false); #if SH_DEV || UNITY_EDITOR if (CurrentInfo.Targets.Exists(t => t.type == eTutorialType.Dialog)) { BtnSkip.SetActive(Completed == false); } #endif }
public static void CreateTutorial(TutorialInfo _tutorial) { SqlConnection Con = ConnectionHelper.GetConnection(); string Sp = "USP_Create_Tutorial"; SqlCommand cmd = new SqlCommand(Sp, Con); cmd.Parameters.Add(new SqlParameter("@FacultyID", _tutorial.FacultyID)); cmd.Parameters.Add(new SqlParameter("@BatchID", _tutorial.BatchID)); cmd.Parameters.Add(new SqlParameter("@Reference", _tutorial.Reference)); cmd.Parameters.Add(new SqlParameter("@FileName", _tutorial.FileName)); cmd.Parameters.Add(new SqlParameter("@PostedOn", _tutorial.PostedOn)); cmd.Parameters.Add(new SqlParameter("@PostedBy", _tutorial.PostedBy)); cmd.Parameters.Add(new SqlParameter("@DeadLine", _tutorial.Deadline)); cmd.CommandType = CommandType.StoredProcedure; try { cmd.ExecuteNonQuery(); } catch (Exception ex) { throw ex; } }
private void OnTutorialTalkNext(GameObject obj) { TutorialInfo nextTutorialInfo = null; switch (Tutorial.instance.TutorialType) { case TUTORIAL_TYPE.TYPE_BASIC: { nextTutorialInfo = WorldManager.instance.m_dataManager.m_tutorialData.GetTutorialInfo(m_curTutorialInfo.step, m_curTutorialInfo.nextStepID); if (nextTutorialInfo != null && nextTutorialInfo.TriggerType.Equals(TUTORIAL_TRIGGER_TYPE.TYPE_TALK)) { Tutorial.instance.UpdateNextTutorialCode(nextTutorialInfo.index); StartCoroutine("NextScenario", nextTutorialInfo); } else { StartCoroutine("Release"); } } break; case TUTORIAL_TYPE.TYPE_BUILDING: { nextTutorialInfo = WorldManager.instance.m_dataManager.m_tutorialData.GetTutorialBuildingInfo(m_curTutorialInfo.step, m_curTutorialInfo.nextStepID); if (nextTutorialInfo != null && nextTutorialInfo.TriggerType.Equals(TUTORIAL_TRIGGER_TYPE.TYPE_TALK)) { Tutorial.instance.UpdateNextTutorialBuildingInfo(nextTutorialInfo.index); StartCoroutine("NextScenario", nextTutorialInfo); } else { StartCoroutine("Release"); } } break; } }
private IEnumerator NextScenario(TutorialInfo info) { m_isActive = true; bool isEquals = m_curTutorialInfo.GetNpcPosType.Equals(info.GetNpcPosType); float delayTime = isEquals ? 0 : DIALOGUE_PLAY_TIME; if (isEquals == false && m_uiScenarioNpcGroup[(int)m_curTutorialInfo.GetNpcPosType].CheckViewDialogue) { m_uiScenarioNpcGroup[(int)m_curTutorialInfo.GetNpcPosType].ViewDialogue(false); m_uiScenarioNpcGroup[(int)m_curTutorialInfo.GetNpcPosType].SetNextButton(false); } float timer = delayTime + Time.realtimeSinceStartup; while (timer > Time.realtimeSinceStartup) { yield return(null); } StartCoroutine("PlayScenario", info); }
private void PlayScenario(TutorialInfo info) { m_isActive = true; m_curTutorialInfo = info; float delayTime = 0; for (int i = 0; i < m_uiScenarioNpcGroup.Length; i++) { bool isView = (i.Equals((int)NPC_POSITION.CENTER) || i.Equals((int)NPC_POSITION.EMPTY)) ? true : m_uiScenarioNpcGroup[i].CheckViewNpc; bool isExists = (i.Equals((int)NPC_POSITION.CENTER) || i.Equals((int)NPC_POSITION.EMPTY)) ? true : !info.npcGroup[i].npcBody.Equals("0"); if (isExists) { m_uiScenarioNpcGroup[i].SetNpc(info.npcGroup[i]); } m_uiScenarioNpcGroup[i].ViewNpc(isExists, isExists ? isView : false); delayTime = Mathf.Max(isView ? isExists ? 0 : NPC_PLAY_TIME : isExists ? NPC_PLAY_TIME : 0, delayTime); } for (int i = 0; i < m_uiScenarioNpcGroup.Length; i++) { m_uiScenarioNpcGroup[i].SetNarraterNpc(i.Equals((int)info.GetNpcPosType)); } m_uiScenarioNpcGroup[(int)info.GetNpcPosType].SetDialogue( info.npcPosType.Equals(NPC_POSITION.EMPTY) ? "" : info.GetNpcNameString(info.npcGroup[(int)info.GetNpcPosType].npcBody), info.GetNpcScriptString()); m_uiScenarioNpcGroup[(int)info.GetNpcPosType].SetNextButton(true); }
private void UpdateWindow(TutorialInfo info) { switch (info.TriggerType) { case TUTORIAL_TRIGGER_TYPE.TYPE_TALK: m_uiTutorial[(int)TUTORIAL_UI_TYPE.TYPE_TALK].OpenUI(info, m_uiTutorialCloseCB); break; case TUTORIAL_TRIGGER_TYPE.TYPE_TOUCH: case TUTORIAL_TRIGGER_TYPE.TYPE_TOUCH_VIEW: case TUTORIAL_TRIGGER_TYPE.TYPE_TOUCH_CALLBACK: m_uiTutorial[(int)TUTORIAL_UI_TYPE.TYPE_TOUCH].OpenUI(info, m_uiTutorialCloseCB); break; case TUTORIAL_TRIGGER_TYPE.TYPE_WAIT: case TUTORIAL_TRIGGER_TYPE.TYPE_NONSERVER_WAIT: if ((info.highlightPos.Equals(Vector3.zero) && info.highlighSize.Equals(Vector2.zero)) == false) { m_uiTutorial[(int)TUTORIAL_UI_TYPE.TYPE_TOUCH].OpenUI(info, m_uiTutorialCloseCB); } break; case TUTORIAL_TRIGGER_TYPE.TYPE_DELAY_TIME: m_uiTutorial[(int)TUTORIAL_UI_TYPE.TYPE_DELAY].OpenUI(info, m_uiTutorialCloseCB); break; case TUTORIAL_TRIGGER_TYPE.TYPE_REWARD_WINDOW: m_uiTutorial[(int)TUTORIAL_UI_TYPE.TYPE_REWARD].OpenUI(info, m_uiTutorialCloseCB); break; } if (info.TriggerType.Equals(TUTORIAL_TRIGGER_TYPE.TYPE_TOUCH_CALLBACK) || info.sendMessageTarget.Equals("0") || info.sendMessageFunc.Equals("0")) { OpenTutorialAnotherWindow(info); } }
public TutorialData(TutorialInfo type, List<GameObject> objects) { Type = type; Objects = objects; }
void ShowTutorialInfo(TutorialInfo tutInfo, List<GameObject> gameObjects) { if (ShowTutorial) { if (!_tutorialIsShown[(int)tutInfo]) { if (ShowTutorialScreenImplementationScreen != null) { ShowTutorialScreenImplementationScreen(new TutorialData(tutInfo, gameObjects)); _tutorialIsShown[(int)tutInfo] = true; } } } }