void Start() { sentences = new Queue <string>(); GameObject tutorial = GameObject.Find("DialogueSystem"); tutor = tutorial.GetComponent <TutorialGame>(); }
// Use this for initialization void Start() { // Find and Store the mediator script. mediator = GameObject.Find("Mediator").GetComponent <Mediator>(); // Find and Store the state manager's script. stateManager = GameObject.Find("Level").GetComponent <StateManager>(); // Find and Store the inventory manager's script. inventoryManager = GameObject.Find("Inventory").GetComponent <InventoryManager>(); // Find and Store the camera controller script. cameraController = Camera.main.GetComponent <CameraController>(); // Find and Store the UI Text that displays the command. command = GameObject.Find("Command").GetComponent <Text>(); // Store the animator. animator = this.GetComponent <Animator>(); // Find and Store the blackboard. blackboard = GameObject.Find("Blackboard").GetComponent <Blackboard>(); // See if you need to move the player. object spawn = blackboard.Get(stateManager.PlayerName); if (spawn != null) { Vector3 spawnPosition = (Vector3)spawn; GetComponent <Rigidbody2D>().MovePosition(spawnPosition); } // Get the tutorial game manager. tutorialGame = GameObject.Find("Level").GetComponent <TutorialGame>(); // Get the quest action handler script questActionHandler = GameObject.Find("Dialogue Manager Custom").GetComponent <QuestActionHandler>(); }
void Start() { dialogueManagerGO = GameObject.Find("DialogueManager"); tutor = GetComponent <TutorialGame>(); }