public void LoadLocation()
    {
        TurtleSave save = saveStack[saveStack.Count - 1];

        saveStack.Remove(save);
        transform.position = save.location;
        transform.rotation = save.rotation;
    }
    public void SaveLocation()
    {
        TurtleSave save = new TurtleSave(transform.position, transform.rotation);

        saveStack.Add(save);
    }