// Use this for initialization
    void Start()
    {
        _turtleRotateAndAnimate = GetComponent<TurtleRotateAndAnimate> ();
        turtleControls = GetComponent<TurtleControls> ();
        _spriteRenderer = GetComponent<SpriteRenderer> ();

        originalColor = _spriteRenderer.color;
        hurtColor = new Color (originalColor.r, originalColor.g, originalColor.b, .4f);
    }
    // Use this for initialization
    void Start()
    {
        animator = GetComponent<Animator> ();
        currentState = wanderState;

        turtleLight = GetComponent<Light> ();
        rb2D = GetComponent<Rigidbody2D> ();
        _turtleRotateAndAnimate = GetComponent<TurtleRotateAndAnimate> ();
        //		_turtleRotateAndAnimate.isSkidding = false;
        keepInRange = true;
        followTurtle = false;
        //		lightOn (true);
    }