private void HandleTouchOutSideUI()
    {
        if (Input.touchCount == 1)
        {
            Touch touch = Input.GetTouch(0);
            if (touch.phase == TouchPhase.Moved)
            {
                Vector2 vector2 = touch.deltaPosition;
                Vector3 vector3 = new Vector3(vector2.x, vector2.y);
                vector3 *= -1;
                _planningViewCamera.transform.Translate(vector3 * Time.deltaTime * CameraPanSpeed);
            }
            else if (touch.phase == TouchPhase.Began)
            {
                RaycastHit[] raycasts =
                    Physics.RaycastAll(_planningViewCamera.ScreenToWorldPoint(touch.position),
                                       Vector3.down);

                RaycastHit raycastHit = default;

                for (int i = 0; i < raycasts.Length; i++)
                {
                    if (raycasts[i].collider.gameObject.name == "UICollider")
                    {
                        raycastHit = raycasts[i];
                    }
                }

                if (raycastHit.collider != null)
                {
                    selectedTurret = raycastHit.collider.GetComponentInParent <TurretSpt>();
                    turretMenu.SetSelectedTurret(selectedTurret);

                    turretMenu.OpenMenu(true);

                    //Debug.Log(selectedTurret.gameObject.name);
                }
                else
                {
                    turretMenu.OpenMenu(false);
                }
            }
        }
        else if (Input.touchCount >= 2)
        {
            Touch FirstTouch  = Input.GetTouch(0);
            Touch SecondTouch = Input.GetTouch(1);

            Vector2 FirstPrevTouchPos  = FirstTouch.position - FirstTouch.deltaPosition;
            Vector2 SecondPrevTouchPos = SecondTouch.position - SecondTouch.deltaPosition;

            float prevDistance    = Vector2.Distance(FirstPrevTouchPos, SecondPrevTouchPos);
            float currentDistance = Vector2.Distance(FirstTouch.position, SecondTouch.position);

            float difference = currentDistance - prevDistance;
            _planningViewCamera.orthographicSize = Mathf.Clamp(_planningViewCamera.orthographicSize - difference * ZoomSpeed, ZoomMin, ZoomMax);
        }
    }
Example #2
0
 public void LaunchedProjectile(TurretSpt launcher)
 {
     //*******************//
 }
Example #3
0
 public void SetSelectedTurret(TurretSpt turret)
 {
     _selectedTurret = turret;
     SetDablage(turret.Damage);
 }