private void TurnTurret() { float rotation = turretTurnInput * turretTurnSpeed; turret.transform.Rotate(0, rotation, 0); if (turretTurnInput != 0) { var update = new TurretRotation.Update { Rotation = rotation }; turretRotationWriter.SendUpdate(update); } }
void UpdateReceived(TurretRotation.Update update) { turretTransform.Rotate(0, update.Rotation, 0); }