Example #1
0
    private void Start()
    {
        Affiliation       = 1;
        _currentEnemyMode = EnemyMode;

        _rangeFollower = GetComponent <IEnemyRangeFollowBehaviour>();
        _weapon        = GetComponent <EnemyWeaponShootable>();
    }
Example #2
0
    private void Update()
    {
        if (_currentEnemyMode != EnemyMode)
        {
            _currentEnemyMode = EnemyMode;

            switch (_currentEnemyMode)
            {
            case TurretFloatingEnemyMode.Idle:
                Idle();
                break;

            case TurretFloatingEnemyMode.Attack:
                Attack();
                break;
            }
        }
    }