// Use this for initialization void Start() { m_fRotateCounter = DF_ROTATE_COUNTER_OFFESET; m_fShootCounter = DF_SHOOT_COUNTER_OFFESET + m_fShootCounter - DF_SHOOT_PASS_OFFEST; m_kTurrent = this.GetComponent <TurrentManagerScript> (); }
// Use this for initialization void Start() { turrent = this.GetComponent <TurrentManagerScript>(); }