void ChooseAction()
    {
        TurnsHandler myTurn = new TurnsHandler();

        myTurn.Attacker      = enemy.name;
        myTurn.AttackerGO    = this.gameObject;
        myTurn.Attack_Target = BSM.HeroesInBattle[Random.Range(0, BSM.HeroesInBattle.Count)];
        BSM.CollectTurns(myTurn);
    }
Example #2
0
 public void CollectTurns(TurnsHandler input)
 {
     PerformList.Add(input);
 }