void ChooseAction() { TurnsHandler myTurn = new TurnsHandler(); myTurn.Attacker = enemy.name; myTurn.AttackerGO = this.gameObject; myTurn.Attack_Target = BSM.HeroesInBattle[Random.Range(0, BSM.HeroesInBattle.Count)]; BSM.CollectTurns(myTurn); }
public void CollectTurns(TurnsHandler input) { PerformList.Add(input); }