Example #1
0
    private IEnumerator MoveRoutine()
    {
        while (true)
        {
            if (isMyTurn)
            {
                Direction?direction = null;
                if (Input.GetKey(KeyCode.RightArrow) || queuedKeyPress == KeyCode.RightArrow)
                {
                    direction = Direction.EAST;
                }
                else if (Input.GetKey(KeyCode.LeftArrow) || queuedKeyPress == KeyCode.LeftArrow)
                {
                    direction = Direction.WEST;
                }
                else if (Input.GetKey(KeyCode.UpArrow) || queuedKeyPress == KeyCode.UpArrow)
                {
                    direction = Direction.NORTH;
                }
                else if (Input.GetKey(KeyCode.DownArrow) || queuedKeyPress == KeyCode.DownArrow)
                {
                    direction = Direction.SOUTH;
                }

                queuedKeyPress = null;

                if (direction.HasValue)
                {
                    actionSetter = () => {
                        turnActions.Clear();
                        Step moveAction = controller.Move(direction.Value, ref actionFailedInfo);
                        if (moveAction != null)
                        {
                            turnActions.Add(moveAction);
                        }
                    };

                    ConfirmAction();
                }
            }

            yield return(new WaitForSeconds(0.1f));
        }
    }
Example #2
0
    public Turn OnTurn()
    {
        var steps = new List <Step>();

        if (CurrentHp > 0)
        {
            //Direction? direction = DirectionExtensions.RelativeDirection(controller.Row, controller.Col, player.Row, player.Col);
            Direction?direction = DirectionExtensions.RelativeDirection(transform.position, player.transform.position);
            if (direction == null)
            {
                if (controller.Elevation > player.Elevation && player.IsClimbing && player.Climbing == controller.Climbing)
                {
                    direction = controller.Climbing.Value.Opposite();
                }
                else
                {
                    direction = player.Climbing;
                }
            }

            if (direction != null)
            {
                Step moveStep = controller.Move(direction.Value);
                if (moveStep != null)
                {
                    steps.Add(moveStep);
                }
            }

            if (!controller.IsClimbing)
            {
                steps.Add(AttackMyTile());
            }
        }

        return(new Turn(steps, GameManager.standardTurnTime));
    }