public void DonePlacingCities() { donePlacing = true; if (gSP.currentPhase == GameStartPhases.initPhase.Prepare) { tS.NextPhase(); } }
public void PreparePhase() { msgD.DisplayMessage("Prepare Yourself", 1f); currentPhase = initPhase.Prepare; if (aIC.donePlacing) { turnStructureScript.NextPhase(); } }