Example #1
0
 public FirstState(TurnStateManager owner) : base(owner)
 {
 }
Example #2
0
 public PlayerStartState(TurnStateManager owner) : base(owner)
 {
 }
Example #3
0
 public EnemyEndState(TurnStateManager context) : base(context)
 {
 }
Example #4
0
 public ResultState(TurnStateManager context) : base(context)
 {
 }
Example #5
0
 public EnemyStartState(TurnStateManager owner) : base(owner)
 {
 }
Example #6
0
 public PlayerEndState(TurnStateManager owner) : base(owner)
 {
 }
    // METHODS

    void Start()
    {
        turnManager = FindObjectOfType <TurnStateManager> ();
    }
    // METHODS

    void Start()
    {
        player      = FindObjectOfType <Player> ();
        turnManager = FindObjectOfType <TurnStateManager> ();
    }
Example #9
0
 protected override void UnityAwake()
 {
     stateManager = new TurnStateManager(this);
 }