public void Init() { _panel = new GameObject().AddComponent <TurnPanel>(); _panel.RoundText = _panel.gameObject.AddComponent <UnityEngine.UI.Text>(); _systems.Add(new TurnPanelRoundDisplaySystem(_contexts, _panel)); }
private void SetUI() { UIMgr.Instance.UnsetUIComponentAll(); Dictionary <ActionType, UnityAction> btnEvents = new Dictionary <ActionType, UnityAction>() { { ActionType.Move, OnClickMoveBtn }, { ActionType.Attack, OnClickAttackBtn }, { ActionType.Item, OnClickItemBtn }, { ActionType.Skill, OnClickSkillBtn }, }; UIMgr.Instance.SetUIComponent <ActionPanel>(new UIActionParam(unit.actionSlots, unit.actionPointsRemain, btnEvents), true); UIMgr.Instance.SetUIComponent <ActionPointPanel>(new UIActionPointParam(unit.actionPointsRemain), true); UIMgr.Instance.SetUIComponent <TurnPanel>(null, true); UIMgr.Instance.SetUIComponent <TMEndTurnBtn>(null, true); TurnPanel tp = UIMgr.Instance.GetUIComponent <TurnPanel>(); if (tp.ShouldUpdateSlots(TurnMgr.Instance.turns.ToList())) { tp.SetSlots(UIMgr.Instance.GetUIComponent <StatusPanel>(), owner.turns.ToList()); } EventMgr.Instance.onTurnBeginEnter.Invoke(); }
void NewGameMethod() { CurrentGame = new Game(); CurrentGame.OnWriting += Write; CurrentGame.OnShareBought += UpdateShareCollectionDisplay; CurrentGame.OnNewShareAvailable += UpdateCurrentShareDisplay; SetupGameButton.Show(); Output.Clear(); PlayerDisplayPanel.Hide(); CurrentShareBox.Hide(); TurnPanel.Hide(); }
void OKButtonMethod() { var action = ActionsBox.SelectedItem; if (action == null) { return; } CurrentPlayer.Action = ActionsBox.SelectedItem.ToString(); ActionsBox.SelectedItem = null; TurnPanel.Hide(); }
void Start() { gameMgr = FindObjectOfType <GameMgr>(); turnPanel = FindObjectOfType <TurnPanel>(); actionPanel = FindObjectOfType <ActionPanel>(); actionPointPanel = FindObjectOfType <ActionPointPanel>(); itemPanel = FindObjectOfType <ItemPanel>(); statusPanel = FindObjectOfType <StatusPanel>(); popupPanel = FindObjectOfType <PopupPanel>(); summonPanel = FindObjectOfType <SummonPanel>(); RegisterEvent(); }
public void Init() { _panel = new GameObject().AddComponent <TurnPanel>(); var node = new GameObject().AddComponent <TurnNode>(); node.IconImage = new GameObject().AddComponent <Image>(); node.CurrentTurnIndicator = new GameObject(); _panel.TurnNodePrefabs = node; _panel.TurnNodes = new List <TurnNode>(); _panel.TurnNodeParent = new GameObject().transform; _systems.Add(new TurnNodeCreatingSystem(_contexts, _panel)); }
public void TakingTurn(Player inPlayer) { CurrentPlayer = inPlayer; UpdateShareCollectionDisplay(CurrentPlayer, 0); if (CurrentPlayer is HumanPlayer) { PlayerNameText.Text = CurrentPlayer.Name; TurnPanel.Show(); PlayerGoalText.Text = CurrentPlayer.Goal.ToString(); UpdateCoinDisplay(CurrentPlayer, CurrentPlayer.GetCoins()); CurrentPlayer.Action = ActionsBox.SelectedItem?.ToString(); } else { PlayerNameText.Text = CurrentPlayer.Name; PlayerGoalText.Text = "?"; PlayerCoinsText.Text = "?"; //BoughtSharesText.Text = "?"; } }
public IEnumerator battleLoop() { while (battlers.Count > 0) { battlers.Sort(); int delayRecoveryAmount = battlers[0].delay; Debug.Log("extracted delay " + delayRecoveryAmount); foreach (var battler in battlers) { battler.delay -= delayRecoveryAmount; strainAccumulator += delayRecoveryAmount; battler.recoverStrain(strainAccumulator / strainRecovThreshold); strainAccumulator = strainAccumulator % strainRecovThreshold; } for (int i = 0; i < turnPanelHolder.childCount; i++) { Destroy(turnPanelHolder.GetChild(i).gameObject); } foreach (var battler in battlers) { TurnPanel panel = Instantiate(turnPanelPrefab, turnPanelHolder); panel.updateVal(battler); } yield return(StartCoroutine(battlers[0].executeTurn())); bool allPLayerDead = true; foreach (var playerPartyBattler in playerParty.battlers) { if (!playerPartyBattler.isDead()) { allPLayerDead = false; } else { playerPartyBattler.setState(PlayerCharState.dead); } } if (allPLayerDead) { Debug.Log("Player Loses"); failScreenLoader.SetActive(true); break; } else { bool allEnemiesDead = true; for (int i = enemies.Count - 1; i >= 0; i--) { var enemyBattler = enemies[i]; if (!enemyBattler.isDead()) { allEnemiesDead = false; } else if (battlers.Contains(enemyBattler)) { enemyBattler.showDead(); battlers.Remove(enemyBattler); } } if (allEnemiesDead) { Debug.Log("Player wins"); nextSceneLoader.SetActive(true); break; } } } }
public TurnPanelRoundDisplaySystem(Contexts contexts, TurnPanel panel) : base(contexts) { _panel = panel; }
public TurnPanelPlayingOrderSystem(Contexts contexts, TurnPanel turnPanel) : base(contexts.game) { _turnPanel = turnPanel; }
public TurnNodeCreatingSystem(Contexts contexts, TurnPanel turnPanel) : base(contexts) { _turnPanel = turnPanel; _unitContext = contexts.unit; }