private void BlueTeamReset() { try { if (blueCD == 0 && turnCounter.currentTurn == 1) { CmdSetCD(true, 5); //Turn 1 == blue, Set StartCoroutine(turnMenu.YourturnMenu(0)); turnCounter.CmdSyncTurn(0); Teleport(true); } } catch (Exception e) { //Bugs? //Debug.Log(e); } }
void updates() { //TODO: turnMenu currently not available for Mode 4 milti player mode. //if(PlayerPrefs.GetInt("Mode",0) == 4) if (!lobby.gameObject.active) { int turn = turnCounter.currentTurn; StartCoroutine(turnMenu.YourturnMenu(turn)); } }