/// <summary> /// Rolls a dice /// </summary> /// <returns></returns> public IDiceRollResult Roll() { var result = DiceRoller.RollDice(CubeSides); if (!IsLoseNumber(result.Score, MaxLooseNumber)) { TurnScoreControl.AddTurnPoints(result.Score); TurnControl.CurrentPlayer.Score += result.Score; } else { TurnControl.CurrentPlayer.Score -= TurnScoreControl.CurrentTurnPoints; TurnScoreControl.ClearTurnPoints(); TurnControl.Next(); } if (Player1.Score >= WinPointQuantity) { Win(Player1); } else if (Player2.Score >= WinPointQuantity) { Win(Player2); } return(result); }
/// <summary> /// Ends the players turn. /// </summary> public void EndTurn() { if (TurnScoreControl.CurrentTurnPoints != 0) { TurnScoreControl.ClearTurnPoints(); TurnControl.Next(); } }