Example #1
0
 public static void EndRound(Game.Structure.RoundScore[] roundScores, int initiater)
 {
     endRound = true;
     TurnArrowController.TurnArrowOff();
     Game.Actors.ScoreBoard.UpdateScores(roundScores, initiater);
     ScoreBoard.Show(true);
 }
Example #2
0
    public static void CleanTable()
    {
        TurnArrowController.TurnArrowOff();
        TrumpSelection.Hide();
        ScoreBoard.Hide();
        staticGameTable.SetGameState(Common.Enums.GameState.INLOBBY);
        Game.Actors.ScoreBoard.ResetScores();
        BiddingPopup.Hide();
        CurrentTrump.currentTrumpActive = false;
        UserInteraction.InputActive     = false;

        foreach (Transform card in GameObject.FindGameObjectWithTag("DECK").transform)
        {
            if (!card.name.Contains("Card"))
            {
                Destroy(card.gameObject);
            }
        }

        PlayedCardsController.Cards[0].gameObject.SetActive(false);
        PlayedCardsController.Cards[1].gameObject.SetActive(false);
        PlayedCardsController.Cards[2].gameObject.SetActive(false);
        PlayedCardsController.Cards[3].gameObject.SetActive(false);

        PlayedCardsController.playedCardCount = 0;
    }
Example #3
0
    public static void ResetHand(int winner, UnityRound currentRound, Player winnerPlayer)
    {
        if (Properties.ActiveGameType == GameType.SinglePlayer)
        {
            destinationPosition = playerPositions[winner].position;
            destinationRotation = playerPositions[winner].rotation;
        }
        else
        {
            int networkWinnerSeat = LocalNetworkPlayer.GetRelativePlayerSeat(winner);
            destinationPosition = playerPositions[networkWinnerSeat].position;
            destinationRotation = playerPositions[networkWinnerSeat].rotation;
        }

        unityRound = currentRound;

        playedCardCount = 0;
        PlayedCardsController.awaitingWinner = winnerPlayer;

        moveCards = true;

        TurnArrowController.TurnArrowOff();
    }