protected void OnEnable() { _gcAvStr = new GUIContent(MOTION_STRENGTH, string.Format(MOTION_STR_FMT, MOTION_AV)); _gcLaStr = new GUIContent(MOTION_STRENGTH, string.Format(MOTION_STR_FMT, MOTION_LA)); _gcLvStr = new GUIContent(MOTION_STRENGTH, string.Format(MOTION_STR_FMT, MOTION_LV)); _gcAvMin = new GUIContent(MOTION_MIN, string.Format(MOTION_MIN_FMT, MOTION_AV, MOTION_AV_UNITS)); _gcLaMin = new GUIContent(MOTION_MIN, string.Format(MOTION_MIN_FMT, MOTION_LA, MOTION_LA_UNITS)); _gcLvMin = new GUIContent(MOTION_MIN, string.Format(MOTION_MIN_FMT, MOTION_LV, MOTION_LV_UNITS)); _gcAvMax = new GUIContent(MOTION_MAX, string.Format(MOTION_MAX_FMT, MOTION_AV, MOTION_AV_UNITS)); _gcLaMax = new GUIContent(MOTION_MAX, string.Format(MOTION_MAX_FMT, MOTION_LA, MOTION_LA_UNITS)); _gcLvMax = new GUIContent(MOTION_MAX, string.Format(MOTION_MAX_FMT, MOTION_LV, MOTION_LV_UNITS)); _gcAvSmooth = new GUIContent(MOTION_SMOOTH, string.Format(MOTION_SMOOTH_FMT, MOTION_AV)); _gcLaSmooth = new GUIContent(MOTION_SMOOTH, string.Format(MOTION_SMOOTH_FMT, MOTION_LA)); _gcLvSmooth = new GUIContent(MOTION_SMOOTH, string.Format(MOTION_SMOOTH_FMT, MOTION_LV)); _pTarget = serializedObject.FindProperty("motionTarget"); _pFxColor = serializedObject.FindProperty("effectColor"); _pFxCover = serializedObject.FindProperty("effectCoverage"); _pFxFeather = serializedObject.FindProperty("effectFeather"); _pFxSkybox = serializedObject.FindProperty("effectSkybox"); _pApplyColorToBkg = serializedObject.FindProperty("applyColorToBackground"); _pAvUse = serializedObject.FindProperty("useAngularVelocity"); _pAvStr = serializedObject.FindProperty("angularVelocityStrength"); _pAvMin = serializedObject.FindProperty("angularVelocityMin"); _pAvMax = serializedObject.FindProperty("angularVelocityMax"); _pAvSmooth = serializedObject.FindProperty("angularVelocitySmoothing"); _pLaUse = serializedObject.FindProperty("useAcceleration"); _pLaStr = serializedObject.FindProperty("accelerationStrength"); _pLaMin = serializedObject.FindProperty("accelerationMin"); _pLaMax = serializedObject.FindProperty("accelerationMax"); _pLaSmooth = serializedObject.FindProperty("accelerationSmoothing"); _pLvUse = serializedObject.FindProperty("useVelocity"); _pLvStr = serializedObject.FindProperty("velocityStrength"); _pLvMin = serializedObject.FindProperty("velocityMin"); _pLvMax = serializedObject.FindProperty("velocityMax"); _pLvSmooth = serializedObject.FindProperty("velocitySmoothing"); _tb = (TunnellingBase)target; _headerLogo = VrTunnellingProEditorUtils.LoadTexture(HEADER_LOGO_NAME); _fiDebugMotion = typeof(TunnellingBase).GetField("_debugMotionCalculations", BindingFlags.Instance | BindingFlags.NonPublic); _fiDebugAv = typeof(TunnellingBase).GetField("_debugAv", BindingFlags.Instance | BindingFlags.NonPublic); _fiDebugLa = typeof(TunnellingBase).GetField("_debugLa", BindingFlags.Instance | BindingFlags.NonPublic); _fiDebugLv = typeof(TunnellingBase).GetField("_debugLv", BindingFlags.Instance | BindingFlags.NonPublic); _fiDebugForceOn = typeof(TunnellingBase).GetField("_debugForceOn", BindingFlags.Instance | BindingFlags.NonPublic); _fiDebugForceVal = typeof(TunnellingBase).GetField("_debugForceValue", BindingFlags.Instance | BindingFlags.NonPublic); CacheProperties(); EditorApplication.update += OnEditorUpdate; }
protected void OnEnable() { _tb = (TunnellingBase)target; _headerLogo = VrtpEditorUtils.LoadTexture(HEADER_LOGO_NAME); InitAps( _pTarget, _pFxColor, _pFxCover, _pFxFeather, _pFxSkybox, _pApplyColorToBkg, _pAvUse, _pAvStr, _pAvMin, _pAvMax, _pAvSmooth, _pLaUse, _pLaStr, _pLaMin, _pLaMax, _pLaSmooth, _pLvUse, _pLvStr, _pLvMin, _pLvMax, _pLvSmooth, _pCounterMotion, _pCounterRotStr, _pCounterRotAxs, _pMotionEffectTarget, _pArtTilt, _pArtTiltStr, _pArtTiltMax, _pArtTiltSmooth, _pDivFps, _pDivTrans, _pDivRot ); SectionToggle.Init(serializedObject, _showMotionDetection, _showMotionEffects); #region Motion detection labels _gcAvStr = new GUIContent(MOTION_STRENGTH, string.Format(MOTION_STR_FMT, MOTION_AV)); _gcLaStr = new GUIContent(MOTION_STRENGTH, string.Format(MOTION_STR_FMT, MOTION_LA)); _gcLvStr = new GUIContent(MOTION_STRENGTH, string.Format(MOTION_STR_FMT, MOTION_LV)); _gcAvMin = new GUIContent(MOTION_MIN, string.Format(MOTION_MIN_FMT, MOTION_AV, MOTION_AV_UNITS)); _gcLaMin = new GUIContent(MOTION_MIN, string.Format(MOTION_MIN_FMT, MOTION_LA, MOTION_LA_UNITS)); _gcLvMin = new GUIContent(MOTION_MIN, string.Format(MOTION_MIN_FMT, MOTION_LV, MOTION_LV_UNITS)); _gcAvMax = new GUIContent(MOTION_MAX, string.Format(MOTION_MAX_FMT, MOTION_AV, MOTION_AV_UNITS)); _gcLaMax = new GUIContent(MOTION_MAX, string.Format(MOTION_MAX_FMT, MOTION_LA, MOTION_LA_UNITS)); _gcLvMax = new GUIContent(MOTION_MAX, string.Format(MOTION_MAX_FMT, MOTION_LV, MOTION_LV_UNITS)); _gcAvSmooth = new GUIContent(MOTION_SMOOTH, string.Format(MOTION_SMOOTH_FMT, MOTION_AV)); _gcLaSmooth = new GUIContent(MOTION_SMOOTH, string.Format(MOTION_SMOOTH_FMT, MOTION_LA)); _gcLvSmooth = new GUIContent(MOTION_SMOOTH, string.Format(MOTION_SMOOTH_FMT, MOTION_LV)); #endregion _fiDebugMotion = typeof(TunnellingBase).GetField("_debugMotionCalculations", BindingFlags.Instance | BindingFlags.NonPublic); _fiDebugAv = typeof(TunnellingBase).GetField("_debugAv", BindingFlags.Instance | BindingFlags.NonPublic); _fiDebugLa = typeof(TunnellingBase).GetField("_debugLa", BindingFlags.Instance | BindingFlags.NonPublic); _fiDebugLv = typeof(TunnellingBase).GetField("_debugLv", BindingFlags.Instance | BindingFlags.NonPublic); _fiDebugForceOn = typeof(TunnellingBase).GetField("_debugForceOn", BindingFlags.Instance | BindingFlags.NonPublic); _fiDebugForceVal = typeof(TunnellingBase).GetField("_debugForceValue", BindingFlags.Instance | BindingFlags.NonPublic); CacheProperties(); EditorApplication.update += OnEditorUpdate; }