public override void CheckPureTuning() { if (GameController == null) { return; } if (new[] { "DM", "TDM", "CTF" }.Contains(GameController.GameType)) { var error = false; foreach (var pair in Tuning) { if (pair.Value.Value != pair.Value.DefaultValue) { error = true; break; } } if (error) { Tuning.Reset(); Console.Print(OutputLevel.STANDARD, "server", "resetting tuning due to pure server"); } } }