Example #1
0
    private IEnumerator showRaceResults(TubeRaceEvents.EndGameResultsReceived results)
    {
        FinishScreen.SetActive(value: true);
        DefaultScreen.SetActive(value: false);
        List <long> sortedSessionIds = new List <long>(results.PlayerIdToPlacement.Keys);

        sortedSessionIds.Sort((long o1, long o2) => results.PlayerIdToPlacement[o1].CompareTo(results.PlayerIdToPlacement[o2]));
        for (int i = 0; i < LeaderBoardItems.Length; i++)
        {
            if (i < sortedSessionIds.Count)
            {
                PartyGameSessionMessages.TubeRacePlayerResult resultBySessionId = getResultBySessionId(results.PlayerResults, sortedSessionIds[i]);
                if (resultBySessionId != null)
                {
                    LeaderBoardItems[i].SetData(sortedSessionIds[i], (int)resultBySessionId.OverallScore);
                    LeaderBoardItems[i].gameObject.SetActive(value: true);
                }
                else
                {
                    LeaderBoardItems[i].gameObject.SetActive(value: false);
                }
            }
            else
            {
                LeaderBoardItems[i].gameObject.SetActive(value: false);
            }
        }
        yield return(new WaitForSeconds(TimeToShowFinishScreenInSeconds));

        showDefaultScreen();
    }
 private bool onEndGameResultsReceived(TubeRaceEvents.EndGameResultsReceived evt)
 {
     Reward.ShowReward(evt.PlayerIdToPlacement, partyGameDefinition);
     Object.Destroy(unfinishedRow);
     changeState(PopupState.AwaitingClaim);
     return(false);
 }
Example #3
0
 private bool onEndGameResultsReceived(TubeRaceEvents.EndGameResultsReceived evt)
 {
     if (evt.PartyGameId == GameDefinition.Id && evt.PlayerResults.Count > 1)
     {
         CoroutineRunner.StopAllForOwner(this);
         CoroutineRunner.Start(showRaceResults(evt), this, "showFinishScreen");
     }
     return(false);
 }
 private bool onEndGameResults(TubeRaceEvents.EndGameResultsReceived evt)
 {
     if (evt.PlayerIdToPlacement.Count > 1 && base.transform.GetSiblingIndex() <= (int)MaxPlacementForTrophy)
     {
         TrophySelector.Select(base.transform.GetSiblingIndex() + 1);
         TrophyGameObject.SetActive(value: true);
     }
     return(false);
 }