public override List <WrappedCard> GetViewAsCards(TrustedAI ai, string pattern, Player player) { Room room = ai.Room; Player jiaozhu = ai.FindPlayerBySkill("hongfa"); List <WrappedCard> result = new List <WrappedCard>(); if (jiaozhu != null && RoomLogic.WillBeFriendWith(room, player, jiaozhu) && pattern == Slash.ClassName) { foreach (int id in jiaozhu.GetPile("heavenly_army")) { WrappedCard hongfa = new WrappedCard("HongfaCard") { Skill = "hongfa" }; hongfa.AddSubCard(id); WrappedCard slash = new WrappedCard(Slash.ClassName) { Skill = "hongfa" }; slash.AddSubCard(id); slash = RoomLogic.ParseUseCard(room, slash); slash.UserString = RoomLogic.CardToString(room, hongfa); result.Add(slash); } } return(result); }
public override bool OnSkillInvoke(TrustedAI ai, Player player, object data) { Room room = ai.Room; if (ai.WillSkipPlayPhase(player)) { int count = 0; foreach (Player p in room.GetOtherPlayers(player)) { if (!p.IsAllNude() && RoomLogic.CanGetCard(room, player, p, "hej")) { count++; } } Player erzhang = ai.FindPlayerBySkill("guzheng"); if (erzhang != null && !ai.IsFriend(erzhang) && player.HandcardNum + count > player.MaxHp + 2) { return(false); } } double value = 0; foreach (Player p in room.GetOtherPlayers(player)) { if (!p.IsAllNude() && RoomLogic.CanGetCard(room, player, p, "hej")) { value += ai.FindCards2Discard(player, p, string.Empty, "he", HandlingMethod.MethodGet).Score; } } return(value > 4); }
public override double CardValue(TrustedAI ai, Player player, WrappedCard card, bool isUse, Player.Place place) { if (ai.HasSkill(Name) && ai.IsSituationClear()) { FunctionCard fcard = Engine.GetFunctionCard(card.Name); if (fcard is DefensiveHorse || fcard is SpecialEquip) { return(-2); } } if (!isUse && ai.IsCard(card.GetEffectiveId(), Slash.ClassName, player)) { Player jiangwei = ai.FindPlayerBySkill(Name); if (jiangwei != null && !ai.IsFriend(jiangwei, player) && RoomLogic.CanSlash(ai.Room, player, jiangwei)) { return(2); } } return(0); }
public static List <Player> FindTuxiTargets(TrustedAI ai, Player player, int max) { List <Player> result = new List <Player>(); List <Player> enemies = ai.GetEnemies(player); ai.SortByHandcards(ref enemies, false); Room room = ai.Room; Player zhugeliang = ai.FindPlayerBySkill("kongcheng"); if (zhugeliang != null && ai.IsFriend(zhugeliang) && zhugeliang.HandcardNum == 1 && ai.GetEnemisBySeat(zhugeliang) > 0 && zhugeliang != player) { if (ai.IsWeak(zhugeliang)) { result.Add(zhugeliang); } else { List <int> ids = ai.GetKnownCards(zhugeliang); if (ids.Count == 1) { int id = ids[0]; if (!ai.IsCard(id, Jink.ClassName, zhugeliang) && !!ai.IsCard(id, Peach.ClassName, zhugeliang) && !ai.IsCard(id, Analeptic.ClassName, zhugeliang)) { result.Add(zhugeliang); } } } } foreach (Player p in enemies) { if (result.Contains(p) || !RoomLogic.CanGetCard(room, player, p, "h")) { continue; } List <int> ids = ai.GetKnownCards(p); foreach (int id in ids) { WrappedCard card = room.GetCard(id); if (card.Name == Peach.ClassName || card.Name == Nullification.ClassName || card.Name.Contains(Nullification.ClassName)) { result.Add(p); break; } } if (result.Count >= max) { break; } } if (result.Count < max) { foreach (Player p in enemies) { if (result.Contains(p) || !RoomLogic.CanGetCard(room, player, p, "h")) { continue; } if (ai.HasSkill("jijiu|qingnang|leiji|jieyin|beige|kanpo|liuli|qiaobian|zhiheng|guidao|tianxiang|lijian", p)) { result.Add(p); } if (result.Count >= max) { break; } } } if (result.Count < max) { foreach (Player p in enemies) { if (result.Contains(p) || !RoomLogic.CanGetCard(room, player, p, "h")) { continue; } int x = p.HandcardNum; bool good = true; if (x == 1 && ai.NeedKongcheng(p)) { good = false; } if (x >= 2 && ai.HasSkill("tuntian", p)) { good = false; } if (good) { result.Add(p); } if (result.Count >= max) { break; } } } return(result); }
public override CardUseStruct OnResponding(TrustedAI ai, Player player, string pattern, string prompt, object data) { CardUseStruct result = new CardUseStruct { From = player, To = new List <Player>() }; Room room = ai.Room; int sub = -1; foreach (int id in player.GetPile("sorcery")) { WrappedCard card = room.GetCard(id); if (card.Suit == WrappedCard.CardSuit.Club || card.Suit == WrappedCard.CardSuit.Spade) { sub = id; break; } } if (sub == -1) { sub = player.GetPile("sorcery")[0]; } WrappedCard qianhuan = new WrappedCard("QianhuanCard") { Mute = true, Skill = Name }; qianhuan.AddSubCard(sub); if (room.ContainsTag("qianhuan_data") && room.GetTag("qianhuan_data") is CardUseStruct use) { if (ai.IsCancelTarget(use.Card, use.To[0], use.From) || !ai.IsCardEffect(use.Card, use.To[0], use.From)) { return(result); } if (use.Card.Name == SupplyShortage.ClassName || use.Card.Name == Indulgence.ClassName || use.Card.Name == Snatch.ClassName) { if (use.From != null && ai.IsEnemy(use.From)) { result.Card = qianhuan; return(result); } } else if (use.Card.Name == BurningCamps.ClassName) { DamageStruct damage = new DamageStruct(use.Card, use.From, use.To[0], 1, DamageStruct.DamageNature.Fire); if (player.GetPile("sorcery").Count >= 3 && ai.GetDamageScore(damage).Score < 0 || ai.GetDamageScore(damage).Score < -5) { result.Card = qianhuan; return(result); } } else if (use.Card.Name.Contains(Slash.ClassName)) { DamageStruct damage = new DamageStruct(use.Card, use.From, use.To[0], 1 + use.Drank); if (use.Card.Name == FireSlash.ClassName) { damage.Nature = DamageStruct.DamageNature.Fire; } else if (use.Card.Name == ThunderSlash.ClassName) { damage.Nature = DamageStruct.DamageNature.Thunder; } double value = ai.GetDamageScore(damage).Score; if (value < -5 || (ai.IsWeak(use.To[0]) && value < 0) || (value < 0 && player.GetPile("sorcery").Count >= 3)) { result.Card = qianhuan; return(result); } } else if (use.Card.Name == ArcheryAttack.ClassName) { DamageStruct damage = new DamageStruct(use.Card, use.From, use.To[0]); double value = ai.GetDamageScore(damage).Score; if ((value < -5 || (ai.IsWeak(use.To[0]) && value < 0)) && player != use.To[0] ? ai.IsLackCard(use.To[0], Jink.ClassName) : ai.GetKnownCardsNums(Jink.ClassName, "he", use.To[0]) == 0) { result.Card = qianhuan; return(result); } } else if (use.Card.Name == SavageAssault.ClassName) { Player menghuo = ai.FindPlayerBySkill("huoshou"); DamageStruct damage = new DamageStruct(use.Card, menghuo ?? use.From, use.To[0]); double value = ai.GetDamageScore(damage).Score; if ((value < -5 || (ai.IsWeak(use.To[0]) && value < 0)) && (player != use.To[0] ? ai.IsLackCard(use.To[0], Slash.ClassName) : ai.GetKnownCardsNums(Slash.ClassName, "he", use.To[0]) == 0 || RoomLogic.IsHandCardLimited(room, use.To[0], HandlingMethod.MethodResponse))) { result.Card = qianhuan; return(result); } } else if (use.Card.Name == Duel.ClassName) { DamageStruct damage = new DamageStruct(use.Card, use.From, use.To[0]); double value = ai.GetDamageScore(damage).Score; if (value < -5 || ((ai.IsWeak(use.To[0]) || player.GetPile("sorcery").Count >= 3) && value < 0)) { result.Card = qianhuan; return(result); } } } return(result); }
public override void Use(TrustedAI ai, Player player, ref CardUseStruct use, WrappedCard card) { Room room = ai.Room; List <ScoreStruct> scores = new List <ScoreStruct>(); foreach (Player p in room.GetOtherPlayers(player)) { if (!RoomLogic.InMyAttackRange(room, p, player) || p.IsNude()) { continue; } ScoreStruct score = ai.FindCards2Discard(player, p, "he", HandlingMethod.MethodDiscard); score.Players = new List <Player> { p }; if (ai.IsEnemy(p)) { if (p.HandcardNum + p.GetPile("wooden_ox").Count < 3 || ai.IsLackCard(p, Slash.ClassName)) { score.Score += 3; } else { bool armor_ignore = false; if (p.HasWeapon(QinggangSword.ClassName) || ai.HasSkill("jianchu", p)) { armor_ignore = true; } else if (ai.HasSkill("paoxiao|paoxiao_fz", p)) { Player lord = ai.FindPlayerBySkill("shouyue"); if (lord != null && RoomLogic.PlayerHasShownSkill(room, lord, "shouyue") && RoomLogic.WillBeFriendWith(room, p, lord)) { armor_ignore = true; } } if (!armor_ignore && ai.HasArmorEffect(player, RenwangShield.ClassName)) { score.Score += 0.5; } if (!armor_ignore && ai.HasArmorEffect(player, EightDiagram.ClassName)) { score.Score += 0.5; } if (ai.HasSkill("wushang", p)) { score.Score -= 0.5; } if (p.HasWeapon(DragonPhoenix.ClassName)) { score.Score -= 0.5; } if (ai.HasSkill("jianchu", p)) { score.Score = -0.5; } if (ai.HasSkill("tieqi|tieqi_fz", p)) { score.Score = 1; } if (ai.GetKnownCardsNums(Jink.ClassName, "he", player) == 0) { score.Score -= 2; } } } scores.Add(score); } if (scores.Count > 0) { ai.CompareByScore(ref scores); if (scores[0].Score > 2) { use.Card = card; use.To = new List <Player>(scores[0].Players); } } }