Example #1
0
        private IEnumerator OnReciveRewardDeck(Reward_Deck reward)
        {
            TrophyUtil.Unlock_DeckNum();
            bool recived = false;
            UIGetRewardDialog rewardMateralsDialog = Util.Instantiate(mPrefabUIDutyRewardMaterialsDialog.gameObject, mModalCamera.gameObject).GetComponent <UIGetRewardDialog>();

            rewardMateralsDialog.Initialize(reward);
            rewardMateralsDialog.SetOnDialogClosedCallBack(delegate
            {
                recived = true;
                rewardMateralsDialog.Close();
                UnityEngine.Object.Destroy(rewardMateralsDialog.gameObject);
            });
            KeyControl rewardDialogKeyController = rewardMateralsDialog.Show();

            ChangeKeyController(rewardDialogKeyController);
            while (!recived)
            {
                yield return(new WaitForSeconds(0.5f));
            }
        }