protected override void OnEnable() { if (!HasBeenInitialized) { _TrophiesData = TheRunGameManager.Instance.TrophiesData; InstantiateCells(_TrophiesData.Data.Length); } base.OnEnable(); }
void Awake() { PerksData = TheRunGameManager.Instance.PerksData; TrophiesData = TheRunGameManager.Instance.TrophiesData; }