Example #1
0
        private void DealPatyTroop(TroopRoster battleTroopRoster)
        {
            TroopRoster troopRosters = MobileParty.MainParty.MemberRoster;
            ICollection <TroopRosterElement> needMoveTroop = troopRosters.RemoveIf(obj => !battleTroopRoster.Contains(obj.Character));

            foreach (TroopRosterElement element in needMoveTroop)
            {
                if (element.Character.IsHero)
                {
                    this._tempMobile.MemberRoster.AddToCounts(element.Character, 1);
                }
                else
                {
                    this._tempMobile.MemberRoster.AddToCounts(element.Character, element.Number);
                }
            }
        }
        private static void SortAnyParty(MBBindingList <PartyCharacterVM> toSort, PartyBase party,
                                         TroopRoster rosterToSort, PartySort sorter)
        {
            if (rosterToSort == null || rosterToSort.Count == 0 || toSort == null || toSort.IsEmpty())
            {
                return;
            }

            CharacterObject leaderOfParty = party?.LeaderHero?.CharacterObject;

            // Sort the list, this is done for the visual unit cards to be properly positioned after the sort
            // This is not yet persisted to the actual roster, that is done after this.
            toSort.StableSort(sorter);

            // Sanity check to ensure the leader is *always* at the top of the party.
            if (leaderOfParty != null)
            {
                var index = toSort.FindIndex((character) => character.Character.Equals(leaderOfParty));
                PartyCharacterVM leaderVm = toSort[index];
                toSort.RemoveAt(index);
                toSort.Insert(0, leaderVm);
            }

            // Here we manually clear the roster while ignoring the party leader.
            // Don't use `rosterToSort.Clear()` as that seems to cause the party leader to get unset permanently afterward, which stops upgrades from working.
            rosterToSort.RemoveIf((item) => item.Character != leaderOfParty);

            // Re-add the correctly sorted troops to the roster. We need to do it in this janky way due to the fact that we can't easily sort
            // the underlying roster array.
            foreach (PartyCharacterVM character in toSort)
            {
                if (character.Character != leaderOfParty)
                {
                    rosterToSort.AddToCounts(
                        character.Troop.Character, character.Troop.Number, false, character.Troop.WoundedNumber,
                        character.Troop.Xp);
                }
            }
        }