public async Task <PlayerModel> createPlayer(PlayerModel player) { PlayerModel searchPlayer = (await getPlayerByUsername(player.Username)); if (searchPlayer != null) { return(searchPlayer); } Player newPlayer = new Player() { FirstName = player.FirstName, LastName = player.LastName, Username = player.Username, Points = player.Points, Birthday = player.Birthday }; await _context.AddAsync(newPlayer); await saveAsync(); player.Id = newPlayer.Id; return(player); }
public async Task <int> createFriendInvite(int playerId, int friendId) { FriendInviteOutbox fObx = new FriendInviteOutbox() { InviterId = playerId, InvitedId = friendId, Date = DateTimeOffset.Now }; await _context.AddAsync(fObx); await saveAsync(); return(fObx.Id); }
public async Task <int> createMessage(int senderId, int receiverId, string body) { Message message = new Message() { FromId = senderId, ToId = receiverId, Body = body, Date = DateTimeOffset.Now }; await _context.AddAsync(message); await saveAsync(); return(message.Id); }
public async Task <Models.GameModel> CreateGame(GameModel game) { Game newGame = new Game { GameName = game.GameName, OwnerId = game.OwnerId, StartDate = DateTime.Now, EndDate = game.EndDate, TotalQuestions = game.TotalQuestions, IsPublic = game.IsPublic }; await _context.AddAsync(newGame); await _context.SaveChangesAsync(); var owner = await _context.GamePlayers.ToListAsync(); var player = new GamePlayer { GameId = newGame.Id, PlayerId = game.OwnerId }; await _context.AddAsync(player); await _context.SaveChangesAsync(); Models.GameModel appGame = new Models.GameModel { Id = newGame.Id, GameName = newGame.GameName, OwnerId = newGame.OwnerId, StartDate = newGame.StartDate, EndDate = newGame.EndDate, TotalQuestions = newGame.TotalQuestions, IsPublic = newGame.IsPublic, PlayerId = game.PlayerId }; return(appGame); }
public async Task CreatePlayer_PlayerIsValid_Success() { //arrange using var contextfactory = new TestTriviaGameContextFactory(); using TriviaRankContext context = contextfactory.CreateContext(); var insertOwner = new Player { Username = "******", Password = "******", Birthday = DateTime.Now, Points = 100, FirstName = "Test", LastName = "Player" }; var insertPlayer = new Player { Username = "******", Password = "******", Birthday = DateTime.Now, Points = 100, FirstName = "TestPlayer", LastName = "Playerlastname" }; await context.AddAsync(insertOwner); await context.AddAsync(insertPlayer); await context.SaveChangesAsync(); var insertPlayerModel = new PlayerModel { Id = insertPlayer.Id, Username = insertPlayer.Username, Password = insertPlayer.Password, Birthday = insertPlayer.Birthday, Points = insertPlayer.Points, FirstName = insertPlayer.FirstName, LastName = insertPlayer.LastName }; var game = new Game { GameName = "testgame1", GameMode = true, OwnerId = insertOwner.Id, StartDate = DateTimeOffset.Now, EndDate = DateTimeOffset.Now.AddMinutes(20.0), TotalQuestions = 10, IsPublic = true }; await context.AddAsync(game); await context.SaveChangesAsync(); var repo = new GameRepository(context); //act var insertedId = await repo.AddPlayerToGame(game.Id, insertPlayerModel); var gp = await context.GamePlayers.Where(gp => gp.PlayerId == insertPlayer.Id).FirstOrDefaultAsync(); //assert Assert.Equal(insertedId, gp.Id); }
public async Task SearchAllGames_GameIsValid_Success() { //arrange using var contextfactory = new TestTriviaGameContextFactory(); using TriviaRankContext context = contextfactory.CreateContext(); var insertOwner = new Player { Username = "******", Password = "******", Birthday = DateTime.Now, Points = 100, FirstName = "Test", LastName = "Player" }; await context.AddAsync(insertOwner); context.SaveChanges(); var insertedGames = new List <Game>(); for (var i = 1; i < 5; i++) { var game = new Game { GameName = "CoolGameDude" + i, GameMode = true, OwnerId = 1, StartDate = DateTimeOffset.Now, EndDate = DateTimeOffset.Now.AddMinutes(20.0), TotalQuestions = i + 10, IsPublic = true }; await context.AddAsync(game); } for (var i = 1; i < 5; i++) { var game = new Game { GameName = "CoolGameDude" + i, GameMode = true, OwnerId = 1, StartDate = DateTimeOffset.Now, EndDate = DateTimeOffset.Now, TotalQuestions = i + 10, IsPublic = true }; await context.AddAsync(game); } context.SaveChanges(); var repo = new GameRepository(context); var dbGames = new List <GameModel>(); //act dbGames = await repo.SearchAllGames(); //assert Assert.NotEmpty(dbGames); }