Example #1
0
        void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target)
        {
            switch (connectionId)
            {
            case 1:
                this.window_game = ((TriviaMaze.GameWindow)(target));

            #line 4 "..\..\GameWindow.xaml"
                this.window_game.Closing += new System.ComponentModel.CancelEventHandler(this.window_game_Closing);

            #line default
            #line hidden
                return;

            case 2:
                this.canvas_main = ((System.Windows.Controls.Canvas)(target));
                return;

            case 3:
                this.grid_main = ((System.Windows.Controls.Grid)(target));
                return;

            case 4:
                this.col0 = ((System.Windows.Controls.ColumnDefinition)(target));
                return;

            case 5:
                this.col1 = ((System.Windows.Controls.ColumnDefinition)(target));
                return;

            case 6:
                this.col2 = ((System.Windows.Controls.ColumnDefinition)(target));
                return;

            case 7:
                this.col3 = ((System.Windows.Controls.ColumnDefinition)(target));
                return;

            case 8:
                this.col4 = ((System.Windows.Controls.ColumnDefinition)(target));
                return;

            case 9:
                this.col5 = ((System.Windows.Controls.ColumnDefinition)(target));
                return;

            case 10:
                this.col6 = ((System.Windows.Controls.ColumnDefinition)(target));
                return;

            case 11:
                this.row0 = ((System.Windows.Controls.RowDefinition)(target));
                return;

            case 12:
                this.row1 = ((System.Windows.Controls.RowDefinition)(target));
                return;

            case 13:
                this.row2 = ((System.Windows.Controls.RowDefinition)(target));
                return;

            case 14:
                this.row3 = ((System.Windows.Controls.RowDefinition)(target));
                return;

            case 15:
                this.row4 = ((System.Windows.Controls.RowDefinition)(target));
                return;

            case 16:
                this.row5 = ((System.Windows.Controls.RowDefinition)(target));
                return;

            case 17:
                this.row6 = ((System.Windows.Controls.RowDefinition)(target));
                return;

            case 18:
                this.room_0_0 = ((System.Windows.Controls.Canvas)(target));

            #line 31 "..\..\GameWindow.xaml"
                this.room_0_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 19:
                this.rect_player_0_0 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 20:
                this.room_0_1 = ((System.Windows.Controls.Canvas)(target));

            #line 34 "..\..\GameWindow.xaml"
                this.room_0_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 21:
                this.rect_player_0_1 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 22:
                this.room_0_2 = ((System.Windows.Controls.Canvas)(target));

            #line 37 "..\..\GameWindow.xaml"
                this.room_0_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 23:
                this.rect_player_0_2 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 24:
                this.room_0_3 = ((System.Windows.Controls.Canvas)(target));

            #line 40 "..\..\GameWindow.xaml"
                this.room_0_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 25:
                this.rect_player_0_3 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 26:
                this.room_1_0 = ((System.Windows.Controls.Canvas)(target));

            #line 43 "..\..\GameWindow.xaml"
                this.room_1_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 27:
                this.rect_player_1_0 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 28:
                this.room_1_1 = ((System.Windows.Controls.Canvas)(target));

            #line 46 "..\..\GameWindow.xaml"
                this.room_1_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 29:
                this.rect_player_1_1 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 30:
                this.room_1_2 = ((System.Windows.Controls.Canvas)(target));

            #line 49 "..\..\GameWindow.xaml"
                this.room_1_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 31:
                this.rect_player_1_2 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 32:
                this.room_1_3 = ((System.Windows.Controls.Canvas)(target));

            #line 52 "..\..\GameWindow.xaml"
                this.room_1_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 33:
                this.rect_player_1_3 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 34:
                this.room_2_0 = ((System.Windows.Controls.Canvas)(target));

            #line 55 "..\..\GameWindow.xaml"
                this.room_2_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 35:
                this.rect_player_2_0 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 36:
                this.room_2_1 = ((System.Windows.Controls.Canvas)(target));

            #line 58 "..\..\GameWindow.xaml"
                this.room_2_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 37:
                this.rect_player_2_1 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 38:
                this.room_2_2 = ((System.Windows.Controls.Canvas)(target));

            #line 61 "..\..\GameWindow.xaml"
                this.room_2_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 39:
                this.rect_player_2_2 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 40:
                this.room_2_3 = ((System.Windows.Controls.Canvas)(target));

            #line 64 "..\..\GameWindow.xaml"
                this.room_2_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 41:
                this.rect_player_2_3 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 42:
                this.room_3_0 = ((System.Windows.Controls.Canvas)(target));

            #line 67 "..\..\GameWindow.xaml"
                this.room_3_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 43:
                this.rect_player_3_0 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 44:
                this.room_3_1 = ((System.Windows.Controls.Canvas)(target));

            #line 70 "..\..\GameWindow.xaml"
                this.room_3_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 45:
                this.rect_player_3_1 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 46:
                this.room_3_2 = ((System.Windows.Controls.Canvas)(target));

            #line 73 "..\..\GameWindow.xaml"
                this.room_3_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 47:
                this.rect_player_3_2 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 48:
                this.room_3_3 = ((System.Windows.Controls.Canvas)(target));

            #line 76 "..\..\GameWindow.xaml"
                this.room_3_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);

            #line default
            #line hidden
                return;

            case 49:
                this.rect_player_3_3 = ((System.Windows.Shapes.Rectangle)(target));
                return;

            case 50:
                this.lock_vert_0_0 = ((System.Windows.Controls.Canvas)(target));

            #line 79 "..\..\GameWindow.xaml"
                this.lock_vert_0_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);

            #line default
            #line hidden
                return;

            case 51:
                this.lock_vert_0_1 = ((System.Windows.Controls.Canvas)(target));

            #line 80 "..\..\GameWindow.xaml"
                this.lock_vert_0_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);

            #line default
            #line hidden
                return;

            case 52:
                this.lock_vert_0_2 = ((System.Windows.Controls.Canvas)(target));

            #line 81 "..\..\GameWindow.xaml"
                this.lock_vert_0_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);

            #line default
            #line hidden
                return;

            case 53:
                this.lock_vert_1_0 = ((System.Windows.Controls.Canvas)(target));

            #line 82 "..\..\GameWindow.xaml"
                this.lock_vert_1_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);

            #line default
            #line hidden
                return;

            case 54:
                this.lock_vert_1_1 = ((System.Windows.Controls.Canvas)(target));

            #line 83 "..\..\GameWindow.xaml"
                this.lock_vert_1_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);

            #line default
            #line hidden
                return;

            case 55:
                this.lock_vert_1_2 = ((System.Windows.Controls.Canvas)(target));

            #line 84 "..\..\GameWindow.xaml"
                this.lock_vert_1_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);

            #line default
            #line hidden
                return;

            case 56:
                this.lock_vert_2_0 = ((System.Windows.Controls.Canvas)(target));

            #line 85 "..\..\GameWindow.xaml"
                this.lock_vert_2_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);

            #line default
            #line hidden
                return;

            case 57:
                this.lock_vert_2_1 = ((System.Windows.Controls.Canvas)(target));

            #line 86 "..\..\GameWindow.xaml"
                this.lock_vert_2_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);

            #line default
            #line hidden
                return;

            case 58:
                this.lock_vert_2_2 = ((System.Windows.Controls.Canvas)(target));

            #line 87 "..\..\GameWindow.xaml"
                this.lock_vert_2_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);

            #line default
            #line hidden
                return;

            case 59:
                this.lock_vert_3_0 = ((System.Windows.Controls.Canvas)(target));

            #line 88 "..\..\GameWindow.xaml"
                this.lock_vert_3_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);

            #line default
            #line hidden
                return;

            case 60:
                this.lock_vert_3_1 = ((System.Windows.Controls.Canvas)(target));

            #line 89 "..\..\GameWindow.xaml"
                this.lock_vert_3_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);

            #line default
            #line hidden
                return;

            case 61:
                this.lock_vert_3_2 = ((System.Windows.Controls.Canvas)(target));

            #line 90 "..\..\GameWindow.xaml"
                this.lock_vert_3_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);

            #line default
            #line hidden
                return;

            case 62:
                this.lock_horiz_0_0 = ((System.Windows.Controls.Canvas)(target));

            #line 91 "..\..\GameWindow.xaml"
                this.lock_horiz_0_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);

            #line default
            #line hidden
                return;

            case 63:
                this.lock_horiz_0_1 = ((System.Windows.Controls.Canvas)(target));

            #line 92 "..\..\GameWindow.xaml"
                this.lock_horiz_0_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);

            #line default
            #line hidden
                return;

            case 64:
                this.lock_horiz_0_2 = ((System.Windows.Controls.Canvas)(target));

            #line 93 "..\..\GameWindow.xaml"
                this.lock_horiz_0_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);

            #line default
            #line hidden
                return;

            case 65:
                this.lock_horiz_0_3 = ((System.Windows.Controls.Canvas)(target));

            #line 94 "..\..\GameWindow.xaml"
                this.lock_horiz_0_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);

            #line default
            #line hidden
                return;

            case 66:
                this.lock_horiz_1_0 = ((System.Windows.Controls.Canvas)(target));

            #line 95 "..\..\GameWindow.xaml"
                this.lock_horiz_1_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);

            #line default
            #line hidden
                return;

            case 67:
                this.lock_horiz_1_1 = ((System.Windows.Controls.Canvas)(target));

            #line 96 "..\..\GameWindow.xaml"
                this.lock_horiz_1_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);

            #line default
            #line hidden
                return;

            case 68:
                this.lock_horiz_1_2 = ((System.Windows.Controls.Canvas)(target));

            #line 97 "..\..\GameWindow.xaml"
                this.lock_horiz_1_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);

            #line default
            #line hidden
                return;

            case 69:
                this.lock_horiz_1_3 = ((System.Windows.Controls.Canvas)(target));

            #line 98 "..\..\GameWindow.xaml"
                this.lock_horiz_1_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);

            #line default
            #line hidden
                return;

            case 70:
                this.lock_horiz_2_0 = ((System.Windows.Controls.Canvas)(target));

            #line 99 "..\..\GameWindow.xaml"
                this.lock_horiz_2_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);

            #line default
            #line hidden
                return;

            case 71:
                this.lock_horiz_2_1 = ((System.Windows.Controls.Canvas)(target));

            #line 100 "..\..\GameWindow.xaml"
                this.lock_horiz_2_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);

            #line default
            #line hidden
                return;

            case 72:
                this.lock_horiz_2_2 = ((System.Windows.Controls.Canvas)(target));

            #line 101 "..\..\GameWindow.xaml"
                this.lock_horiz_2_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);

            #line default
            #line hidden
                return;

            case 73:
                this.lock_horiz_2_3 = ((System.Windows.Controls.Canvas)(target));

            #line 102 "..\..\GameWindow.xaml"
                this.lock_horiz_2_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);

            #line default
            #line hidden
                return;

            case 74:
                this.mnu_main = ((System.Windows.Controls.Menu)(target));
                return;

            case 75:
                this.mnu_file = ((System.Windows.Controls.MenuItem)(target));
                return;

            case 76:
                this.mnu_loadGame = ((System.Windows.Controls.MenuItem)(target));

            #line 106 "..\..\GameWindow.xaml"
                this.mnu_loadGame.Click += new System.Windows.RoutedEventHandler(this.mnu_loadGame_Click);

            #line default
            #line hidden
                return;

            case 77:
                this.mnu_saveGame = ((System.Windows.Controls.MenuItem)(target));

            #line 107 "..\..\GameWindow.xaml"
                this.mnu_saveGame.Click += new System.Windows.RoutedEventHandler(this.mnu_saveGame_Click);

            #line default
            #line hidden
                return;

            case 78:
                this.mnu_exit = ((System.Windows.Controls.MenuItem)(target));

            #line 108 "..\..\GameWindow.xaml"
                this.mnu_exit.Click += new System.Windows.RoutedEventHandler(this.mnu_exit_Click);

            #line default
            #line hidden
                return;

            case 79:
                this.mnu_help = ((System.Windows.Controls.MenuItem)(target));
                return;

            case 80:
                this.mnu_howToPlay = ((System.Windows.Controls.MenuItem)(target));

            #line 111 "..\..\GameWindow.xaml"
                this.mnu_howToPlay.Click += new System.Windows.RoutedEventHandler(this.mnu_howToPlay_Click);

            #line default
            #line hidden
                return;

            case 81:
                this.mnu_about = ((System.Windows.Controls.MenuItem)(target));

            #line 112 "..\..\GameWindow.xaml"
                this.mnu_about.Click += new System.Windows.RoutedEventHandler(this.mnu_about_Click);

            #line default
            #line hidden
                return;
            }
            this._contentLoaded = true;
        }
Example #2
0
 void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
     switch (connectionId)
     {
     case 1:
     this.window_game = ((TriviaMaze.GameWindow)(target));
     
     #line 4 "..\..\GameWindow.xaml"
     this.window_game.Closing += new System.ComponentModel.CancelEventHandler(this.window_game_Closing);
     
     #line default
     #line hidden
     return;
     case 2:
     this.canvas_main = ((System.Windows.Controls.Canvas)(target));
     return;
     case 3:
     this.grid_main = ((System.Windows.Controls.Grid)(target));
     return;
     case 4:
     this.col0 = ((System.Windows.Controls.ColumnDefinition)(target));
     return;
     case 5:
     this.col1 = ((System.Windows.Controls.ColumnDefinition)(target));
     return;
     case 6:
     this.col2 = ((System.Windows.Controls.ColumnDefinition)(target));
     return;
     case 7:
     this.col3 = ((System.Windows.Controls.ColumnDefinition)(target));
     return;
     case 8:
     this.col4 = ((System.Windows.Controls.ColumnDefinition)(target));
     return;
     case 9:
     this.col5 = ((System.Windows.Controls.ColumnDefinition)(target));
     return;
     case 10:
     this.col6 = ((System.Windows.Controls.ColumnDefinition)(target));
     return;
     case 11:
     this.row0 = ((System.Windows.Controls.RowDefinition)(target));
     return;
     case 12:
     this.row1 = ((System.Windows.Controls.RowDefinition)(target));
     return;
     case 13:
     this.row2 = ((System.Windows.Controls.RowDefinition)(target));
     return;
     case 14:
     this.row3 = ((System.Windows.Controls.RowDefinition)(target));
     return;
     case 15:
     this.row4 = ((System.Windows.Controls.RowDefinition)(target));
     return;
     case 16:
     this.row5 = ((System.Windows.Controls.RowDefinition)(target));
     return;
     case 17:
     this.row6 = ((System.Windows.Controls.RowDefinition)(target));
     return;
     case 18:
     this.room_0_0 = ((System.Windows.Controls.Canvas)(target));
     
     #line 31 "..\..\GameWindow.xaml"
     this.room_0_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 19:
     this.rect_player_0_0 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 20:
     this.room_0_1 = ((System.Windows.Controls.Canvas)(target));
     
     #line 34 "..\..\GameWindow.xaml"
     this.room_0_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 21:
     this.rect_player_0_1 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 22:
     this.room_0_2 = ((System.Windows.Controls.Canvas)(target));
     
     #line 37 "..\..\GameWindow.xaml"
     this.room_0_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 23:
     this.rect_player_0_2 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 24:
     this.room_0_3 = ((System.Windows.Controls.Canvas)(target));
     
     #line 40 "..\..\GameWindow.xaml"
     this.room_0_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 25:
     this.rect_player_0_3 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 26:
     this.room_1_0 = ((System.Windows.Controls.Canvas)(target));
     
     #line 43 "..\..\GameWindow.xaml"
     this.room_1_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 27:
     this.rect_player_1_0 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 28:
     this.room_1_1 = ((System.Windows.Controls.Canvas)(target));
     
     #line 46 "..\..\GameWindow.xaml"
     this.room_1_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 29:
     this.rect_player_1_1 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 30:
     this.room_1_2 = ((System.Windows.Controls.Canvas)(target));
     
     #line 49 "..\..\GameWindow.xaml"
     this.room_1_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 31:
     this.rect_player_1_2 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 32:
     this.room_1_3 = ((System.Windows.Controls.Canvas)(target));
     
     #line 52 "..\..\GameWindow.xaml"
     this.room_1_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 33:
     this.rect_player_1_3 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 34:
     this.room_2_0 = ((System.Windows.Controls.Canvas)(target));
     
     #line 55 "..\..\GameWindow.xaml"
     this.room_2_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 35:
     this.rect_player_2_0 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 36:
     this.room_2_1 = ((System.Windows.Controls.Canvas)(target));
     
     #line 58 "..\..\GameWindow.xaml"
     this.room_2_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 37:
     this.rect_player_2_1 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 38:
     this.room_2_2 = ((System.Windows.Controls.Canvas)(target));
     
     #line 61 "..\..\GameWindow.xaml"
     this.room_2_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 39:
     this.rect_player_2_2 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 40:
     this.room_2_3 = ((System.Windows.Controls.Canvas)(target));
     
     #line 64 "..\..\GameWindow.xaml"
     this.room_2_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 41:
     this.rect_player_2_3 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 42:
     this.room_3_0 = ((System.Windows.Controls.Canvas)(target));
     
     #line 67 "..\..\GameWindow.xaml"
     this.room_3_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 43:
     this.rect_player_3_0 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 44:
     this.room_3_1 = ((System.Windows.Controls.Canvas)(target));
     
     #line 70 "..\..\GameWindow.xaml"
     this.room_3_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 45:
     this.rect_player_3_1 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 46:
     this.room_3_2 = ((System.Windows.Controls.Canvas)(target));
     
     #line 73 "..\..\GameWindow.xaml"
     this.room_3_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 47:
     this.rect_player_3_2 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 48:
     this.room_3_3 = ((System.Windows.Controls.Canvas)(target));
     
     #line 76 "..\..\GameWindow.xaml"
     this.room_3_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp);
     
     #line default
     #line hidden
     return;
     case 49:
     this.rect_player_3_3 = ((System.Windows.Shapes.Rectangle)(target));
     return;
     case 50:
     this.lock_vert_0_0 = ((System.Windows.Controls.Canvas)(target));
     
     #line 79 "..\..\GameWindow.xaml"
     this.lock_vert_0_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);
     
     #line default
     #line hidden
     return;
     case 51:
     this.lock_vert_0_1 = ((System.Windows.Controls.Canvas)(target));
     
     #line 80 "..\..\GameWindow.xaml"
     this.lock_vert_0_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);
     
     #line default
     #line hidden
     return;
     case 52:
     this.lock_vert_0_2 = ((System.Windows.Controls.Canvas)(target));
     
     #line 81 "..\..\GameWindow.xaml"
     this.lock_vert_0_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);
     
     #line default
     #line hidden
     return;
     case 53:
     this.lock_vert_1_0 = ((System.Windows.Controls.Canvas)(target));
     
     #line 82 "..\..\GameWindow.xaml"
     this.lock_vert_1_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);
     
     #line default
     #line hidden
     return;
     case 54:
     this.lock_vert_1_1 = ((System.Windows.Controls.Canvas)(target));
     
     #line 83 "..\..\GameWindow.xaml"
     this.lock_vert_1_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);
     
     #line default
     #line hidden
     return;
     case 55:
     this.lock_vert_1_2 = ((System.Windows.Controls.Canvas)(target));
     
     #line 84 "..\..\GameWindow.xaml"
     this.lock_vert_1_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);
     
     #line default
     #line hidden
     return;
     case 56:
     this.lock_vert_2_0 = ((System.Windows.Controls.Canvas)(target));
     
     #line 85 "..\..\GameWindow.xaml"
     this.lock_vert_2_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);
     
     #line default
     #line hidden
     return;
     case 57:
     this.lock_vert_2_1 = ((System.Windows.Controls.Canvas)(target));
     
     #line 86 "..\..\GameWindow.xaml"
     this.lock_vert_2_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);
     
     #line default
     #line hidden
     return;
     case 58:
     this.lock_vert_2_2 = ((System.Windows.Controls.Canvas)(target));
     
     #line 87 "..\..\GameWindow.xaml"
     this.lock_vert_2_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);
     
     #line default
     #line hidden
     return;
     case 59:
     this.lock_vert_3_0 = ((System.Windows.Controls.Canvas)(target));
     
     #line 88 "..\..\GameWindow.xaml"
     this.lock_vert_3_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);
     
     #line default
     #line hidden
     return;
     case 60:
     this.lock_vert_3_1 = ((System.Windows.Controls.Canvas)(target));
     
     #line 89 "..\..\GameWindow.xaml"
     this.lock_vert_3_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);
     
     #line default
     #line hidden
     return;
     case 61:
     this.lock_vert_3_2 = ((System.Windows.Controls.Canvas)(target));
     
     #line 90 "..\..\GameWindow.xaml"
     this.lock_vert_3_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp);
     
     #line default
     #line hidden
     return;
     case 62:
     this.lock_horiz_0_0 = ((System.Windows.Controls.Canvas)(target));
     
     #line 91 "..\..\GameWindow.xaml"
     this.lock_horiz_0_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);
     
     #line default
     #line hidden
     return;
     case 63:
     this.lock_horiz_0_1 = ((System.Windows.Controls.Canvas)(target));
     
     #line 92 "..\..\GameWindow.xaml"
     this.lock_horiz_0_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);
     
     #line default
     #line hidden
     return;
     case 64:
     this.lock_horiz_0_2 = ((System.Windows.Controls.Canvas)(target));
     
     #line 93 "..\..\GameWindow.xaml"
     this.lock_horiz_0_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);
     
     #line default
     #line hidden
     return;
     case 65:
     this.lock_horiz_0_3 = ((System.Windows.Controls.Canvas)(target));
     
     #line 94 "..\..\GameWindow.xaml"
     this.lock_horiz_0_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);
     
     #line default
     #line hidden
     return;
     case 66:
     this.lock_horiz_1_0 = ((System.Windows.Controls.Canvas)(target));
     
     #line 95 "..\..\GameWindow.xaml"
     this.lock_horiz_1_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);
     
     #line default
     #line hidden
     return;
     case 67:
     this.lock_horiz_1_1 = ((System.Windows.Controls.Canvas)(target));
     
     #line 96 "..\..\GameWindow.xaml"
     this.lock_horiz_1_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);
     
     #line default
     #line hidden
     return;
     case 68:
     this.lock_horiz_1_2 = ((System.Windows.Controls.Canvas)(target));
     
     #line 97 "..\..\GameWindow.xaml"
     this.lock_horiz_1_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);
     
     #line default
     #line hidden
     return;
     case 69:
     this.lock_horiz_1_3 = ((System.Windows.Controls.Canvas)(target));
     
     #line 98 "..\..\GameWindow.xaml"
     this.lock_horiz_1_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);
     
     #line default
     #line hidden
     return;
     case 70:
     this.lock_horiz_2_0 = ((System.Windows.Controls.Canvas)(target));
     
     #line 99 "..\..\GameWindow.xaml"
     this.lock_horiz_2_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);
     
     #line default
     #line hidden
     return;
     case 71:
     this.lock_horiz_2_1 = ((System.Windows.Controls.Canvas)(target));
     
     #line 100 "..\..\GameWindow.xaml"
     this.lock_horiz_2_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);
     
     #line default
     #line hidden
     return;
     case 72:
     this.lock_horiz_2_2 = ((System.Windows.Controls.Canvas)(target));
     
     #line 101 "..\..\GameWindow.xaml"
     this.lock_horiz_2_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);
     
     #line default
     #line hidden
     return;
     case 73:
     this.lock_horiz_2_3 = ((System.Windows.Controls.Canvas)(target));
     
     #line 102 "..\..\GameWindow.xaml"
     this.lock_horiz_2_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp);
     
     #line default
     #line hidden
     return;
     case 74:
     this.mnu_main = ((System.Windows.Controls.Menu)(target));
     return;
     case 75:
     this.mnu_file = ((System.Windows.Controls.MenuItem)(target));
     return;
     case 76:
     this.mnu_loadGame = ((System.Windows.Controls.MenuItem)(target));
     
     #line 106 "..\..\GameWindow.xaml"
     this.mnu_loadGame.Click += new System.Windows.RoutedEventHandler(this.mnu_loadGame_Click);
     
     #line default
     #line hidden
     return;
     case 77:
     this.mnu_saveGame = ((System.Windows.Controls.MenuItem)(target));
     
     #line 107 "..\..\GameWindow.xaml"
     this.mnu_saveGame.Click += new System.Windows.RoutedEventHandler(this.mnu_saveGame_Click);
     
     #line default
     #line hidden
     return;
     case 78:
     this.mnu_exit = ((System.Windows.Controls.MenuItem)(target));
     
     #line 108 "..\..\GameWindow.xaml"
     this.mnu_exit.Click += new System.Windows.RoutedEventHandler(this.mnu_exit_Click);
     
     #line default
     #line hidden
     return;
     case 79:
     this.mnu_help = ((System.Windows.Controls.MenuItem)(target));
     return;
     case 80:
     this.mnu_howToPlay = ((System.Windows.Controls.MenuItem)(target));
     
     #line 111 "..\..\GameWindow.xaml"
     this.mnu_howToPlay.Click += new System.Windows.RoutedEventHandler(this.mnu_howToPlay_Click);
     
     #line default
     #line hidden
     return;
     case 81:
     this.mnu_about = ((System.Windows.Controls.MenuItem)(target));
     
     #line 112 "..\..\GameWindow.xaml"
     this.mnu_about.Click += new System.Windows.RoutedEventHandler(this.mnu_about_Click);
     
     #line default
     #line hidden
     return;
     }
     this._contentLoaded = true;
 }