void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.window_game = ((TriviaMaze.GameWindow)(target)); #line 4 "..\..\GameWindow.xaml" this.window_game.Closing += new System.ComponentModel.CancelEventHandler(this.window_game_Closing); #line default #line hidden return; case 2: this.canvas_main = ((System.Windows.Controls.Canvas)(target)); return; case 3: this.grid_main = ((System.Windows.Controls.Grid)(target)); return; case 4: this.col0 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 5: this.col1 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 6: this.col2 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 7: this.col3 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 8: this.col4 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 9: this.col5 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 10: this.col6 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 11: this.row0 = ((System.Windows.Controls.RowDefinition)(target)); return; case 12: this.row1 = ((System.Windows.Controls.RowDefinition)(target)); return; case 13: this.row2 = ((System.Windows.Controls.RowDefinition)(target)); return; case 14: this.row3 = ((System.Windows.Controls.RowDefinition)(target)); return; case 15: this.row4 = ((System.Windows.Controls.RowDefinition)(target)); return; case 16: this.row5 = ((System.Windows.Controls.RowDefinition)(target)); return; case 17: this.row6 = ((System.Windows.Controls.RowDefinition)(target)); return; case 18: this.room_0_0 = ((System.Windows.Controls.Canvas)(target)); #line 31 "..\..\GameWindow.xaml" this.room_0_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 19: this.rect_player_0_0 = ((System.Windows.Shapes.Rectangle)(target)); return; case 20: this.room_0_1 = ((System.Windows.Controls.Canvas)(target)); #line 34 "..\..\GameWindow.xaml" this.room_0_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 21: this.rect_player_0_1 = ((System.Windows.Shapes.Rectangle)(target)); return; case 22: this.room_0_2 = ((System.Windows.Controls.Canvas)(target)); #line 37 "..\..\GameWindow.xaml" this.room_0_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 23: this.rect_player_0_2 = ((System.Windows.Shapes.Rectangle)(target)); return; case 24: this.room_0_3 = ((System.Windows.Controls.Canvas)(target)); #line 40 "..\..\GameWindow.xaml" this.room_0_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 25: this.rect_player_0_3 = ((System.Windows.Shapes.Rectangle)(target)); return; case 26: this.room_1_0 = ((System.Windows.Controls.Canvas)(target)); #line 43 "..\..\GameWindow.xaml" this.room_1_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 27: this.rect_player_1_0 = ((System.Windows.Shapes.Rectangle)(target)); return; case 28: this.room_1_1 = ((System.Windows.Controls.Canvas)(target)); #line 46 "..\..\GameWindow.xaml" this.room_1_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 29: this.rect_player_1_1 = ((System.Windows.Shapes.Rectangle)(target)); return; case 30: this.room_1_2 = ((System.Windows.Controls.Canvas)(target)); #line 49 "..\..\GameWindow.xaml" this.room_1_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 31: this.rect_player_1_2 = ((System.Windows.Shapes.Rectangle)(target)); return; case 32: this.room_1_3 = ((System.Windows.Controls.Canvas)(target)); #line 52 "..\..\GameWindow.xaml" this.room_1_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 33: this.rect_player_1_3 = ((System.Windows.Shapes.Rectangle)(target)); return; case 34: this.room_2_0 = ((System.Windows.Controls.Canvas)(target)); #line 55 "..\..\GameWindow.xaml" this.room_2_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 35: this.rect_player_2_0 = ((System.Windows.Shapes.Rectangle)(target)); return; case 36: this.room_2_1 = ((System.Windows.Controls.Canvas)(target)); #line 58 "..\..\GameWindow.xaml" this.room_2_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 37: this.rect_player_2_1 = ((System.Windows.Shapes.Rectangle)(target)); return; case 38: this.room_2_2 = ((System.Windows.Controls.Canvas)(target)); #line 61 "..\..\GameWindow.xaml" this.room_2_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 39: this.rect_player_2_2 = ((System.Windows.Shapes.Rectangle)(target)); return; case 40: this.room_2_3 = ((System.Windows.Controls.Canvas)(target)); #line 64 "..\..\GameWindow.xaml" this.room_2_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 41: this.rect_player_2_3 = ((System.Windows.Shapes.Rectangle)(target)); return; case 42: this.room_3_0 = ((System.Windows.Controls.Canvas)(target)); #line 67 "..\..\GameWindow.xaml" this.room_3_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 43: this.rect_player_3_0 = ((System.Windows.Shapes.Rectangle)(target)); return; case 44: this.room_3_1 = ((System.Windows.Controls.Canvas)(target)); #line 70 "..\..\GameWindow.xaml" this.room_3_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 45: this.rect_player_3_1 = ((System.Windows.Shapes.Rectangle)(target)); return; case 46: this.room_3_2 = ((System.Windows.Controls.Canvas)(target)); #line 73 "..\..\GameWindow.xaml" this.room_3_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 47: this.rect_player_3_2 = ((System.Windows.Shapes.Rectangle)(target)); return; case 48: this.room_3_3 = ((System.Windows.Controls.Canvas)(target)); #line 76 "..\..\GameWindow.xaml" this.room_3_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 49: this.rect_player_3_3 = ((System.Windows.Shapes.Rectangle)(target)); return; case 50: this.lock_vert_0_0 = ((System.Windows.Controls.Canvas)(target)); #line 79 "..\..\GameWindow.xaml" this.lock_vert_0_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 51: this.lock_vert_0_1 = ((System.Windows.Controls.Canvas)(target)); #line 80 "..\..\GameWindow.xaml" this.lock_vert_0_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 52: this.lock_vert_0_2 = ((System.Windows.Controls.Canvas)(target)); #line 81 "..\..\GameWindow.xaml" this.lock_vert_0_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 53: this.lock_vert_1_0 = ((System.Windows.Controls.Canvas)(target)); #line 82 "..\..\GameWindow.xaml" this.lock_vert_1_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 54: this.lock_vert_1_1 = ((System.Windows.Controls.Canvas)(target)); #line 83 "..\..\GameWindow.xaml" this.lock_vert_1_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 55: this.lock_vert_1_2 = ((System.Windows.Controls.Canvas)(target)); #line 84 "..\..\GameWindow.xaml" this.lock_vert_1_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 56: this.lock_vert_2_0 = ((System.Windows.Controls.Canvas)(target)); #line 85 "..\..\GameWindow.xaml" this.lock_vert_2_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 57: this.lock_vert_2_1 = ((System.Windows.Controls.Canvas)(target)); #line 86 "..\..\GameWindow.xaml" this.lock_vert_2_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 58: this.lock_vert_2_2 = ((System.Windows.Controls.Canvas)(target)); #line 87 "..\..\GameWindow.xaml" this.lock_vert_2_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 59: this.lock_vert_3_0 = ((System.Windows.Controls.Canvas)(target)); #line 88 "..\..\GameWindow.xaml" this.lock_vert_3_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 60: this.lock_vert_3_1 = ((System.Windows.Controls.Canvas)(target)); #line 89 "..\..\GameWindow.xaml" this.lock_vert_3_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 61: this.lock_vert_3_2 = ((System.Windows.Controls.Canvas)(target)); #line 90 "..\..\GameWindow.xaml" this.lock_vert_3_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 62: this.lock_horiz_0_0 = ((System.Windows.Controls.Canvas)(target)); #line 91 "..\..\GameWindow.xaml" this.lock_horiz_0_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 63: this.lock_horiz_0_1 = ((System.Windows.Controls.Canvas)(target)); #line 92 "..\..\GameWindow.xaml" this.lock_horiz_0_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 64: this.lock_horiz_0_2 = ((System.Windows.Controls.Canvas)(target)); #line 93 "..\..\GameWindow.xaml" this.lock_horiz_0_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 65: this.lock_horiz_0_3 = ((System.Windows.Controls.Canvas)(target)); #line 94 "..\..\GameWindow.xaml" this.lock_horiz_0_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 66: this.lock_horiz_1_0 = ((System.Windows.Controls.Canvas)(target)); #line 95 "..\..\GameWindow.xaml" this.lock_horiz_1_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 67: this.lock_horiz_1_1 = ((System.Windows.Controls.Canvas)(target)); #line 96 "..\..\GameWindow.xaml" this.lock_horiz_1_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 68: this.lock_horiz_1_2 = ((System.Windows.Controls.Canvas)(target)); #line 97 "..\..\GameWindow.xaml" this.lock_horiz_1_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 69: this.lock_horiz_1_3 = ((System.Windows.Controls.Canvas)(target)); #line 98 "..\..\GameWindow.xaml" this.lock_horiz_1_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 70: this.lock_horiz_2_0 = ((System.Windows.Controls.Canvas)(target)); #line 99 "..\..\GameWindow.xaml" this.lock_horiz_2_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 71: this.lock_horiz_2_1 = ((System.Windows.Controls.Canvas)(target)); #line 100 "..\..\GameWindow.xaml" this.lock_horiz_2_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 72: this.lock_horiz_2_2 = ((System.Windows.Controls.Canvas)(target)); #line 101 "..\..\GameWindow.xaml" this.lock_horiz_2_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 73: this.lock_horiz_2_3 = ((System.Windows.Controls.Canvas)(target)); #line 102 "..\..\GameWindow.xaml" this.lock_horiz_2_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 74: this.mnu_main = ((System.Windows.Controls.Menu)(target)); return; case 75: this.mnu_file = ((System.Windows.Controls.MenuItem)(target)); return; case 76: this.mnu_loadGame = ((System.Windows.Controls.MenuItem)(target)); #line 106 "..\..\GameWindow.xaml" this.mnu_loadGame.Click += new System.Windows.RoutedEventHandler(this.mnu_loadGame_Click); #line default #line hidden return; case 77: this.mnu_saveGame = ((System.Windows.Controls.MenuItem)(target)); #line 107 "..\..\GameWindow.xaml" this.mnu_saveGame.Click += new System.Windows.RoutedEventHandler(this.mnu_saveGame_Click); #line default #line hidden return; case 78: this.mnu_exit = ((System.Windows.Controls.MenuItem)(target)); #line 108 "..\..\GameWindow.xaml" this.mnu_exit.Click += new System.Windows.RoutedEventHandler(this.mnu_exit_Click); #line default #line hidden return; case 79: this.mnu_help = ((System.Windows.Controls.MenuItem)(target)); return; case 80: this.mnu_howToPlay = ((System.Windows.Controls.MenuItem)(target)); #line 111 "..\..\GameWindow.xaml" this.mnu_howToPlay.Click += new System.Windows.RoutedEventHandler(this.mnu_howToPlay_Click); #line default #line hidden return; case 81: this.mnu_about = ((System.Windows.Controls.MenuItem)(target)); #line 112 "..\..\GameWindow.xaml" this.mnu_about.Click += new System.Windows.RoutedEventHandler(this.mnu_about_Click); #line default #line hidden return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.window_game = ((TriviaMaze.GameWindow)(target)); #line 4 "..\..\GameWindow.xaml" this.window_game.Closing += new System.ComponentModel.CancelEventHandler(this.window_game_Closing); #line default #line hidden return; case 2: this.canvas_main = ((System.Windows.Controls.Canvas)(target)); return; case 3: this.grid_main = ((System.Windows.Controls.Grid)(target)); return; case 4: this.col0 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 5: this.col1 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 6: this.col2 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 7: this.col3 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 8: this.col4 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 9: this.col5 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 10: this.col6 = ((System.Windows.Controls.ColumnDefinition)(target)); return; case 11: this.row0 = ((System.Windows.Controls.RowDefinition)(target)); return; case 12: this.row1 = ((System.Windows.Controls.RowDefinition)(target)); return; case 13: this.row2 = ((System.Windows.Controls.RowDefinition)(target)); return; case 14: this.row3 = ((System.Windows.Controls.RowDefinition)(target)); return; case 15: this.row4 = ((System.Windows.Controls.RowDefinition)(target)); return; case 16: this.row5 = ((System.Windows.Controls.RowDefinition)(target)); return; case 17: this.row6 = ((System.Windows.Controls.RowDefinition)(target)); return; case 18: this.room_0_0 = ((System.Windows.Controls.Canvas)(target)); #line 31 "..\..\GameWindow.xaml" this.room_0_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 19: this.rect_player_0_0 = ((System.Windows.Shapes.Rectangle)(target)); return; case 20: this.room_0_1 = ((System.Windows.Controls.Canvas)(target)); #line 34 "..\..\GameWindow.xaml" this.room_0_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 21: this.rect_player_0_1 = ((System.Windows.Shapes.Rectangle)(target)); return; case 22: this.room_0_2 = ((System.Windows.Controls.Canvas)(target)); #line 37 "..\..\GameWindow.xaml" this.room_0_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 23: this.rect_player_0_2 = ((System.Windows.Shapes.Rectangle)(target)); return; case 24: this.room_0_3 = ((System.Windows.Controls.Canvas)(target)); #line 40 "..\..\GameWindow.xaml" this.room_0_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 25: this.rect_player_0_3 = ((System.Windows.Shapes.Rectangle)(target)); return; case 26: this.room_1_0 = ((System.Windows.Controls.Canvas)(target)); #line 43 "..\..\GameWindow.xaml" this.room_1_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 27: this.rect_player_1_0 = ((System.Windows.Shapes.Rectangle)(target)); return; case 28: this.room_1_1 = ((System.Windows.Controls.Canvas)(target)); #line 46 "..\..\GameWindow.xaml" this.room_1_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 29: this.rect_player_1_1 = ((System.Windows.Shapes.Rectangle)(target)); return; case 30: this.room_1_2 = ((System.Windows.Controls.Canvas)(target)); #line 49 "..\..\GameWindow.xaml" this.room_1_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 31: this.rect_player_1_2 = ((System.Windows.Shapes.Rectangle)(target)); return; case 32: this.room_1_3 = ((System.Windows.Controls.Canvas)(target)); #line 52 "..\..\GameWindow.xaml" this.room_1_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 33: this.rect_player_1_3 = ((System.Windows.Shapes.Rectangle)(target)); return; case 34: this.room_2_0 = ((System.Windows.Controls.Canvas)(target)); #line 55 "..\..\GameWindow.xaml" this.room_2_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 35: this.rect_player_2_0 = ((System.Windows.Shapes.Rectangle)(target)); return; case 36: this.room_2_1 = ((System.Windows.Controls.Canvas)(target)); #line 58 "..\..\GameWindow.xaml" this.room_2_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 37: this.rect_player_2_1 = ((System.Windows.Shapes.Rectangle)(target)); return; case 38: this.room_2_2 = ((System.Windows.Controls.Canvas)(target)); #line 61 "..\..\GameWindow.xaml" this.room_2_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 39: this.rect_player_2_2 = ((System.Windows.Shapes.Rectangle)(target)); return; case 40: this.room_2_3 = ((System.Windows.Controls.Canvas)(target)); #line 64 "..\..\GameWindow.xaml" this.room_2_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 41: this.rect_player_2_3 = ((System.Windows.Shapes.Rectangle)(target)); return; case 42: this.room_3_0 = ((System.Windows.Controls.Canvas)(target)); #line 67 "..\..\GameWindow.xaml" this.room_3_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 43: this.rect_player_3_0 = ((System.Windows.Shapes.Rectangle)(target)); return; case 44: this.room_3_1 = ((System.Windows.Controls.Canvas)(target)); #line 70 "..\..\GameWindow.xaml" this.room_3_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 45: this.rect_player_3_1 = ((System.Windows.Shapes.Rectangle)(target)); return; case 46: this.room_3_2 = ((System.Windows.Controls.Canvas)(target)); #line 73 "..\..\GameWindow.xaml" this.room_3_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 47: this.rect_player_3_2 = ((System.Windows.Shapes.Rectangle)(target)); return; case 48: this.room_3_3 = ((System.Windows.Controls.Canvas)(target)); #line 76 "..\..\GameWindow.xaml" this.room_3_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.room_layout_MouseUp); #line default #line hidden return; case 49: this.rect_player_3_3 = ((System.Windows.Shapes.Rectangle)(target)); return; case 50: this.lock_vert_0_0 = ((System.Windows.Controls.Canvas)(target)); #line 79 "..\..\GameWindow.xaml" this.lock_vert_0_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 51: this.lock_vert_0_1 = ((System.Windows.Controls.Canvas)(target)); #line 80 "..\..\GameWindow.xaml" this.lock_vert_0_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 52: this.lock_vert_0_2 = ((System.Windows.Controls.Canvas)(target)); #line 81 "..\..\GameWindow.xaml" this.lock_vert_0_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 53: this.lock_vert_1_0 = ((System.Windows.Controls.Canvas)(target)); #line 82 "..\..\GameWindow.xaml" this.lock_vert_1_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 54: this.lock_vert_1_1 = ((System.Windows.Controls.Canvas)(target)); #line 83 "..\..\GameWindow.xaml" this.lock_vert_1_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 55: this.lock_vert_1_2 = ((System.Windows.Controls.Canvas)(target)); #line 84 "..\..\GameWindow.xaml" this.lock_vert_1_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 56: this.lock_vert_2_0 = ((System.Windows.Controls.Canvas)(target)); #line 85 "..\..\GameWindow.xaml" this.lock_vert_2_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 57: this.lock_vert_2_1 = ((System.Windows.Controls.Canvas)(target)); #line 86 "..\..\GameWindow.xaml" this.lock_vert_2_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 58: this.lock_vert_2_2 = ((System.Windows.Controls.Canvas)(target)); #line 87 "..\..\GameWindow.xaml" this.lock_vert_2_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 59: this.lock_vert_3_0 = ((System.Windows.Controls.Canvas)(target)); #line 88 "..\..\GameWindow.xaml" this.lock_vert_3_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 60: this.lock_vert_3_1 = ((System.Windows.Controls.Canvas)(target)); #line 89 "..\..\GameWindow.xaml" this.lock_vert_3_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 61: this.lock_vert_3_2 = ((System.Windows.Controls.Canvas)(target)); #line 90 "..\..\GameWindow.xaml" this.lock_vert_3_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_vert_MouseUp); #line default #line hidden return; case 62: this.lock_horiz_0_0 = ((System.Windows.Controls.Canvas)(target)); #line 91 "..\..\GameWindow.xaml" this.lock_horiz_0_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 63: this.lock_horiz_0_1 = ((System.Windows.Controls.Canvas)(target)); #line 92 "..\..\GameWindow.xaml" this.lock_horiz_0_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 64: this.lock_horiz_0_2 = ((System.Windows.Controls.Canvas)(target)); #line 93 "..\..\GameWindow.xaml" this.lock_horiz_0_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 65: this.lock_horiz_0_3 = ((System.Windows.Controls.Canvas)(target)); #line 94 "..\..\GameWindow.xaml" this.lock_horiz_0_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 66: this.lock_horiz_1_0 = ((System.Windows.Controls.Canvas)(target)); #line 95 "..\..\GameWindow.xaml" this.lock_horiz_1_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 67: this.lock_horiz_1_1 = ((System.Windows.Controls.Canvas)(target)); #line 96 "..\..\GameWindow.xaml" this.lock_horiz_1_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 68: this.lock_horiz_1_2 = ((System.Windows.Controls.Canvas)(target)); #line 97 "..\..\GameWindow.xaml" this.lock_horiz_1_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 69: this.lock_horiz_1_3 = ((System.Windows.Controls.Canvas)(target)); #line 98 "..\..\GameWindow.xaml" this.lock_horiz_1_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 70: this.lock_horiz_2_0 = ((System.Windows.Controls.Canvas)(target)); #line 99 "..\..\GameWindow.xaml" this.lock_horiz_2_0.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 71: this.lock_horiz_2_1 = ((System.Windows.Controls.Canvas)(target)); #line 100 "..\..\GameWindow.xaml" this.lock_horiz_2_1.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 72: this.lock_horiz_2_2 = ((System.Windows.Controls.Canvas)(target)); #line 101 "..\..\GameWindow.xaml" this.lock_horiz_2_2.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 73: this.lock_horiz_2_3 = ((System.Windows.Controls.Canvas)(target)); #line 102 "..\..\GameWindow.xaml" this.lock_horiz_2_3.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.lock_horiz_MouseUp); #line default #line hidden return; case 74: this.mnu_main = ((System.Windows.Controls.Menu)(target)); return; case 75: this.mnu_file = ((System.Windows.Controls.MenuItem)(target)); return; case 76: this.mnu_loadGame = ((System.Windows.Controls.MenuItem)(target)); #line 106 "..\..\GameWindow.xaml" this.mnu_loadGame.Click += new System.Windows.RoutedEventHandler(this.mnu_loadGame_Click); #line default #line hidden return; case 77: this.mnu_saveGame = ((System.Windows.Controls.MenuItem)(target)); #line 107 "..\..\GameWindow.xaml" this.mnu_saveGame.Click += new System.Windows.RoutedEventHandler(this.mnu_saveGame_Click); #line default #line hidden return; case 78: this.mnu_exit = ((System.Windows.Controls.MenuItem)(target)); #line 108 "..\..\GameWindow.xaml" this.mnu_exit.Click += new System.Windows.RoutedEventHandler(this.mnu_exit_Click); #line default #line hidden return; case 79: this.mnu_help = ((System.Windows.Controls.MenuItem)(target)); return; case 80: this.mnu_howToPlay = ((System.Windows.Controls.MenuItem)(target)); #line 111 "..\..\GameWindow.xaml" this.mnu_howToPlay.Click += new System.Windows.RoutedEventHandler(this.mnu_howToPlay_Click); #line default #line hidden return; case 81: this.mnu_about = ((System.Windows.Controls.MenuItem)(target)); #line 112 "..\..\GameWindow.xaml" this.mnu_about.Click += new System.Windows.RoutedEventHandler(this.mnu_about_Click); #line default #line hidden return; } this._contentLoaded = true; }