public void SendTripod(object[] param) { GameObject target = targets [Random.Range(0, targets.Length)]; transform.LookAt(target.transform.position); TripodCapsule.Create(capsule, transform, speed, 0f, tripodPrefab); }
public static GameObject Create(GameObject prefab, Transform barrel, float speed, float dispertion, GameObject tripodPrefab) { GameObject pro = Projectile.Create(prefab, barrel, speed, dispertion); TripodCapsule capsule = pro.GetComponent <TripodCapsule> (); capsule.tripodPrefab = tripodPrefab; return(pro); }