private void Start() { _stop = GameObject.Find("Trigger").GetComponent <TriggerStop>(); /*_comeIn = GameObject.Find("YES").GetComponent<Button>(); * _goAway = GameObject.Find("NO").GetComponent<Button>(); * _sentence = GameObject.Find("DialogueManager").GetComponent<DialogueManager>(); * * //continueButton = GameObject.FindGameObjectWithTag("Button"); * * textDisplay = GameObject.Find("Dialogue Text").GetComponent<TextMeshProUGUI>(); * StartCoroutine(Type()); * * _comeIn.onClick.AddListener(NextSentence); * _goAway.onClick.AddListener(NextSentence);*/ }
// Start is called before the first frame update void Start() { Stop = GameObject.Find("Trigger").GetComponent <TriggerStop>(); Debug.Log("Move the character forward"); }