private void AddTriggerScriptNode() { TriggerScriptNodeDisplayer newNode = TriggerScriptNodeDisplayer.CreateTriggerScriptNodeDisplayer(position); editor.AddNodeToDialog(newNode); }
public static TriggerScriptNodeDisplayer CreateDisplayer(this TriggerScriptWireNode node) { return(TriggerScriptNodeDisplayer.CreateDisplayerFor(node)); }