protected override void OnGunAwake() { _targetedObjectsList = GetComponent <TriggerList2D>(); _targetingCollider = GetComponent <PolygonCollider2D>(); var conePoints = _targetingCollider.points; conePoints[0].Set(_range / 2, _range); conePoints[1].Set(-_range / 2, _range); }
private void Awake() { _triggerList = GetComponent <TriggerList2D>(); transform.localScale = Vector2.zero; StartCoroutine(Explode()); }