void Start()
    {
        dialogueWithGroundskeeperScript = Groundskeeper.GetComponent <DialogueWithGroundskeeper>();
        dialogueWithVanessaScript       = Vanessa.GetComponent <DialogueWithVanessa>();

        lockedWithNPC           = false;
        UhhhhMaybeYouShouldWait = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Player/UhhhhMaybeYouShouldWait");
        turulSFXScript          = turul.GetComponent <PlayTurulSFX>();
        TurulSingleSquawk       = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/TurulSquawk");
        LockComment             = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/LockComment");
        StillMausoleumComment   = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/StillMausoleumComment");
        StillClockComment       = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/StillClockComment");
        BlankGraveComment       = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/GraveWithoutWordsComment");
        TreeOfLifeComment       = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/TreeOfLife");
        BangingMausoleumComment = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/BangingMausoleumComment");
        CreepyClockComment      = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/CreepyClockComment");
        FilledInGravesComment   = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/FilledInGravesComment");
        IgnoreTheGhostComment   = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/IgnoreTheGhostComment");

        obtainLighterFromCharlieComment = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Player/ObtainLighterComment");
        obtainFanFromVanessaComment     = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Player/ObtainFanComment");


        IHaveAShovel = FMODUnity.RuntimeManager.CreateInstance("event:/ItemInteractions/IHaveAShovel");

        lightScript     = lights.GetComponent <ProgressiveLights>();
        gateCloseScript = bathroomCutsceneHolder.GetComponent <TriggerGateClose>();

        waterBottleSlotSelectItemScript = waterBottleSlot.GetComponent <SelectItem>();
        inventoryScript = GetComponent <Inventory>();

        inventoryItemManagerScript = InventoryCanvas.GetComponent <InventoryItemManager>();

        LeaveForintOnTheGround = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/LeaveForintOnTheGround");
    }
    // Start is called before the first frame update
    void Start()
    {
        turulSFXScript = turul.GetComponent <PlayTurulSFX>();
        lightsScript   = lights.GetComponent <ProgressiveLights>();

        gateCloseScript = bathroomCutsceneTimeline.GetComponent <TriggerGateClose>();
        lockViewScript  = playerCamera.GetComponent <LockView>();

        catPuzzleLoopScript = catPuzzleLoopTriggerObject.GetComponent <PlayCatPuzzleLoop>();
    }
Example #3
0
    // Start is called before the first frame update
    void Start()
    {
        triggerGateCloseScript = bathroomCutsceneTimeline.GetComponent <TriggerGateClose>();
        LockViewScript         = mainCamera.GetComponent <LockView>();


        LevelChanger          = GameObject.Find("LevelChanger");
        sceneManagementScript = LevelChanger.GetComponent <SceneManagement>();

        TurulSaysMilkTejSound            = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Turul/milkTej");
        TurulSaysMedicineSound           = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Turul/medicine");
        TurulSaysCandySound              = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Turul/candy");
        TurulSaysFireWaterEarthWindSound = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Turul/fireWaterEarthWind");
        TurulSquawkSound = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/TurulSquawk");



        lightningScript = lightningSystem.GetComponent <EmersionLightningEmmissionToggle>();
        TurulSquawkSound.start();
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        PauseGameScript = GameObject.Find("GameController")?.GetComponent <PauseGame>();

        AudioActiveStatusManager = GameObject.Find("ActiveStatusManager");

        RandomWordsScript = gameObject.GetComponent <RandomWords>();

        temporaryPictureName = transform.name;//grabbing the correct answer choice based on the parent object

        ImageNameList = new List <string>(RandomWordsScriptHolder.GetComponent <RandomWords>().ListOfChoicesForThisTextGraphic);


        Lights      = GameObject.Find("Lights");
        LightScript = Lights.GetComponent <ProgressiveLights>();

        LevelChanger          = GameObject.Find("LevelChanger");
        SceneManagementScript = LevelChanger.GetComponent <SceneManagement>();
        TitleScreenMusic      = SceneManagement.TitleScreenMusic;
        PostFirstPuzzleMusic  = SceneManagement.PostFirstPuzzleMusic;

        LockViewScript = PlayerCamera.GetComponent <LockView>();
        GroundskeeperRespondsToIncorrectAnswer = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Groundskeeper/IncorrectBathroomAnswerResponse");
        GroundskeeperRespondsToCorrectAnswer   = FMODUnity.RuntimeManager.CreateInstance("event:/Dialogue/Groundskeeper/CorrectBathroomAnswerResponse");
        LightningSound = FMODUnity.RuntimeManager.CreateInstance("event:/SFX/Lightning");

        makeItRainInTheBathroom = FMODUnity.RuntimeManager.CreateInstance("event:/Monologue/makeItRainInTheBathroom");

        turulSFXScript  = turul.GetComponent <PlayTurulSFX>();
        gateCloseScript = bathroomCutsceneHolder.GetComponent <TriggerGateClose>();

        charactersInventoryScript = character.GetComponent <Inventory>();

        IHaveMilk  = FMODUnity.RuntimeManager.CreateInstance("event:/ItemInteractions/IHaveMilk");
        IHaveCandy = FMODUnity.RuntimeManager.CreateInstance("event:/ItemInteractions/IHaveCandy");
    }