private void Start() { if (triggerEnter != null) { triggerEnter.Subscribe(Enter); } if (triggerExit != null) { triggerExit.Subscribe(Exit); } }
private void Start() { triggerEvent.Subscribe(TriggerEvent_Invoked); }
private void Start() { triggerEvent.Subscribe(NewDownDirection); }
private void Awake() { triggerEvent.Subscribe(Fire); }
private void Start() { triggerEvent.Subscribe(DoDestroy); }
private void Start() { triggerEvent.Subscribe(Fire); }