// Update is called once per frame void Update() { if (active) { rectTransform.localPosition += Vector3.down * speed * Time.deltaTime; speed += acc; if (rectTransform.localPosition.y <= targetY && speed > 0) { speed = -1 * damp * speed; if (Mathf.Abs(speed) < 5f) { speed = 0; if (PointManager.Instance.isDraw()) { if (onSpareggio) { onSpareggio.Raise(null); } } else { canvasReplay.SetActive(true); } } } } }
void OnGUI() { Event e = Event.current; if ((e.isKey && !WordsManager.Instance.isTimerOver() && !blockInput) || (isSpareggioTime && !spareggioFinished)) { if (Char.ToLower(e.character) == Char.ToLower(objectToRepair.name[currentLetter])) { currentLetter++; text.text = "<color=#ff9300>"; for (int i = 0; i < count; i++) { text.text += objectToRepair.name[i]; if (i == currentLetter - 1) { text.text += "</color><color=#18247C>"; } } text.text += "</color>"; if (currentLetter >= count) { blockInput = true; FinishedWord(); if (isSpareggioTime) { onSpareggioFinished.Raise(null); if (red) { PointManager.Instance.redPoints++; } else { PointManager.Instance.bluePoints++; } if (OnFinishedGame) { OnFinishedGame.Raise(null); } } else { Invoke("changeWord", pause); } } else { UpdatedWord(); } } } }
IEnumerator TimerLoop() { int passedTime = 0; UpdateTimerText(passedTime); while (passedTime < totalTimeInSeconds) { yield return(new WaitForSeconds(1f)); passedTime++; UpdateTimerText(passedTime); } onFinishedTime.Raise(null); SfxManager.Instance.PlayGameFinishedClip(); }