private GameObject prefabObject;    // The actual location of the prefab that is moving


    // MONO FUNCTIONS ----------------------------------------------------------------------------- |

    /*
     * This function is called when the game is booted and is used for initializations.
     *
     */
    void Start()
    {
        enter = transform.GetComponentInChildren <TriggerEnter>();
        // Event listeners
        IDied.AddListener(nullPing);
        IGotHit.AddListener(nullPing2);
        IShot.AddListener(nullPing2);
        IPerformed.AddListener(nullPing3);
        enter.addItemListener(triggered);

        speedDisplay = prefabObject.transform.Find("SpeedUp").gameObject;
        powerDisplay = prefabObject.transform.Find("Power").gameObject;
        speedDisplay.SetActive(false);
        powerDisplay.SetActive(false);

        gm = GameObject.Find("Main Camera").GetComponent <GameManager>();
        gm.addDamageListener(MyTeam, playerNumber, RecordHit);

        anim = prefabObject.transform.Find("Space_Soldier_A_LOD1").GetComponent <Animator>();
        part = prefabObject.GetComponent <ParticleSystem>();

        visible = new List <GameObject>();
        visibleEnemyLocations = new List <Vector3>();
        attackedFromLocations = new List <Vector3>();

        moveDestination = prefabObject.transform.position;

        // These functions are called every second. useful for timers and other time based events
        InvokeRepeating("reloadTimerCountdown", 0.0f, 1.0f);
        InvokeRepeating("respawnTimerCountdown", 0.0f, 1.0f);
        InvokeRepeating("enemyLocationTimerCountdown", 0.0f, 1.0f);
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        InvokeRepeating("myFun", 0.0f, 3.0f);
        number = GetComponent <GameManager>().getNum();
        Random.InitState(number);
        SpawnedItems = new List <GameObject>();

        charb1.addItemListener(itemPickedUp);
        charb2.addItemListener(itemPickedUp);
        charb3.addItemListener(itemPickedUp);
        charr1.addItemListener(itemPickedUp);
        charr2.addItemListener(itemPickedUp);
        charr3.addItemListener(itemPickedUp);
    }