private void Start() { lorg = left.position; lorgq = left.rotation; rorg = right.position; rorgq = right.rotation; doorTrigger = GetComponentInChildren <TriggerDoor>(); }
//Activate Lantern void Light() { isLit = true; gameObject.GetComponent <SpriteRenderer>().sprite = lit; TriggerDoor td = door.GetComponent <TriggerDoor>(); td.CountLantern(); lightSound.Play(); }
//Reset Lantern public void Reset() { TriggerDoor td = door.GetComponent <TriggerDoor>(); if (isLit) { td.UncountLantern(); } isLit = false; gameObject.GetComponent <SpriteRenderer>().sprite = unlit; }
private void Start() { DoorScript = DoorObject.GetComponent <TriggerDoor>(); }