void OnEntityEnter(TriggerBase triggerbase, BaseEntity entity)
 {
     if (!hasStarted) return;
     cachedBlock = triggerbase.GetComponentInParent<BuildingBlock>();
     if (cachedBlock == null) return;
     if (cachedBlock.blockDefinition.fullName != "build/block.halfheight") return;
     cachedPlayer = entity.GetComponent<BasePlayer>();
     if (cachedPlayer == null) return;
     cachedBlock.Kill(BaseNetworkable.DestroyMode.Gib);
     cachedPlayer.SendConsoleCommand("chat.add", new object[] { "0", string.Format("<color=orange>{0}:</color> {1}", "Warning", "You are not allowed to build blocks over you"), 1.0 });
 }
Example #2
0
 void OnEntityEnter(TriggerBase triggerbase, BaseEntity entity)
 {
     if (!hasStarted)
     {
         return;
     }
     cachedBlock = triggerbase.GetComponentInParent <BuildingBlock>();
     if (cachedBlock == null)
     {
         return;
     }
     if (cachedBlock.blockDefinition.fullName != "build/block.halfheight")
     {
         return;
     }
     cachedPlayer = entity.GetComponent <BasePlayer>();
     if (cachedPlayer == null)
     {
         return;
     }
     cachedBlock.Kill(BaseNetworkable.DestroyMode.Gib);
     cachedPlayer.SendConsoleCommand("chat.add", new object[] { "0", string.Format("<color=orange>{0}:</color> {1}", "Warning", "You are not allowed to build blocks over you"), 1.0 });
 }
Example #3
0
 void SendPlayerBack(BasePlayer player, TriggerBase triggerbase)
 {
     var ejectDirection = player.transform.position - triggerbase.transform.position;
     Vector3 newpos = triggerbase.transform.position + ((ejectDirection / ejectDirection.magnitude) * (triggerbase.GetComponentInParent<UnityEngine.SphereCollider>().radius - 1));
     ForcePlayerPosition(player, newpos);
 }
Example #4
0
        void SendPlayerAway(BasePlayer player, TriggerBase triggerbase)
        {
            var     ejectDirection = player.transform.position - triggerbase.transform.position;
            Vector3 newpos         = triggerbase.transform.position + ((ejectDirection / ejectDirection.magnitude) * (triggerbase.GetComponentInParent <UnityEngine.SphereCollider>().radius + 1));

            ForcePlayerPosition(player, newpos);
        }